原著KeeperCN 篇外引用作者VengXCNE
. E5 ~" g# I! w/ `; W3 z W本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子; h+ ]+ a( m( o: h9 a% B1 `
以下内容均来自www.goodbj.com / L6 O- ~ u% `' e
目录:8 T: P6 j. U& P- q- A; g1 O2 X% D
1-2L 战斗机装备解说
( C( O# A3 r5 H, u* {3L 武器的修改# r$ h V! r+ |6 f1 T& l
4L 武器的贩卖设置
5 |4 Y/ K( d2 ^3 |4 w0 Y5L-9L 建立一个新基地
, |6 u) Z* e0 Z/ l: m10L --11L 建立一个新派系
- h) I5 g b7 o0 i' H% w/ ]12L 更改npc的护盾1 g$ l* G# { e' o5 F3 ^+ D
13L 派系友好度的变化修改办法6 _) Z" Y7 i; F8 }7 D) a
14L 基地建立补充说明
% C3 O4 H7 Z7 t* j) x9 {* j `. F15L 激活无法使用的跳跃洞
4 l0 V3 Q: }" ~4 K: O0 m0 |16L 战斗机座舱的修改3 _ U9 O8 e* c4 m* u
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
* a/ ~0 m1 m& I3 f* Y( |% s5 E$ u) M) Q18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程9 F$ U9 C; a$ u
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装备 ; u, m3 Z1 y, r/ Z" w! J) e8 _- H
装备意义解说( ^4 ^- ?# t$ f" a8 A- Y c* L1 `
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% d+ t# h$ g8 P; s推进器意义解说# G# \) M. b% {, y- T
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述: J9 q9 z) {$ }/ u, a; l
& \3 K- {- r: I- Z* t6 bThruster
x( A% s' X2 `8 B' d* Vnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它% e; r% M4 {2 U
ids_name = 263737 ; 这个不多说2 k# d# r. I" S/ s S6 t8 l
ids_info = 264737 ; 这个不多说
4 p6 ^4 x5 _5 n" XDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的& t6 W6 q9 k, U+ u0 a
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
8 O( ?# w, t1 F. tHP_child = HpConnect ; 连接点
. W, O5 U ?- o3 d9 U0 Qhit_pts = 1000 ; 可承受的打击力" e5 D' z0 ]/ V6 B! s1 W8 g7 C% ]$ H4 k
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入8 D! K! S- _; S# s7 b4 z
debris_type = debris_normal
2 U3 k: v7 {& m1 @parent_impulse = 20
7 }; e5 h0 a+ t vchild_impulse = 800 v, s0 c, D3 y# q) j
volume = 0.000000 ; 占据多少货仓空间
! _3 o; z% ]. @- m) {mass = 10
0 ^6 {5 E* N. T4 E* L& B/ }max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
3 }4 h- m3 @& z+ U( Pparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹7 P, ]3 v- w8 J* K. b* Q
hp_particles = hpthrust ; 推进器的尾焰轨迹
- |! D" m% b7 G; Spower_usage = 165 ; 使用多少能量
5 S% T, T+ ~) j- w; @4 q! e5 W" n$ Tlootable = true ; 可被丢弃在太空
7 f2 K( N8 X* D3 `6 V' Yseparation_explosion = sever_debris
: h7 L+ W# G0 k& h! d" s* xLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。4 k! Z, s4 ~" x' x
; u8 Q! |. v7 [9 g2 t护盾意义解说1 @6 j5 q- C: P+ C& c" B2 Y
+ p0 U5 M0 H- S# K% dShieldGenerator
! |) i" }& s% H8 A- i6 Inickname = shield03_mark05_fr ; nickname,不是新增就别改变它
2 _) q+ X0 k; Q* g( Fids_name = 263873 ; 这个不多说7 \: H- G f& ~1 R2 u
ids_info = 264873 ; 这个不多说
* w( T6 o4 V( [$ S I) Q WDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型7 S A3 u, }' K$ _1 V: H! Q- F, F1 D
material_library = equipment\models\li_equip.mat ; 护盾模型
- q6 E6 ?/ B& ?# M$ S: VHP_child = HpConnect ; 连接点
* v( L4 W7 v1 Xhit_pts = 1405 ; 可承受的打击力9 h2 x: H3 o. f3 Y
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入# T3 Z( U q2 |
debris_type = debris_normal% j0 M! e& }& {* n, I" Z+ T/ b
parent_impulse = 20: s: t' w: Y0 p3 t
child_impulse = 802 R2 q" x( z5 B, ]* ]5 a' B" R
volume = 0.000000 ; 占据多少货仓空间
6 e2 A1 g$ X; Q# L7 ~6 Q' _mass = 10
4 ~$ @: `1 d! d1 S0 }regeneration_rate = 44.900002 ; 护盾再生速度
' ~, T# F: k0 I. |max_capacity = 2020 ; 护盾容量
! F: ?1 g% }1 D$ e- @/ |toughness = 20.200001, N% k; V! w S, x2 ?% }* R7 _1 J
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
/ a# W. \' t% q* o/ q. G4 ?! g, qoffline_rebuild_time = 12 ; 再度恢复联机时间+ z- V0 n9 P m9 n; I4 d
offline_threshold = 0.150000
% {* k$ {0 U* r2 f* K2 |6 Mconstant_power_draw = 0 ; 使用多少能量" k8 g/ A( D" S* `5 F+ m
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复# x9 l! T0 e, c7 \( }$ n
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)' G, ~# j+ X1 h# n& a& g4 h
shield_collapse_sound = shield_offline ; 被击溃音效) [3 W% M$ V, Y; c) a5 F/ }
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
: Y1 _& o( b3 Tshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
2 o) G( X) I8 Q$ Qshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效. G- | q! g& r( b! Z
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效/ k! }9 e0 L v3 W7 u" }
separation_explosion = sever_debris
) q: w$ D& s6 R% d. MLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
+ E: T! o O: ]9 E8 h: glootable = true ; 可被丢弃在太空
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1 _+ ?4 P. K/ a% ^: B如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
5 R% R, I$ [: t$ d( CMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 10 E; E! E) x4 M' p# d* u& c/ z& {
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
% S! p8 I3 I# K9 K" LMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1" J0 ^0 @3 C3 F K D6 z. K. ^
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1: P# O9 p6 L+ ]! v( q, ^
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1: o' d) a/ n8 S: @8 W' s
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1# f7 x" l, G. s5 L+ Y: [* F
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1% `! F4 y1 T/ F/ v/ M$ w! i
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
: K h1 i/ }# i0 D. @- |7 iMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 13 B' M9 u0 A) H4 B/ B1 ?' V% U
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
9 B: h2 Y, P& b, @' S* d" J. jMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 17 p* P7 ^2 w: l" `1 ~
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1# C/ b' l; [8 N
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1) `* P3 B" V& o! C. w2 [: M2 v! v6 Y0 o
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
; m3 u" A. Q2 b. r0 U$ ~4 I& D) b: Z& EMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1. W1 g; m% h6 A, L
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 15 F/ g) H' a/ t; o* O+ c& {
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
6 Z3 f/ d' z4 f; {+ NMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
$ T7 q" F r( G* p, _* B* N: U8 pMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
: C, G* s* U" q* N% eMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
4 w: J+ }# n0 z1 u! E: H* yMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
A. Z. |$ _6 X2 t$ rMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1* B; U3 F' F5 C& z; R6 @, n7 ?
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 18 V. L9 e7 |; T, r: d" Y
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 14 [' p1 h! O0 _6 v$ D6 d% `
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
$ V! b3 p! P0 wMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1, [# k9 P6 U& r% ?
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
7 \0 }3 T% N( p3 A! IMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
' i0 y( S- B' v T8 D. n8 AMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
) ^3 B$ _3 T' C( q V4 B, H+ |MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
% X* T6 U/ f( m' U" L3 z& ^MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1 h+ Y1 n1 j/ M1 ~. G0 O, c3 v/ Q
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1; s; T) K: T' B9 N8 m! |0 m
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1! A3 c1 A: J4 W6 c2 i; o2 c/ @
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
; U" E2 n8 m" j+ \MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 15 x& V' u: a* K% c" Z
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
# g6 E; @: q2 q5 gMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
6 y/ U# n: {& UMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
1 |$ {' V) I( c! Z2 i% h' rMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
9 G8 ?2 D2 G! I) n' N! HMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1) d# _8 u1 ^8 F: G/ M# c
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 13 O; @6 A7 E8 i9 C: k8 ~/ K# I( C
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
2 T% Z0 }) Y" pMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
! l1 [: l- Z; Z% R r, H1 kMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
' I+ P: ?) B/ o& A* t2 l2 WMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
* h) n1 O1 ^# u p/ LMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
$ ^0 p* V9 j1 U' E0 `: WMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
3 t0 m# ^" ]2 X+ r, u/ CMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1, ~, h1 Z) ^. B; r7 }9 h
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
6 J2 G( U$ |3 zMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 15 Q$ ^4 z( S* A/ n) |* r5 a
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
f, i: Z. d: t) Q1 dMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
q# k5 a7 @& S; N9 g4 a* D/ VMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
^; {3 H9 T5 O5 _$ Q& d* iMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
k3 A9 l$ ^9 ]" | E( V* q) H9 \MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 19 t3 _8 Q% }& z. _( r; S/ o
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
. y' _, F) |) z1 @. ?5 @$ AMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
% m* W0 W" p" {3 b, `3 _6 O9 nMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
) u& b) u( G& @% J2 v) I- f/ `MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
% W& y7 m9 n/ X5 ~) f: _MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1( N5 _ q. n/ E
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1) v$ h7 a, H h* L& ]
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
. W5 g, ?. F: d' FMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1; Q: {0 O6 v% [1 ~# G9 c: y" l
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 13 I" Q2 \1 H8 L. `3 {
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1. i2 s/ x/ H% `9 P
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
3 k5 I" E& w! I O/ sMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
( u( L$ z) b4 S$ s# nMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
7 o3 T$ W( }2 vMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
X% C) i9 {' Y7 L7 _MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1 t% ~8 v# p- Z# n( A: u/ m+ g
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1 i8 s1 o# N& w! X- \( f
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
3 \+ [; `) F7 j0 [# v; w5 s. QMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1 M- E5 i4 q7 s4 A. k% q3 l
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
5 P H- H j+ V" p( F. }" ZMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
0 e7 r" C$ }0 k# bMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
, d4 j) q3 w" [ x, hMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
' ?/ q) |/ G/ B6 ^2 ZMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
v' c) v! I/ m$ H" O8 I1 K: zMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
* ^7 G) g9 g; z" f. i9 b, {2 N7 yMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
, S- g5 @' v, V+ y; R$ ^' N% VMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1# t2 Q' u# Q: l S2 O0 s
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1) t# c) ~8 B4 T
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
' m2 A( i+ x8 t9 [. @" M' ~( r0 hMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 18 v. X, _: |& G- `3 |2 N4 |4 a
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
7 Y1 z' M) M9 J9 CMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1& O2 j, V1 {0 |8 I3 P# @$ O/ Q+ y
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
8 v8 P5 r5 ` oMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1, W3 v! N+ i! r* ^3 g* [" v" c, f9 [
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
1 \# @8 j( V6 N- m3 mMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 D# E v- j$ v
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1 T. V! |3 E$ A5 K) B- g
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 10 p0 H5 E$ k R
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1! B# {& U' C0 G6 D2 b8 p& A
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现在我相信大家应该能够了解这些必备的知识了。
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- O4 V7 j7 {; ^. L* |8 {/ l5 V2 [现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
2 r( c+ G0 k' a- `7 [( x ' n- W$ {9 A9 v& b6 l* N, b+ l
Good
3 q* `+ d |) q3 W7 tnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
4 m0 H S, F# ~; j4 I1 Zequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
9 A2 _8 O6 z, m8 R0 r2 `2 _category = equipment ; 所属类别
; @: ]7 L' a- X' xprice = 500 ; 价格
/ z% y4 U' `1 z9 {$ Ritem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
M2 b6 w$ h8 m# M3 p( Pcombinable = false ; 不允许你买一个以上
( O( l* w$ l# ^- p5 t! N7 O: ~. \ids_name = 263737
) J! _) d5 q' k: K, p2 a- mids_info = 264737
4 J3 d- T$ l q7 l7 m8 U0 C X' zshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型$ r9 p+ k/ d' `) o+ d9 G9 _
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。! ]: {" [4 [4 s- u4 q) h
% I4 Z: {3 m# [3 f3 b要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。+ p2 r3 E% n/ ?/ p+ ?
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:# E% W' |+ g7 {& h
4 t, b7 t! o$ W, { K! e) m8 ~BaseGood; \. w' y8 O9 |& d
base = Li01_02_base ; 这是 Pittsburg
4 ^7 a! a$ v4 M* e( Y/ BMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
/ U( U- F6 D! B0 K) t5 SMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 15 ?$ j7 T% L2 T3 m5 t) ?- B% O1 a
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 10 f6 n3 `7 B9 z
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
6 \& x- [" t6 E7 kMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
) Y* a/ ^5 k3 s4 @! T& u8 jMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
" A3 t& b2 I& d5 A+ E0 l: R- e# e6 JMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
* y3 @5 `! u2 C7 n6 n9 ?9 {9 iMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
+ e1 @9 Z2 l7 l. I% y- ?( ?: }& H9 S `MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
u+ P* z5 X, ~6 QMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1, p6 N- \7 \8 {5 Z9 T
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 15 S6 s5 r& R( K8 e; b
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
* C4 V6 v4 w: {" O! ]2 j' `MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1# _/ u- {8 `/ t0 q$ B
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
; }2 T. }, n0 f4 X3 j2 P/ AMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 15 X& s' x6 ^# Y. Y9 d: t" @
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
2 |8 ~9 ~* r2 T s' dMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 13 A1 F' @5 a+ o/ _
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
" ]. \- y# K0 E P, gMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1. C' n7 l7 m6 {: R% S- q4 Z% B+ Q
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
* {" d. d1 u* bMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
, w9 g: J/ p$ N# Y1 z$ v# yMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
( y& y q, H6 f( O2 D6 Q- x) eMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药9 U# Y. J9 m# Z. l. ~
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
- V' y! I. W0 Q$ D, l* [MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药; C% {6 i* M' U2 I: K. R2 E9 f
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
: r2 Z( Q" W" }: Y+ t1 sMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
8 {2 m% @1 X: A7 j) jMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1" Z9 V2 \8 U' h3 p7 m1 |
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
2 \) Z- Q! }0 G+ b& k% ]2 Q7 @MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
* }! h2 M* g# m( f7 H# E `" }7 ^: OMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
- x6 }$ C9 V: L8 c4 W* CMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 j& [ n B8 Q5 o. A
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
7 J1 {, ]5 i) V5 OMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
% j4 Z- v' Y8 p) k- RMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1$ b1 E7 @& r9 |9 `2 o2 Z+ ~
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
' {% Z9 a! [- s/ w1 \- @: XMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
/ {1 |4 ]$ M W( N' z/ D8 t* T& D% uMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
" q5 W. w1 ~7 p( r, @* _" x' y5 {MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人0 F( E& ?; t6 s0 T$ g4 U' |5 o: o
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器: p/ r* B# b* y& W. {
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
7 W6 R, w8 y3 W+ Y3 P- n9 VMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
3 x& E$ U* U$ ?) Y# }MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
" w* I+ h- B) ~MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
. e# ^+ K: @9 `5 KMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 17 w9 Y1 Q3 ^* m% Y+ H
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
+ ~; r2 F7 |1 e# p" H3 MMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
4 F n% c' y# b- X0 ~MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 11 p, n- Z3 E' x8 C8 M3 \2 C! F; ? g
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 12 r. Y/ b3 O$ V# h8 e) r
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池4 ]2 n7 ?- t, D6 u9 I1 T( S3 l
( y0 K% y6 k2 o4 J R2 D8 G
我们解释一下每行参数意义。3 T/ _0 f2 n4 i- Z, y6 ]# W( F, B% ]
- k4 O1 a1 X( o1 w4 e' E! S
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
+ V4 ?9 I) v$ G/ G5 f* b O
: D& }7 f& m) c1. 第一个参数是表示可购买的玩家等级
9 k! k& y' ~; t' Y( o3 v/ v. |& W- R2. 第二个参数是表示所需的玩家名声
( K2 L0 x C+ ?" @8 |3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
- q f2 d& I( Q% P7 u- Z( l4. 第四个参数是表示一次可卖多少9 F9 E2 D: h- E5 A, h, X( J
5. 未知
% F4 S. [% L w* b \$ b. O5 z6. 把原设定价格乘以多少倍数1 S/ b) O& g. ?7 |1 R. s4 n, X
1 C3 v( s9 R6 a! T增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
4 `" t2 ^/ Z/ U+ x1 C6 S 7 U7 E+ j s2 A' m( @
我再把相关知识解释一下:% Z$ r; P% a) k; z7 l3 B" {
1 f$ u- a2 `6 w) f9 x; k9 U# ^5 E物品的等级通常以 mark## 部分表示。
( Z; `( m" w5 D4 P3 R2 } 6 _" L* B' J% ~* F
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。, T) E* l4 c& s/ c6 Q
3 k3 V5 Y) k g8 U) ?$ V***************************************************************************
8 Z/ V2 t Q: T4 z) M. u6 s
, s; c5 W! h* b' V商品部分解释 l ?; V1 W4 o! Z6 R7 |
. P$ _. U: r5 \& o2 j+ t# tmarket_commodities.ini 档案里表示商品的有无贩卖。, w# P3 p$ i+ O; k/ ^1 x
: `# \# v. R4 Q' V& l) _$ h, F例一 (没有卖)
; l' O `( f. h- E0 {+ Q0, -1, 0, 0, 1, 2.2500002 @: H' w$ e" m: R: i
8 U7 o* g' X8 }2 _7 {
例二 (有卖): D+ ]! ?3 m! `( J) H8 Y+ |
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)0 H2 w7 L1 L. [& a# H5 X; }
" o0 r1 e& w6 _
现在我解释这些商品数值意义。1 }# o" i/ a; l2 _% [. L* `
\) P# l. w* d) |2 D( a' A. a..0,... -1, .. 150, .. 500,.... 0, .. 1.300000/ e+ b' t5 O4 H5 W/ p' Y; ^
..1 ... 2 .. 3 .. 4 ... 5 .. 6: a8 G2 o4 z& Q0 y1 K
( {( ]0 l0 r5 I; ~) u# v' c1) 通常都一样! g( g* A( r: d, F6 @* s
2) 通常都一样
' L' d* i1 V7 b0 ~* z3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。! \* Q+ |) U* [* Q; ]3 ?) [! U
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。0 q" l3 u( g; ~8 c
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
. _' V: x- s# o- B7 {1 F7 a6) 这个基地的 买/卖 价格百分比
5 V) h$ N7 X! y, G, g) ~ : f0 v8 x4 W \9 g% f
所以你只要按下面的格式即可更改该基地贩卖的物品:+ K$ R: f; x: L% D
- F+ h! v g; JBaseGood4 u" t/ e! u. U. t( e' \9 v: H
base = (你想卖的基地名称)
, H6 ~+ x" w, ]# M4 T0 l8 e8 T) ]3 ZMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' U' X% I/ J5 N* K6 s6 f7 M. m1 p
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####6 u! F% ?% z9 R
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
8 V* C4 r: d9 W0 L& ?! |MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |