原著KeeperCN 篇外引用作者VengXCNE3 S- N$ _4 `% O7 Z! h/ X1 Z" G
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
( Y7 U" h$ c' M6 F g/ m8 }以下内容均来自www.goodbj.com
' _* E$ L6 m5 y2 Z! z# G目录:5 |. {" p# \4 d3 D2 Q8 S, O
1-2L 战斗机装备解说( M9 \9 B. ^1 h2 t3 U1 l
3L 武器的修改
0 z8 d1 M) q5 @& W6 M4 q4L 武器的贩卖设置9 }; A- F/ N7 n7 v) R3 a
5L-9L 建立一个新基地
$ w6 U l1 U, e! e10L --11L 建立一个新派系
6 j [. G+ ^. w' E1 y; z12L 更改npc的护盾7 ~7 Y! _) B* }! i
13L 派系友好度的变化修改办法
! y# }, ~7 S9 @9 v3 [7 w14L 基地建立补充说明+ Z! C, s9 N4 Y( K) l; j1 N; t: j
15L 激活无法使用的跳跃洞
4 P$ V$ s5 o2 M. F& E& p* \16L 战斗机座舱的修改0 L! p8 ^6 }3 S& y/ i
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
( K1 C" }# @( U$ e! E18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
" v ^0 J8 E2 F. ?
1 U# }4 m' c2 _) d" ~2 @3 D( K7 q装备 6 d/ b+ @) I+ b9 A
装备意义解说% M, x3 V. n, O; Q
' e9 j8 Q% r. M. M. w
+ m* d9 X: R3 Y9 g1 `. v5 _推进器意义解说
0 T8 V5 d8 Q6 ^& {8 K1 s9 h; e9 P / x% {9 @6 ^+ ^, r! d0 c0 O: _% ^
打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
3 ?! ?$ j- L8 W7 a! Q 1 D7 ]+ Y" s6 l. X6 B
Thruster
, I, u# S7 y& r9 q knickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
0 |" N; c5 }3 G# Cids_name = 263737 ; 这个不多说3 Z: r' v% F& G$ x% k, g
ids_info = 264737 ; 这个不多说
4 I# d5 I( f8 v& L( tDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的; n5 h/ ]2 H1 j8 T2 C" ]9 T/ K
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的; n2 L$ S, p- U- O, H0 i; D
HP_child = HpConnect ; 连接点$ d, U# N3 u* N' A
hit_pts = 1000 ; 可承受的打击力
f$ h3 p' ?, R& ?4 l! W: ?% Gexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
& P( z" S% R f; I; S5 i/ C* t$ Vdebris_type = debris_normal! ~' v, C7 `3 `
parent_impulse = 20) b. c# Z1 Z7 s. E5 ?# S
child_impulse = 80
* F( B* Y6 p. J+ uvolume = 0.000000 ; 占据多少货仓空间# I- E* m% b! t4 Y+ R1 x2 n( J' z' V
mass = 102 @. M2 R/ p' j0 j$ {+ J
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。6 x. k- y8 v' B' _' B+ H7 s+ `
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
. |) S: o) o# J+ Ehp_particles = hpthrust ; 推进器的尾焰轨迹
0 W/ k* U7 _* g4 N% g$ r+ y Apower_usage = 165 ; 使用多少能量9 z6 s0 A5 H/ d" `/ [! \( y4 B
lootable = true ; 可被丢弃在太空
- e: e$ r( I Y q, Y+ S. t, O# eseparation_explosion = sever_debris' D6 `# }5 c5 [$ T; {) `5 z
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。$ }/ N3 H% O8 k
' k( e% K. \+ D
护盾意义解说
: u) U- S3 I% D% \
3 [+ ]: e8 W# Z2 O6 U2 w" AShieldGenerator% n8 S- T. U% L
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
0 N8 C1 ~4 ]( x0 Eids_name = 263873 ; 这个不多说
. t) t: b9 Z8 d9 _/ T% c; C4 ?ids_info = 264873 ; 这个不多说
J" c7 P! k7 `DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型; s/ l. I' }" N% f. O/ O: u) F
material_library = equipment\models\li_equip.mat ; 护盾模型
. T2 X- D* M+ ^7 ?- i( k# pHP_child = HpConnect ; 连接点! U: Z6 o9 }7 k2 o6 l: o
hit_pts = 1405 ; 可承受的打击力 ^: G0 Z+ i3 R j4 R: w. ]) c
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入: `7 F5 {) i- C7 Q: V3 J0 M
debris_type = debris_normal1 S- L& v9 t4 ~& ~9 C
parent_impulse = 200 L/ S3 E; }$ W/ Z
child_impulse = 807 k+ {5 C7 ]6 B9 y: i+ I
volume = 0.000000 ; 占据多少货仓空间
0 X/ J2 S) @5 hmass = 10
" x% V8 H! G; j( O5 y2 jregeneration_rate = 44.900002 ; 护盾再生速度
% n2 @0 \3 B$ G0 w. ^( ~max_capacity = 2020 ; 护盾容量
1 h6 j% a& V% B+ h5 T9 B8 ftoughness = 20.200001
3 S! a; l2 D( [+ L0 j+ l4 Xhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级$ A6 R5 Z0 o `5 ]
offline_rebuild_time = 12 ; 再度恢复联机时间
2 a6 O# y d' b- G/ m6 |offline_threshold = 0.1500003 O. w4 E' ?5 _) _
constant_power_draw = 0 ; 使用多少能量) O: a1 }5 E" C; Z- |
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复+ B: o- y) [2 u5 P% C. }2 f2 i
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)! K- ~8 X+ y+ h! X, Y
shield_collapse_sound = shield_offline ; 被击溃音效
; V2 X, o5 d/ I, `4 u, Eshield_rebuilt_sound = shield_rebuilt ; 恢复音效
$ J& b1 m( g5 i: h- {shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效7 x( B, E' D$ ~: T
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
$ H( S& t& {% y1 G% D+ t1 D, Qshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
* V+ k/ G, q8 b2 D( g. U$ lseparation_explosion = sever_debris
+ L' \+ w$ l7 n: b$ |* |1 ?LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
1 S9 O7 H9 c/ s/ F3 Glootable = true ; 可被丢弃在太空
$ T4 t1 J1 \8 k/ \, ~4 s0 a. ]; w1 A6 J1 O
5 Q+ r2 ~8 L2 V; Q4 V+ e* `+ I: u$ X+ n
- T& s& _3 b' v1 {# U/ a5 A如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
8 s8 m% U: s& V0 ]: o4 Q+ C c D! X. b
$ b, m5 `: i O0 u& Q. ]3 P% l4 Y让所有上述物品在基地里贩卖必须编辑下面的叙述:
& K! v* q. L- l+ H( Q1 l$ W 5 E, J, Y9 _8 W6 U s( c8 A
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
' g3 ^ \2 y9 Q- H3 OMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1. R9 `, Q" ` T i+ `
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 12 j( _6 v: ~* W6 f6 h. B# k
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1/ q+ S- U, N8 Q2 G7 C
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
1 ^1 t( |" G0 v* S9 EMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
1 _$ R" ^" k5 @MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
( t- e! W G4 j) A. C& ~- C9 iMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
5 z2 r. p& w) \3 l cMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
; A8 H: F: b( FMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 17 ?' I, _- r- A
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1; D8 ^( u/ e9 o
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
- G" y! D4 ?7 ~& ^: aMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
2 g; D Z& k$ z. V ~: D6 UMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 14 A, h2 `6 O {) ~( h9 T
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1$ z0 V" W7 U. {( G0 G9 v
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1: C& }4 T W: s. g& u" y. V* U0 v% @) k
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 15 X' y1 L* a$ [9 W; M, u6 c
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1- c7 V/ R* b- ]2 [# F: Q. [+ t
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1- p, k' S2 i) r; {) F6 D5 k" q- R+ I
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
& y! p! J5 ]6 @; W* x( h8 q# L% |MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
0 N- ^: Z( ^$ ?) K: F8 L& zMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
- [- ]% s& b& A; I! WMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
, _$ V7 j9 G$ U3 AMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
0 L0 U) N# g Q% mMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
# y$ w" U) Z1 E( j6 Z* fMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1, i* g6 N4 k" t f, ]( m, |* A
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
4 |: V2 Y% x* F# LMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1) p. r! \" y, ^. t# ]' D, h
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 14 K1 C( \8 j+ R1 v) B# L+ R! I: y
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1% z! L( I$ x- f8 M/ u3 x0 l% I1 N
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
- ~2 A5 X2 Z( M7 ^# |( F' yMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
# `: Y3 J3 H4 x7 QMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
# ^: _% }, r% D' ^1 t# VMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
4 \8 }9 `0 V5 v: e" MMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
4 n. ]/ A6 E% k+ t, VMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
4 [" ^" }- B) w& j+ _* t, IMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
) |8 e: T2 ?# x4 u( L# W. d) x6 M* _MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1' \1 ^6 Y# `: R& z9 V
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 19 }1 P# M' a6 W
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
. E1 z" E% M% WMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
7 R; |& U( \. m4 X- }9 N$ A8 b) CMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 11 g( a& H( v4 T9 L5 b
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
! L" s0 b* V. Q6 \1 N! uMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
) u$ o1 Q2 G9 K, ?7 ]0 wMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 13 E/ ?2 Y, w9 B5 `% T% z
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
) c- m/ f% b( p3 I5 m# g8 A. f) JMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
3 ?% y. y! \. n! }. T SMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
) @5 J6 ^" v/ QMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
+ n2 G7 {/ R8 i A+ ~4 dMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
) i; D% x6 R: i4 bMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1* v+ V, }% S8 @( U
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
" ?" @: v; E1 N9 hMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1# ]" ?0 o, G$ |+ T0 I6 \
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
4 o( O: d: X" y# |MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
( A. A, Z z4 w+ C2 sMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1) F1 M5 w0 L$ R- b! ^- {" F
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1 f7 H2 r+ J% V; v
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 10 O8 \7 Z' c. _: r
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1- a) B1 ]- ~# i6 s S" ?3 }' f
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
: d7 z/ ?/ s) `/ O% W" k( }2 A0 XMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
! V0 F/ }9 Y5 i+ n0 u6 qMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
, G/ f0 r _, o" N" T; \MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 12 {- K2 k7 K8 z6 r& }
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 14 W4 g: B3 V3 `0 H' [. ^# @; c
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1# s2 n5 Y3 T4 e! U3 V4 r
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1 J! k/ I5 X) D* w! Q$ H( F/ B1 {
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1& ]1 @6 c- V8 ?8 i7 N( Z- ?1 @& a
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
) g5 ?& T2 K5 R5 {" O0 t8 F+ q- qMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1& i1 V, \6 \+ O+ e
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1. }$ {; V$ F: [; Y, J* {- F
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
; _: |6 K2 C. i5 d8 k0 c8 CMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 12 h( s2 s2 I2 c+ F* N& y& a. Y
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1( B0 I8 M2 d) g1 R2 O- `) [
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 19 N1 l- C/ k0 p+ q0 ^' ~& k
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
2 f. S3 J" O! c2 q0 PMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
- N4 m @! h3 A5 @/ f4 hMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1- r3 y" {# s% L# u' N) L3 N
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
5 @! N3 E" ~4 m) ^+ q$ N7 g1 ~MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
) ^. D7 N% I5 K2 q# FMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1/ Z F( g( ^$ `
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1+ V/ N/ a2 _# i
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
5 Q( g( W, y1 \( Q4 _; Q/ MMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1- L: K& ], N: v# L0 K9 ]) v" E
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
$ v( T0 K/ s0 MMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1$ L$ Z9 Y- a) J& I( y+ l# S" |* m
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1- D) |0 L( x# K# D6 D! L
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
" E1 E' k7 P$ X3 Y: p5 v a8 VMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1/ k+ M7 g$ S ]2 D4 t, f
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
' C# r S$ z( L8 IMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1. |" X: n# W P9 y$ E
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 12 M* }4 w2 J6 E' W! \. Y' ~
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1$ x( @+ D6 }* {% f
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
% N: F% f1 Q; G, b9 |( WMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1% l& }: o5 B4 ?& o1 g
; {) }+ i7 l* _8 e# o
5 D/ @ d8 |7 J: C6 W7 b+ r. N
现在我相信大家应该能够了解这些必备的知识了。
# o7 `4 ]3 g( o3 O1 ^+ Q: R 9 b6 t. i" v. Q1 p6 Z: S
现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
$ j+ A) W2 R; Y2 J% W1 [* \1 a 3 b* T8 g, |$ I" m* c
看看下面的叙述:( H1 O6 U6 S7 {' x/ f% \, r
# Q3 G# [' Y2 I! |7 k. oGood! z, N$ w# ^5 S: |7 A7 u+ ^6 K# K% i
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它: z1 n9 c$ `! s) u& s4 t
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
/ k3 ^- g, [/ M1 _category = equipment ; 所属类别; Y* j$ C" d; @ C+ h
price = 500 ; 价格9 J X& _0 z9 L; F& {
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
2 ^3 n: T* p/ F4 Ycombinable = false ; 不允许你买一个以上/ g# u, {, _1 a6 r
ids_name = 263737
$ m+ v8 D" g( Z' jids_info = 264737& A7 u; K7 i* J- \! F% U
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型+ Z1 |" | d. H7 G
material_library = equipment\models\ku_equip.mat ; 推进器模型5 V! X* H% t# N4 R, e
4 N1 h# M$ L( x- j
5 Y y- L% `2 B0 @8 C$ ?7 p. ^
护盾与它非常相像,所以你必须有这些基础知识。$ ^* y0 B' G# z" N8 W) N* i8 T
1 e2 {2 b; W& Q, T7 L6 O" }
要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
1 K1 u, D3 W4 W0 m( ?, `
8 u4 V' ~3 C) i% ]每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
* z7 Y. a* R" B! |, T0 _/ `$ [
* ~$ Y8 S5 g9 {8 q- c搜寻下面的叙述:* q# t# m4 o. o% ? Y
! j6 b, T: G( | A1 E* ~BaseGood1 z, _# I0 X' x9 x
base = Li01_02_base ; 这是 Pittsburg
. i4 M5 f1 l6 O2 V; CMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器4 M |$ C$ y# z' [* _2 o: ^/ Y, e
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 17 j2 D) P [4 t# k
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
% @$ o$ t! ]5 {# i# q' x* GMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
/ Q4 [$ `! ^0 i5 wMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)8 Z: j. c9 N" A- d; A$ R" @
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药7 g. ]% W. }$ x- ?5 M P( w; v: f
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 12 x7 I, d0 C; x
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1) Q2 ~6 k7 T/ K1 C2 }1 B% D
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 T' e J) X9 D. q; HMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1" Q8 R& a# T1 E7 A
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
3 ^# O; B1 E: u1 o. h7 s+ tMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
0 J& V6 H, V& q) E/ gMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
3 ]: y$ i( n7 l" h H$ i3 e4 k- E/ mMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
8 s V3 I# P4 l0 LMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
: ~: b% A# u% F* sMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
) E4 _ s; b4 m. b6 U5 l5 D, lMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
7 y6 b9 h, t4 S( O2 ]8 |0 Y* vMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1+ z' E, F9 \0 k% |$ ?
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 10 N2 ~+ r6 x& J
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
: b2 ^4 J4 G4 }- q1 G) S, ZMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
3 [: ^$ L2 o% B8 b$ S; BMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
% g3 z. O s. `' q0 oMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药5 U f: z$ {, [9 O
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
1 V. n1 {/ X7 w m* ]MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
8 v. n- ^- l0 C0 rMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药5 X1 n z# Z I) o( e/ @6 d+ L- l
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
7 y; B/ U. G, U: g$ @MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1* c( S! I: P% B5 J
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
) H5 t$ P8 ?. O4 EMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
7 w! q) j* F, ?0 d) PMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
+ E/ o s5 a1 O( z5 VMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1% {5 Z0 `" K+ k( K
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
: ~' Y& d# g# h1 |4 U- [+ Y8 a4 IMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
* b: f" J. f( G7 aMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1/ \* O8 ?2 v/ J3 e9 J% t" l% l8 _- M3 K
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
3 V0 P5 R* L9 c. OMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1; K+ ?% R5 I0 v% Y+ C
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1" I4 Z n( R3 [' d
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人. r6 s% Q5 L9 P! n. D
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
8 D. U4 S7 W) m- K0 K( pMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药# b6 P( O$ O+ L, O- x1 [4 b ?8 I3 n0 ?
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药- ?) O7 R4 ^; j0 H9 z
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药; A3 N& k; Z/ T& E3 j% i$ C
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾4 s$ Y" V3 Y" g t
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1. Z. K ~# L& g* P
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 v- |7 R9 V* i5 z& p1 I# Q, {9 PMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
( ]+ D' @/ Z* IMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 11 Y* r) D C3 S" V5 U& Y% |+ ^0 B
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1& B( z' W5 ]# z W4 Q$ W# V: I
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
+ |/ k# ^6 Z# V% p4 Q
7 J# ]+ T# e8 i. W! E( L$ ~我们解释一下每行参数意义。
1 S' b! W# s5 W- m' U( V
: i1 ?8 y; P4 v* D) n0 vMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 $ n0 e! J j. T! b* x9 j9 ~' _5 \
# e3 z [4 z; D1 g7 P" d; C. _
1. 第一个参数是表示可购买的玩家等级
+ A& Y0 q) M9 R. O; n. i4 F$ `( Q2. 第二个参数是表示所需的玩家名声+ D% `* p+ k6 H1 }% g( h1 t9 H
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)% T7 {* E: z. |! |
4. 第四个参数是表示一次可卖多少( y: I% i) _: L9 E3 R
5. 未知9 \( S* v$ b5 c" y6 _( T
6. 把原设定价格乘以多少倍数8 g- L7 S8 x3 i9 D, {5 w" _$ ^/ U
" R/ m/ g6 A* a8 d* Y( v6 m i增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。' b' ?6 E3 x( Z
7 N7 M9 V% w$ d" Z; I我再把相关知识解释一下:" O- R2 [5 N& J" `1 `+ X" X7 i
" k7 O( K- G, q, P9 D+ O
物品的等级通常以 mark## 部分表示。
4 E8 M" t' d6 f# P$ {$ e
/ L* w) _0 K0 F% J+ d) `7 Rlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。+ m0 F5 N! s r: z* ?1 E% ^. _
; F1 U; T) I( X. z- ^& b***************************************************************************
3 F1 M# {9 m; \# U4 r9 J: J O
4 m3 }1 E) `9 d6 d+ O, h商品部分解释
6 { y/ ?6 H2 F. D( |
5 X5 n, ]6 z+ ^market_commodities.ini 档案里表示商品的有无贩卖。
% a/ R/ P) c4 ?2 M' r, r3 c
) ?- k) I* N2 C6 `& E0 \) t1 T9 @例一 (没有卖)
P# t' V m, D$ X! N0, -1, 0, 0, 1, 2.250000) {' q" [* V$ }! \# Z' }5 v) Y$ N
# k) _ K( n6 a6 G' X8 y4 N. z% t例二 (有卖)# ~. V0 }. a$ V4 o) c; d
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)( j, V( F0 a$ E B* M3 D" D
2 Q3 ?3 r: d4 q现在我解释这些商品数值意义。$ j! w1 N, l0 ?$ O
4 T; S9 M% l% x5 d& l2 i..0,... -1, .. 150, .. 500,.... 0, .. 1.3000004 [. ]/ \8 T0 U. H* e( K/ t: \
..1 ... 2 .. 3 .. 4 ... 5 .. 6
; ?) U3 \% p2 N5 `5 A. }
4 ~( q) {9 C, f8 ~4 }! `( i1) 通常都一样$ u6 K0 m, ^0 T
2) 通常都一样+ o3 t' \* C" Z9 P2 q
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
) b3 a. O6 \; K/ V4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
. v2 X1 ~1 ^, G8 m5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
8 M3 ?2 @1 F+ c* p7 g1 }6) 这个基地的 买/卖 价格百分比
7 h% u: s$ k3 _- s6 J
9 U/ k( v8 w* Q' N所以你只要按下面的格式即可更改该基地贩卖的物品:
; N, y0 J5 a0 A5 L
1 V0 \5 _- h' U3 CBaseGood
* }% W0 G" Y6 s. o( W, P: {7 B. W ?base = (你想卖的基地名称)
+ q T/ u! F6 kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
2 Y+ d- u. L: u0 HMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
- S8 U! b& w& \7 }- n& i& f$ gMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
; ?2 s) c U4 i6 {# ^! y- U' EMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |