建立一个新基地
3 g# ^6 F$ U# j. O我们将它分成两部分,一个是基地,一个是行星,我们会做一个行星并放一个基地在里面。
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% C$ ` }/ }3 y/ O0 a现在切换到 X:\游戏安装目录\Data\Universe\Systems\Li01 后,打开 li01.ini 档案。
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. r: N. c- F1 n0 l6 ?- s7 i找到下面的叙述:
7 I+ Y: r" p/ g[Object]
; R! d7 K3 Q8 X" o$ v5 tnickname = Li01_planet_icemoon_800_1
g2 ~% ] R7 b" i$ W# X, J& p& kids_name = 261119
0 r9 I5 z( o# Q, n2 ^pos = 55763, 0, -69135! H: X/ ] P4 P, x. `5 o
Archetype = planet_icemoon_800
- ^2 W2 t3 M. Y* jids_info = 66074$ I$ k/ f1 l/ K% X. o
spin = 0, 0.020000, 09 Z- F6 M* X1 K
atmosphere_range = 9008 w4 D* N% j2 s
burn_color = 255, 222, 160
; [/ Y7 S9 E- {0 ^4 CAmbient = 30, 25, 35: ^0 H) Y1 f5 O1 B6 o1 o
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下面是这个行星的 'zone of death' 或是大气层危险区域:# ^6 ~, V( [, Y3 D5 n, `/ i& x% Z! `
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[zone]' W# p+ v+ g) I" e _7 f S2 f
nickname = Zone_Li01_Maine_death6 X: W- w6 \) K) L
pos = 55763, 0, -69135* _2 i% g; x) P) B% O2 Y+ \
shape = SPHERE
6 u" v( E/ G b: {: d( osize = 850( K; o% Z3 C1 s
damage = 2000000
+ j+ P% T, @6 x: g1 Z' h4 a" G1 csort = 99.500000
- N3 e) g# I. Z% d6 ?7 _8 j' f1 ndensity = 0
; g# H& i/ T- Arelief_time = 0
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2 i' D5 _9 B! w1 C( z1 R7 w: E现在我们有个行星了,我们需要建立一个基地,与基地的所属派系,下面是范例:! S$ V$ H, D8 A4 D! J# Q8 ]
& [$ z V; x$ i6 c& _3 p[Object]9 e6 z2 J/ }7 P- M* T4 E& d5 c
nickname = Li01_planet_icemoon_800_1
1 G0 E5 M/ `) K) w- V% Y9 |9 n+ Dids_name = 261119 ;这边是游戏中对应显示的行星名称
! c' d: v* _/ p& j* Y1 jpos = 55763, 0, -69135; r, u. P+ H* n$ r- N; J
Archetype = planet_icemoon_800: u- D. Y9 W) G3 p3 t
ids_info = 66074' Q& N" s% ?2 T: L7 }* q0 }
spin = 0, 0.020000, 09 Q( e0 k# M8 q% G2 W
atmosphere_range = 900+ p" o( f9 v1 b# ?2 J
burn_color = 255, 222, 160
: u0 j+ _, j B, }/ u" GAmbient = 30, 25, 35. h. `1 p: |- T: x0 n
base = Li01_16_Base ;我们的新基地名称5 J5 g8 J8 T# S( e0 h9 E; f. \
reputation = li_p_grp ;所属的派系名称- \. O- G/ R U% Y% O* `- J
* Y$ n) H# j# ^注意基地的 li01_16_base 名称,你可以改变成你想要的任何名称,只要确定它不会跟其它基地重复就行。. M! K( F/ @6 Z, g+ M# U# [, C
6 T4 Q5 l3 V0 d i# d% w现在这个行星有个基地了,不过每个行星都要有个停靠环装置,我们来做一个:
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[Object]
1 m o0 A2 \- Z, ]" I, M4 G7 |nickname = Li01_16_dock_ring
6 z, K l6 T4 O! V; N+ B3 c3 {ids_name = 261119 ;注意这边要跟行星的数字一样 n+ L" \# n; J) j( R2 h
archetype = dock_ring
3 C! U- o! |6 Qids_info = 66141 ;这边是每个停靠环都使用一样的数字
& C0 e, u- A" p% y) Kbehavior = NOTHING
% Y" c% o: h- a9 M1 Upilot = pilot_solar_easy; _% C [5 V- N$ F
dock_with = Li01_16_Base ;告诉停靠环停靠到哪个基地
8 Z) E. u$ c: o5 h" y7 H) C7 \5 @pos = 56128, 0, -68274 ;注意这边是它的坐标位置! ]3 {' @+ k! U [( r; F
rotate = 0, 0, 0 ;面对的方向定位
6 a% r& R7 k* X) t; kreputation = li_p_grp ;所属派系
C7 }6 H6 a' E3 X9 t6 Vdifficulty_level = 1
6 w, f4 p7 q/ N$ vspace_costume = , robot_body_a
4 ] x B8 o8 u) xvoice = atc_leg_f01. G# v# S2 n; q r
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这边有几个要注意的地方:+ p+ S( s N( N' w& A( d
0 {. I B! N- o& X$ |. Y4 a z1) 必须指定停靠到你的基地9 K9 L4 h# N. _2 S( [' l
2) IDS 的数字必须正确0 {: [" j( F9 J, \
3) 坐标
4 J( l% c- u3 F) a4) 定位3 w/ j0 C; Y$ }. d
" h+ D3 l% \6 @3 Y8 ~( U现在我们看看定位:
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) d9 ^4 u. ~' m; yPlanet pos = 55763, 0, -69135& I) y3 `+ f. [
Dock ring pos = 56128, 0, -68274 / T; S' n$ [/ @; U: P' _5 T9 Z
Death radius = size = 850 (这是大气毁灭区域)+ f; e& |7 Y* V+ H# S. a5 A: g n! U
9 i5 Y9 T* D& \( ]: F; n4 c a1) 死亡区域是以行星的圆心为坐标定位,它扩展成 850 公尺,不过行星只有 800m,这是因为死亡区域一定得比行星大,但又得小于大气层,这点一定要确认好。$ @' e O. B$ @; j8 D! h+ c6 f
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2) 行星停靠环一定要在死亡区域外,我们这里各增加 500 与 900 的距离以确定它在死亡区域外,所以你不会在停靠时死亡。8 S# {3 w" o' E: v' s
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最后记得一定要把停靠地点指向你的基地名称 (这边面向定位数字 0, 0, 0 的意思是面对前方)。
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现在切换到 X:\游戏安装目录\Data\Universe 目录,打开 universe.ini 档案,我们定义你的新基地:
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: c- M! r5 c+ h$ r& s[Base]1 c. i( V: F2 I! S" N; _+ P
nickname = Li01_16_Base ;基地名称
Z6 U- K5 [% N/ ^" ksystem = Li01 ;基地在哪个行星
( B" W- K4 q* }% U$ istrid_name = 261119 ;行星的对应数字; X8 B5 d( G4 n, X' v' I" m3 h0 ?' y
file = Universe\Systems\Li01\Bases\Li01_16_Base.ini ;基地的档案在哪
; z& E& k/ @$ m- |$ }BGCS_base_run_by = W02bF35 ;所属的派系控制 (这边是 liberty 警察)- Q7 h; _0 P$ k' p5 \
0 x$ e- @, o; ?6 e你可以观看其它基地的相关叙述来更改你要更改的所属派系控制。! |5 z2 B, w S9 ~' D8 h
$ ~# {* x$ s- u# B: G% [% t注意你的基地位置,如果你把基地建立在其它行星星系,必须更改相对应的星系代号名称。
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现在存盘后我们接着建立 base.ini 档案。2 r+ B) w8 ^0 l( [
4 F. O7 h: J: b# U现在切换到 X:\游戏安装目录\Data\Universe\Systems\Li01\Bases 目录。
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复制一个该行星的基地档案,这边你可以随你喜欢任意复制一个其它行星的基地档案过来,然后改名成 Li01_16_base.ini 档案 (或是你刚刚的基地名称),它看起来会是下面一样: x0 h3 b7 |+ B2 P6 {& g
, `' L0 U: I% H; w0 A9 L- _[BaseInfo]" X3 @) c; G C/ K$ N
nickname = Li01_16_Base
& T7 r+ O9 Q5 _start_room = Planetscape9 t& z' M. x9 _
8 a4 g- B% E8 _* P[Room]
4 a, H% z8 ~9 V0 I( o1 g& V; Cnickname = Bar( x& Z7 T* K- j n8 i3 |
file = Universe\Systems\Li01\Bases\Rooms\li01_16_Bar.ini) N! L% W3 D4 d1 j2 m2 K
9 w, P6 m$ {( E- k! D, l9 J[Room]: g X0 |4 E( Q f3 k5 X% |
nickname = Trader
* c+ y1 Y' v* S- ]/ Q! O. a) Yfile = Universe\Systems\Li01\Bases\Rooms\li01_16_trader.ini $ f6 o2 m2 f' k- ]8 y. h
% ^. q5 ~6 U; Q% N! |
[Room]- {4 p& \; u& g g' H% h0 D
nickname = Equipment
+ d4 z% ^+ i% d# Q3 y9 v7 efile = Universe\Systems\Li01\Bases\Rooms\li01_16_equipment.ini ( d% x) `/ ]7 ], i9 E# O: S8 T
{* n" ^( ]6 e8 n, y W; }
[Room]9 N: v0 i6 z& F3 T$ \
nickname = Planetscape
" Y2 ?0 A* f+ y( f6 U- b% f2 Jfile = Universe\Systems\Li01\Bases\Rooms\li01_16.ini* f; n, A9 N O: }9 v
2 I& a. i5 N. q7 g9 p[Room]
5 p$ R: W. v7 knickname = ShipDealer
; l* J3 V O" I2 efile = Universe\Systems\li01\Bases\Rooms\li01_16_shipdealer.ini
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6 g2 U# l3 `3 ?! U$ e现在把相关的内容全部改成如范例的 li01_16_base,如下:
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( m: g- u% x; r2 J) \( f. O- G[BaseInfo]7 Y$ k Q( `$ V* u
nickname = Li01_16_Base+ I1 M' ^' r. w; p. E
start_room = Planetscape
/ z6 S2 J8 X$ Q& F( n, H4 z[Room], M$ o* W# ? x% |' |5 ?7 ~, S" Z
nickname = Planetscape
: B6 m. r/ E: r1 a+ {8 Gfile = Universe\Systems\Li01\Bases\Rooms\li01_16.ini
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6 I1 m; v S% `) ~ R$ H直到全部都正确对应为止。
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7 N: E& o# _$ L& d/ I3 Z现在要在 X:\游戏安装目录\Data\Universe\Systems\Li01\Bases\Rooms 目录中放入:
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li01_16_Bar.ini
# d$ C% K6 ]8 [8 ]li01_16_trader.ini
- ~' E- {8 z9 A" Z: u! q) f- Bli01_16_equipment.ini
* f! p; ^0 H+ ^: V0 Wli01_16.ini
3 I# Y4 Q* }1 D p/ w+ zli01_16_shipdealer.ini8 z9 j* R% X0 F- f3 ~; p
, N. s$ _/ W$ n7 f; h$ a9 B9 E9 z这些档案,你可以先从别的行星目录复制这些档案过来改名称使用,例如你复制了 rh01_01_shipdealer.ini,然后改名成 li01_16_shipdealer.ini 后即可。
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现在进入游戏看看,你是否见到它们了?可以降落吗?可以进里面吗?如果你还想编辑房间的事物,请继续看下去。
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现在我们要编辑一个复杂的档案,打开 X:\游戏安装目录\Data\Missions 里的 Mbases.ini 档案,然后跟着下面步骤做。7 `& n P9 k) e- g/ m$ h p# x
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现在我们以下面的曼哈顿的例子做说明:
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[MBase]
6 p7 ]8 C2 M( snickname = Ku04_07_Base ;你的基地名称: ?8 x4 ^- r+ i
local_faction = ku_p_grp
3 F. z n: J$ A0 W$ Ydiff = 8
; ?2 W$ r' `3 s7 J4 Amsg_id_prefix = gcs_refer_base_Ku04_01_Base ;这个是语音档案,最好别修改,除非你做了新的语音% i% |7 k/ w$ I- |3 q3 x
, ^& x3 f8 T+ C* L[MVendor] ;任务$ p) }- H3 h. p. y! S$ ?5 \+ L/ F( e
num_offers = 5, 7
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[BaseFaction]
0 x3 `7 B$ x6 v6 sfaction = ku_p_grp ;任务所属派系
* ?* J8 |1 }+ ^; B. c1 }weight = 52 ;任务出现机率9 V, g' }% v) T. B* [
offers_missions = true
9 N2 u& V8 ~# Cmission_type = DestroyMission, 0.900376, 1.687204, 100
1 d6 G+ w1 c% Znpc = ku0401_kpolice_001_m
c& H8 h7 n9 c" f- l: w& M- vnpc = ku0401_kpolice_002_f) S$ [; H. g9 v* T J0 P
npc = ku0401_kpolice_003_f! T! s* o E. ?* p; Y* ]
1 b" @" e* \/ I" Q
[BaseFaction]( E6 J- Z# e" O1 e
faction = co_shi_grp; C3 b/ ^' [4 d
weight = 161 j0 i8 V1 y" D, c9 E1 v
npc = ku0401_samura_001_m
! i* m+ S/ t; D( W5 Unpc = ku0401_samura_002_m/ r. C5 e7 p' V2 Z: R5 A
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[BaseFaction]: O3 H4 T7 @5 @6 \7 Q3 n V' e9 o
faction = co_kt_grp
( v5 k+ H: E8 }7 [weight = 16
7 l8 W9 U( E+ X* tnpc = ku0401_kishiro_001_m
! ~+ C3 w) D% Q5 u, o! }" x! Vnpc = ku0401_kishiro_002_m2 y/ z, T3 s, z
2 h6 T$ j3 m$ L1 y5 P4 N* R[BaseFaction]
/ l8 X6 L! `# hfaction = co_ni_grp
& B$ |; G3 z" p' [3 S8 H4 mweight = 8. v! {( O% y* W: m) \/ A
npc = ku0401_synth_001_m# u$ [% Z( h4 S
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[BaseFaction]
% |$ ^" O1 b3 _faction = gd_gm_grp# f8 N: o3 N3 f& N
weight = 8
2 h k. L" s3 ?/ {$ K2 Q. }' vnpc = ku0401_gmg_001_m
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5 Q; ^* k p% T# Y上面的这些基地派系都是友善的
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[GF_NPC] ;酒吧老板
8 w6 J7 f6 ?; `6 b+ x, Pnickname = ku0401_fix_bartender ;这边不要更动: p" j5 b* |# @: p/ `: r
body = ku_bartender_body, z7 F$ M' E- C" o& O% X( }
head = ku_captain_head7 b9 ]% P( c/ Q* m: K$ T" X
lefthand = benchmark_male_hand_left/ L* R: H; s4 ^: X
righthand = benchmark_male_hand_right/ h, @$ Y- ]7 I$ y, Y, W/ k/ n8 i! R
individual_name = 244868 ;等等我们再修改0 {9 o' X2 Z- X( e9 D
affiliation = ku_p_grp4 m! T8 i+ ^/ A. l
voice = rvp126
$ M# B1 p" E: Z2 Z5 Hbribe = ku_p_grp, 10000, 16101$ d% i% E/ J6 I Q
bribe = co_be_grp, 10000, 16100
- Q8 Z( b1 V1 Y- x3 x4 Z6 ^0 W0 ]bribe = co_kt_grp, 10000, 16100
, J* o% g# Q* V h/ F' abribe = co_os_grp, 10000, 16100: d+ ~- i8 n- Q/ Z
bribe = co_shi_grp, 10000, 16100
0 t4 |7 {) B. s. Irumor = base_0_rank, mission_end, 2, 133283- L- G: ^- q$ a0 p4 }* V& g4 I# _# U
rumor = base_0_rank, mission_end, 1, 133284+ S/ E2 E0 b: a
rumor = base_0_rank, mission_end, 2, 133285
X$ t- x8 u E5 M' o+ Srumor = base_0_rank, mission_end, 2, 133287
2 q' U5 F; N: y; crumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
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[GF_NPC] ;卖战机的人
, J/ h7 ^# x* q! Inickname = ku0401_fix_ship' v+ n, a V0 P" f
body = ku_commtrader_body$ M9 q1 @& N; C% u+ ]- i1 u
head = pl_male5_head# p5 l" S+ ^* |2 n) M
lefthand = benchmark_male_hand_left6 ]5 o8 R$ m/ U1 H3 ^6 @
righthand = benchmark_male_hand_right
6 o9 j, t5 |* A' d# p$ findividual_name = 244869/ E9 h& ?. R& q' {0 O" g% S; l; k
affiliation = ku_p_grp
. m3 d( A( { s/ L4 Lvoice = rvp126 I) k( O4 u. \ H
2 b: ^' `( e" T, |5 y[GF_NPC] ;商人- {+ a( h T$ G5 K
nickname = ku0401_fix_trader
2 x& {" k- Z N! X1 ^8 Q: S& @6 zbody = ku_commtrader_body
# \; s/ t# \, G4 ^5 N3 ?head = pl_male8_head
; v3 w) _* V% Q, Dlefthand = benchmark_male_hand_left. a9 ?8 i$ y! F
righthand = benchmark_male_hand_right8 _* i$ S" F6 X! J( x7 R+ _# J
individual_name = 244870- d/ M% P& {" L, D. X
affiliation = ku_p_grp% P7 V7 i1 W3 Q# N5 _: r4 L: h" F
voice = rvp101
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# v# X. j+ c7 s$ g; s3 O, j. z[GF_NPC] ;装备商人6 J( k+ |$ z1 `0 z0 w
nickname = ku0401_fix_weaponsdealer- A4 X, ?1 `0 e# Z) {7 |& [
body = ku_commtrader_body, }: l1 A# W7 x- {0 A
head = ku_bartender_head
: J3 L& C5 |0 C, I' ulefthand = benchmark_male_hand_left3 x+ k* K9 H0 N8 s. Y+ T9 t
righthand = benchmark_male_hand_right
4 I6 E/ U, [/ Aindividual_name = 244871
. P2 p9 I* e+ ~1 N g: jaffiliation = ku_p_grp
\3 E3 r# _: R+ d8 H, fvoice = rvp101
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[GF_NPC] ;酒吧的人物6 [2 ^% j" i% j( y
nickname = ku0401_gmg_001_m
' `0 z* X9 I* A: ibody = li_rockford_body' H5 H% }- y/ }2 M
head = pl_male5_head
: \$ d' b9 Q1 R$ |# alefthand = benchmark_male_hand_left# O4 V2 _0 ^& d% O8 M
righthand = benchmark_male_hand_right8 X, r ?2 z' F6 c) @" x8 I
individual_name = 2205498 d+ i) D9 U' a' h6 j) w* R
affiliation = gd_gm_grp
) B' u+ o* O! t8 cvoice = rvp101/ N9 x8 ^0 I& ^* M, g% |7 T! s
room = bar9 d5 Q8 h' {3 N# I% k$ |. f( [
bribe = co_be_grp, 10000, 16100
& @! P( P9 X& J1 m) I% B9 F* zbribe = co_kt_grp, 10000, 16100
X" {7 f4 @$ K& jbribe = co_ni_grp, 10000, 161002 |& U# X+ Y; z
bribe = co_shi_grp, 10000, 16100 q8 U# w* a M0 |! b: M) G6 N
bribe = gd_gm_grp, 10000, 16101
$ [* I+ f0 U- g _* D6 @8 M" Orumor = base_0_rank, mission_end, 1, 133270
3 {0 v' U7 [. l, u8 Xrumor = base_0_rank, mission_end, 1, 133271# `+ I. ~/ o7 R5 I! O9 t
rumor = base_0_rank, mission_end, 1, 133272
5 e$ n- z& c4 Y* h$ N% Trumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
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! T# \4 @# |% ~8 N$ P8 i' P2 s0 O[GF_NPC] ;酒吧的人物! ?6 v4 M' g- L( j& c, s9 H9 Q1 A. \: P
nickname = ku0401_kishiro_001_m
: X( ^4 {& }% g; s( ?1 ~body = sc_scientist1_body
5 Q, Z) N+ C9 G5 c+ Z) j4 l3 h" ihead = sc_scientist2_head
3 g& @9 y5 T4 ^7 hlefthand = benchmark_male_hand_left+ i1 v: r6 W4 g+ @
righthand = benchmark_male_hand_right) g3 \- J$ j/ l) Z5 a0 g c
individual_name = 2205503 a& B9 ~5 K7 k8 O2 F+ f
affiliation = co_kt_grp$ w) M* {7 z; k& E; x) C3 i1 y
voice = rvp126* p5 ~7 u9 n* r& j+ L2 A( }
room = bar, O- n+ g, f; j
bribe = ku_p_grp, 10000, 16100
' `' F) G( r6 Y# ]& H. P+ T9 bbribe = co_kt_grp, 10000, 16101/ ?2 R: t! K5 Z( R
bribe = co_rs_grp, 10000, 16100
* u! Z x% L% c5 @# S6 U' M, t! W) Obribe = gd_gm_grp, 10000, 161003 P$ A/ Q- |% ~* \- W) P
bribe = gd_bh_grp, 10000, 16100( U( D3 S* {' g9 _: X$ f
rumor = base_0_rank, mission_end, 1, 133273
9 c! O. K$ w* g% y1 x7 p/ rrumor = base_0_rank, mission_end, 2, 133274
7 q7 ^. y2 P, p) M: s& D+ l5 Grumor = base_0_rank, mission_end, 1, 133275( j6 |. k& l9 k0 l/ M1 q
rumor = base_0_rank, mission_end, 2, 133276% D% ?& @0 ]# s7 Q3 \: a
rumor = base_0_rank, mission_end, 1, 1332777 i, d. N8 }6 C3 \3 k" m
rumor = base_0_rank, mission_end, 2, 133278- t9 V0 Z4 g8 d/ C3 N
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
& a$ v5 d$ Q" L
" j/ ]0 e: {3 r- _* C0 D[GF_NPC] ;酒吧的人物
6 o$ X |. Q& Z' U# e5 Snickname = ku0401_kishiro_002_m
+ L% @4 F& ]! ^0 r( Z' B. @body = sc_scientist1_body
# x' _+ H4 g! F" v+ fhead = ge_male2_head" V2 @( S* x B& o
lefthand = benchmark_male_hand_left
0 i* r4 `+ M" e# g" _6 lrighthand = benchmark_male_hand_right
* O$ n0 g) x- @4 findividual_name = 220551
0 y* p, n1 K9 W) C8 Gaffiliation = co_kt_grp, t% s; f9 U b- z
voice = rvp101- a5 q* o# @7 Y) H( d3 g
room = bar) x" s1 n' S4 ?9 x! ^/ y w# n
bribe = ku_p_grp, 10000, 16100
; n. O- w$ v; g9 Vbribe = co_alg_grp, 10000, 16100+ I9 v' G# _) l9 D; g6 \( E# @/ |8 g
bribe = co_kt_grp, 10000, 161018 ^; U, R# L& M* k2 \( Y9 l( Z p# I
bribe = co_ni_grp, 10000, 16100) O i; ^, T. Z# l; M
bribe = co_shi_grp, 10000, 16100
; u2 P/ i1 x5 grumor = base_0_rank, mission_end, 1, 133273$ Y: i' H5 {$ o/ ~
rumor = base_0_rank, mission_end, 2, 133274
" u( A- s# ^; T: Prumor = base_0_rank, mission_end, 1, 1332758 \0 r- |" }4 o3 h- H4 {* {
rumor = base_0_rank, mission_end, 2, 133276+ P* N6 ]9 s5 g
rumor = base_0_rank, mission_end, 1, 1332773 Y& R0 x8 x6 F( }8 p. M
rumor = base_0_rank, mission_end, 2, 1332785 w2 S4 a" w1 U4 F2 q. g; O! L
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 3936473 U% e5 w6 A! r, `- F
5 U3 b" i4 L% f0 T[GF_NPC] ;酒吧的人物
6 n( s6 Z( `1 K: y0 O7 z) \9 p, rnickname = ku0401_kpolice_001_m7 v6 n) [: F8 H
body = ku_male_guard_body
6 F+ B7 R& E0 a& d9 Phead = ku_sales_head
9 `! ]7 v$ o# `/ E+ @lefthand = benchmark_male_hand_left
: C' J( O+ T |/ m, M6 _righthand = benchmark_male_hand_right
9 I% ~( G) a, O6 X* ?" d: p$ Tindividual_name = 2205520 X; s h1 s8 z; p. j4 d
affiliation = ku_p_grp* V- h% g5 a& @2 o- |; G7 Y
voice = rvp111
* Q3 \1 r* `) U5 b9 M7 Pmisn = DestroyMission, 0.900376, 1.687204 M" j, R% s+ ~2 x! N p
room = bar
y z+ c7 X/ W" T& Urumor = base_0_rank, mission_end, 1, 133279
% M- m7 X' c) X1 e: F* V0 ?1 |rumor = base_0_rank, mission_end, 2, 133280
" P3 w. c" N& u4 |' brumor = base_0_rank, mission_end, 3, 133281
0 g: F0 _. o+ ]rumor = base_0_rank, mission_end, 1, 133282
' t# N; [" U, p. n* orumor = base_0_rank, mission_end, 2, 133283
& t- `3 n1 W. f6 C* c1 B8 |rumor = base_0_rank, mission_end, 1, 133284% ~9 z3 A) D. M5 `& q
rumor = base_0_rank, mission_end, 2, 133285
5 T1 Q# e/ J2 `1 L8 ?: _rumor = base_0_rank, mission_end, 2, 133286
+ J: R: j, }! I) g* P' I- grumor = base_0_rank, mission_end, 2, 1332870 S2 w! {' ^0 Q
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
: v: P* Z) r0 X" f0 H0 v! krumor_type2 = base_0_rank, mission_end, 1, 393419: x- W+ n* o1 A8 O, M) G
accessory = prop_hat_male_ku_grd$ f6 F& V% }/ ?( X
! b b0 E: ~' e& @+ R; `# h7 {) X[GF_NPC] ;酒吧的人物+ v5 X# j6 D) L8 w
nickname = ku0401_kpolice_002_f& J; ^+ T5 q Y4 ]4 p. o
body = ku_female_guard_body
) k7 o, M% [; r9 p/ J8 vhead = ku_tashi_head
& Z& s8 z4 ^9 i! ?5 F1 qlefthand = benchmark_female_hand_left
) X" T! `! Q* @ d. o' l# vrighthand = benchmark_female_hand_right X" E8 R' \) k
individual_name = 220553$ ~ W5 [6 F9 X2 ?8 U* F9 K
affiliation = ku_p_grp
4 t5 k4 H; p# Q4 W) P9 Hvoice = rvp5116 u. n1 Y' F5 S% q$ K) K
misn = DestroyMission, 0.900376, 1.687204) \7 T8 ?$ m9 K: E; a* ?+ J( \
room = bar
9 N; {5 n$ E2 B5 e. w Z2 {rumor = base_0_rank, mission_end, 1, 133279* {, r; h) a# ?6 S5 W9 Y* J% i
rumor = base_0_rank, mission_end, 3, 133281
) l# G, q! I/ Nrumor = base_0_rank, mission_end, 1, 133282
' y* D% A, D# Y0 r! U2 N. Qrumor = base_0_rank, mission_end, 2, 133283" ?# t) P. P- @1 b+ D! L
rumor = base_0_rank, mission_end, 1, 133284, z0 m6 z/ i. h- a7 U' A5 v
rumor = base_0_rank, mission_end, 2, 1332855 E% u- W \3 ~6 U/ Q _
rumor = base_0_rank, mission_end, 2, 133286
9 i% s6 ^$ i8 `$ _rumor = base_0_rank, mission_end, 2, 133287
; X1 h R4 H, H( B: ~rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647" q" U& ]" x, g- c
rumor_type2 = base_0_rank, mission_end, 1, 393419
( A) B* ^$ ]1 H7 n
6 i$ Y0 U9 D, T+ }[GF_NPC] ;酒吧的人物 y8 |- h8 H2 ~: r) C, K" P
nickname = ku0401_kpolice_003_f4 R! D8 K2 O1 z+ P U$ G
body = ku_female_guard_body
/ y1 @% K; t5 q {, U4 d: Ehead = pl_female6_head
* R5 F9 v) K& M4 p' Zlefthand = benchmark_female_hand_left3 D- }. ^" A* ?" W/ f
righthand = benchmark_female_hand_right
8 O/ z9 o5 E: N1 ?1 A7 f Jindividual_name = 220554
5 V+ S8 H- B& u* t+ y: haffiliation = ku_p_grp! C& ?- V, W( f$ Q2 s' _+ U. g
voice = rvp5165 p8 K7 l F. W8 A
misn = DestroyMission, 0.900376, 1.687204
' a) U# Q/ i: q2 ~: lroom = bar6 }+ ~ T: C2 W# r" @( @/ k& o0 N
rumor = base_0_rank, mission_end, 1, 133279
9 i6 ^% H4 `2 Y" ?& X) qrumor = base_0_rank, mission_end, 3, 1332810 j+ f2 J7 j" i( B$ @
rumor = base_0_rank, mission_end, 1, 133282
& E$ c2 C7 G* l$ k, M2 H0 S9 Wrumor = base_0_rank, mission_end, 2, 133283
$ @6 [7 ~, g/ H# O3 }: c, prumor = base_0_rank, mission_end, 1, 133284
& B) [# Z* H- Prumor = base_0_rank, mission_end, 2, 133285( u) f1 i5 U" Q p- W% K" g
rumor = base_0_rank, mission_end, 2, 133286
+ w9 K- B5 R$ I, N- Brumor = base_0_rank, mission_end, 2, 133287
8 I2 t, t2 _2 M Q8 qrumor_type2 = mission_07_loaded, freetime_07_08, 1, 3936478 ?* x9 N) H, W0 k
rumor_type2 = base_0_rank, mission_end, 1, 3934199 v' G7 J+ `1 b1 _3 K' A+ O# m |2 J
- n* s' ]& k4 t$ ]" p% q: R0 [2 S[GF_NPC] ;酒吧的人物
9 O y- j8 Z5 F. v3 v! _0 S( ]nickname = ku0401_samura_001_m- z) X) k5 x6 @- a
body = sh_male3_body
) ~% A1 h% ]9 l3 J+ [head = pl_male8_head U$ ~6 q3 g% [/ k5 _4 f6 D4 v
lefthand = benchmark_male_hand_left3 F2 s9 O0 r* \# N4 v- }5 W* P! z
righthand = benchmark_male_hand_right
, O# p3 Q! | z8 W+ Rindividual_name = 2205550 W, _( j* q* ~+ Z3 e" E7 n
affiliation = co_shi_grp
7 w; l$ L1 \$ z; J' Vvoice = rvp126
2 ]& Z: G: r0 x* h7 e* O, emisn = DestroyMission, 0.900376, 1.6872044 S6 A [+ j* l, b2 ?
room = bar4 j+ @/ g [. d* Q# J+ ]- s9 l
bribe = co_rs_grp, 10000, 16100 o2 ?8 d. m. R9 c4 b4 `
bribe = co_shi_grp, 10000, 16101
8 v" f0 @8 H! F, vbribe = fc_fa_grp, 10000, 16100
9 Y. O* ^- M$ M: Pbribe = fc_h_grp, 10000, 16100
; D& e0 Q0 F1 a5 \+ V. M6 mbribe = gd_gm_grp, 10000, 16100
7 g& _. `$ p3 Z* p2 u! Drumor = base_0_rank, mission_end, 1, 133288- p: W/ u6 y0 f1 @* l( N% \
rumor = base_0_rank, mission_end, 2, 133289
! {. x) b, U+ m* b: d; ?3 _rumor = base_0_rank, mission_end, 1, 133290# U- t8 X; y# G, N2 j" l/ I
rumor = base_0_rank, mission_end, 2, 133291
# i! S+ N5 e* Y" Grumor = base_0_rank, mission_end, 1, 1332920 N6 B% P9 E7 D3 _
rumor = base_0_rank, mission_end, 2, 133293
5 n. |: `1 {+ t0 c% Orumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
( q. Z: G" G* T- f2 f
! k5 r* R9 H% \# u& C6 J[GF_NPC] ;酒吧的人物
9 k# [% f8 R# e O1 Vnickname = ku0401_samura_002_m; h& d" t% b- G" }; C4 P$ Z+ S! i
body = sh_male3_body
: g; {6 u$ H8 B( S/ r& S1 y5 Q Xhead = ge_male2_head
( v8 p0 [1 [$ }+ K j) glefthand = benchmark_male_hand_left$ X' G# U$ p# w) q9 M
righthand = benchmark_male_hand_right6 Y! v5 G$ l+ u$ i0 s
individual_name = 220556
- [1 R' V" d& q6 D, paffiliation = co_shi_grp" y, k6 U/ e* s; v
voice = rvp101
4 i' q6 \, o) \; Aroom = bar4 k+ N6 ?! ]# P: a6 q
bribe = ku_p_grp, 10000, 16100
' W" b$ }! C- G. ]8 c' v5 Q9 [; Jbribe = co_shi_grp, 10000, 16101
& F3 y# W- T) tbribe = fc_fa_grp, 10000, 16100
3 Z1 w' q4 W) I6 f$ Ebribe = fc_h_grp, 10000, 16100
, |; H5 `9 e0 `7 q) I D: Ibribe = gd_gm_grp, 10000, 16100
7 v% _+ y4 _! C$ lrumor = base_0_rank, mission_end, 1, 133288/ g+ m: A' |; L6 R% v3 `
rumor = base_0_rank, mission_end, 2, 133289) |# S! k- o( f$ \; I2 \
rumor = base_0_rank, mission_end, 1, 133290* R) y; V+ V" T) S, Q& @
rumor = base_0_rank, mission_end, 2, 1332914 C$ @$ A; p5 Q9 V; E: Y; d/ z' N
rumor = base_0_rank, mission_end, 1, 133292# p2 }" {& X/ w; j8 q
rumor = base_0_rank, mission_end, 2, 133293
0 ^- \7 G9 R* G2 @3 E& H& Brumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647) U+ C+ ]; F) W! S& @0 B3 @1 ]6 c" g
% g) \9 f3 F# z3 |/ Q' i" C
[GF_NPC] ;酒吧的人物
+ B# |- v9 S" W$ O! D# ?nickname = ku0401_synth_001_m
7 f3 r/ \; y E! a* L3 }6 a0 f; pbody = ku_shipdealer_body" p8 _ F U, _3 \% a' J) Q
head = sc_scientist1_head
+ \ d% O1 w/ a# w3 Z# H( blefthand = benchmark_male_hand_left
, F! z. x- r" @0 ]righthand = benchmark_male_hand_right
' z8 Q: B. M9 ^individual_name = 220557
! @- y1 o6 v! ~# t9 S' aaffiliation = co_ni_grp
4 u4 h' O% y s8 ]! X1 ~9 V% a O' P2 b0 Vvoice = rvp1013 I9 r0 g5 s! [5 ]
room = bar" B& C$ h) x3 ? F
bribe = co_ni_grp, 10000, 161017 i- C% Q: G, R' }, Z4 m* |
bribe = co_os_grp, 10000, 16100; z9 D9 M8 T2 G9 S& h
bribe = co_rs_grp, 10000, 161005 W0 W7 ]# q3 ~$ Z" ~
bribe = gd_bh_grp, 10000, 16100
) h/ R$ r: P4 n9 Hrumor = base_0_rank, mission_end, 1, 133294! y, Q9 Z( C0 e) ?2 `. X* j+ b2 g
rumor = base_0_rank, mission_end, 1, 133295' K0 _1 N4 K9 j
rumor = base_0_rank, mission_end, 1, 1332963 N* W3 y6 K5 Q/ H1 m: O
rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
0 J* d( t" o. A) P2 I
9 u, R0 @4 L9 ?' D p" g% S[MRoom]8 S6 S- _( G: X+ c. ]' I/ R9 j
nickname = bar
: B; E4 |* ]4 \' Tcharacter_density = 6
+ Q( L# F* j- V) L" ofixture = ku0401_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender# h6 [. I$ @4 p$ V" Y' F( Q1 X& q
# b7 h8 s9 q$ O0 D* g% b/ H) x0 ?
[MRoom]
$ w* V3 i- h( `7 A' @nickname = trader: s7 c* l- E4 | L" g
character_density = 2
R1 L5 `% ?* L$ e% j2 J- jfixture = ku0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader2 e& N+ o3 J1 i- V w: V k
. N* G/ W V/ L% n, s! @1 \[MRoom]
' J' G0 A+ T8 j4 G5 znickname = ShipDealer- b* Y! ]7 i* O. f- k" q. u
character_density = 2- S4 Y% }( ]- P8 u/ i) C, ~, f% k
fixture = ku0401_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer! `7 Y- \" ^& |
+ u. W; D s/ p
[MRoom], F% n/ G2 j1 f+ R
nickname = Equipment" ^. _" Y1 Q" b
character_density = 2. J9 R# D) _. n# B' n
fixture = ku0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment |