原著KeeperCN 篇外引用作者VengXCNE
$ d8 n3 O/ @8 g) z本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
0 L3 X% r9 v! @& G: @+ V2 g4 X8 y以下内容均来自www.goodbj.com
! i' v; F: f @3 y9 Q目录:5 `1 P; E: b( `( V# y4 G
1-2L 战斗机装备解说
" E/ j) m s% ]% C f+ V4 @0 u3L 武器的修改; v K- _! n# }3 ^" D# F
4L 武器的贩卖设置1 I: j2 ]/ Z( k( Q0 f |
5L-9L 建立一个新基地
5 w5 H; R0 N- M% p# c10L --11L 建立一个新派系; T, p% g6 T9 u* a) x! p* D6 y
12L 更改npc的护盾
9 Y8 ?0 j4 K7 j13L 派系友好度的变化修改办法
5 I8 i5 B: g7 o/ y8 a14L 基地建立补充说明4 {3 e" v& L1 T( ]5 _& G
15L 激活无法使用的跳跃洞, K+ S. f! n0 X
16L 战斗机座舱的修改
7 Z+ c. P z4 y* A; ` I17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
. ~# r- M- L; f18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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/ x" p" J) g: V% ?$ Q. F6 \+ i装备 7 U! J# R3 {# v3 {) _4 y g
装备意义解说' [! E- P! I d# J* m1 O- r
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, @: O/ o' _: P推进器意义解说
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3 ?0 h$ P& G: u6 [, O& J" A' u0 u打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:" m. e1 |( i) R8 N. t- [
. c$ Q$ o+ S0 }3 [9 }) j2 t' E2 fThruster 7 ?* }- Z3 D( W* V. J9 p6 C
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它- @# J+ @' R& _: K9 R
ids_name = 263737 ; 这个不多说
$ a% D+ X+ I) a8 Z5 Sids_info = 264737 ; 这个不多说9 f0 |# t5 K! N, _, C$ j
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
0 B! Z9 z) n c2 g' t' ]6 s( Wmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的& O( c" @0 ^& k2 s& |& P
HP_child = HpConnect ; 连接点
+ L3 F2 m# b8 Q- X0 N6 S+ C0 {7 Bhit_pts = 1000 ; 可承受的打击力
7 a1 A, z' M A' j& a! jexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入) L$ j& \$ c( _# g
debris_type = debris_normal
- ~" i1 R3 ]8 Y. d! A9 V% zparent_impulse = 20
8 v7 W# v" G4 J( s Q1 dchild_impulse = 80: X( [: g) |+ M1 H# m% Z
volume = 0.000000 ; 占据多少货仓空间8 {6 f# n% n* C) }* q0 z
mass = 10/ v& L p9 p* A! E' x" M9 Q
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。* J( ~4 N4 J4 ]# ]5 q
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
: h# m" |. ]0 {: q" k% k& n) ~hp_particles = hpthrust ; 推进器的尾焰轨迹; [# S9 p, k, F, {
power_usage = 165 ; 使用多少能量
: i0 W- p* m* dlootable = true ; 可被丢弃在太空/ x0 W9 S1 }6 w, E
separation_explosion = sever_debris D, X& N: C9 [ l& x( p& y
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。4 ?, t$ ~& i2 ?$ S3 {3 o
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护盾意义解说
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ShieldGenerator- [7 y1 `, Y; _9 z
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
- R, Q8 J3 A$ V$ `ids_name = 263873 ; 这个不多说
( ^+ f& H3 E+ o0 W2 S# Kids_info = 264873 ; 这个不多说8 [3 ~, F6 W3 v
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型+ v( }! v# o+ Q
material_library = equipment\models\li_equip.mat ; 护盾模型
9 @) l0 N3 i# x# l. zHP_child = HpConnect ; 连接点 X T+ U) g7 ^: c
hit_pts = 1405 ; 可承受的打击力3 q* T) b+ C% B
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入 n0 n! l7 @( K2 E5 C
debris_type = debris_normal! }) D4 I, i, `* } d
parent_impulse = 20/ w: e0 s5 r. W$ \! S9 k
child_impulse = 80' w( B R7 Y" F1 l3 W
volume = 0.000000 ; 占据多少货仓空间
" ]9 f' [$ p' X9 ~* z$ U/ Hmass = 109 X4 V' K, y: k$ O) \
regeneration_rate = 44.900002 ; 护盾再生速度$ W5 Y3 k; b; @/ _+ ~: t) O
max_capacity = 2020 ; 护盾容量
1 t' L6 W! W4 i; @% `toughness = 20.200001+ h) {8 H! J8 |! a* N
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级) H" y, |( T2 o9 Y* q* D
offline_rebuild_time = 12 ; 再度恢复联机时间
M0 V# E7 L2 }2 N, s/ s$ e. roffline_threshold = 0.1500003 n9 F4 Q8 ^% O% @+ O5 J1 Q4 ~. B0 ^) _
constant_power_draw = 0 ; 使用多少能量
6 D' C1 G' ~% Z! a0 irebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
% i$ ^1 B) f% A8 {4 Qshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)) ?7 `2 @, w. i6 [6 [
shield_collapse_sound = shield_offline ; 被击溃音效9 u& h0 D! H4 v: N; f, v
shield_rebuilt_sound = shield_rebuilt ; 恢复音效6 g0 P3 W5 i4 i0 C- W
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效. B0 A6 g8 U3 m3 i% E
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效* ~7 J/ N8 ~. D: o V5 l0 Q, P
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效 u6 C1 T+ a& b7 G: ^4 e' x7 V
separation_explosion = sever_debris( l( ]* M' \$ Y; Q& T6 O
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
( z' p) a, X" i* j0 _lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。. T v7 ~ S6 I
$ P4 V9 k& S/ |% Z5 h让所有上述物品在基地里贩卖必须编辑下面的叙述:# i7 `; E4 r* L7 B( q
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
2 |3 b; q' q2 `# {; Z" _MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
) b: X% k& U N0 k; F& k. |: k% g. r& RMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
j/ j( x6 J2 A8 m; @MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 19 k0 k3 u5 y- v, }
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1+ c( F( w/ i/ |& ~& e% U3 W* k O
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 12 ?1 n) D: y: @0 h1 a
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 15 K2 u- P2 d0 ` B0 W* J
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
/ C, `2 c$ n% P, M; bMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
; i+ B9 E! g3 A7 t# R6 v4 EMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 13 q W$ K- T& ?
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1; t$ [2 O% }+ L/ [/ x
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
; c& X% y$ S# E2 O# ~9 ?+ q0 `MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
% ?6 a$ z+ j5 X8 ~: k" f7 q" wMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1 u4 ?" O+ y- p9 h W
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1, M2 Q I: D! M5 u" U
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
/ p3 C6 ]/ V) k& |6 @MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 15 f$ Q' F3 `1 ~1 P+ L* ]% K, P
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
, K2 O/ r+ n7 j, S, s% ]MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
. f+ V# o: U, R! ~6 q9 kMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1# k x: j7 k9 y- |# l/ R0 e, |3 a
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
?& Q$ J4 \' l. MMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
0 H" D8 i4 b$ S& l1 u. A" a( \; {MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1* ^% Q6 p5 E" ^& H
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
5 t2 [8 B& c2 O4 J7 W7 M+ O7 ?MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 12 l" M6 B8 X8 z- L+ k" g* Z% n1 A
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 12 X7 J, j+ O- k* ]! G/ ?: ^7 i/ q1 ~
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
_! X @' H; KMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
) ^ K9 H' t, }; C/ r1 w. OMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 15 I- R" `7 |( J3 k G2 b& T8 I' l
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
j& X- @) K, h) I7 WMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
4 y7 ~1 b: }2 w, ]+ }$ d7 _MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
' \2 h* f: r; I# N$ V% n J6 iMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
6 h- T3 `) a5 |+ ^MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 17 }8 {0 b+ U3 j: [! U: q
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1' d& |2 s* r+ I3 C* X
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
# Q3 ]" ], N+ p$ K* U8 M8 JMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1* z$ k' ~7 p3 {3 P+ x4 m
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
. e& x7 q, C7 E ?* |" qMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1& D7 O6 k: b' n& Q* S' l
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1" {5 g( B% ^) {1 R% O; ^
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
$ M( T& j. _# t4 n% Q1 o5 ?MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1& Z2 h- ]6 f9 v
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 10 e( o: O6 ]2 D- E+ a
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 13 J% o% p; w' \% ~7 b
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
) W4 f, h2 I* [3 o$ FMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
. }2 H. u$ b- uMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1- k9 D* n7 D0 L- U
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 19 m/ }9 W2 V6 ]1 U* A8 G Y
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
' g4 q, V' i8 ]3 c" p+ t; bMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
! S J& x$ j1 x( ~MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 13 f; E8 s; b: W! `; D% u
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
2 |& i9 K2 L3 t' o8 pMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
3 Y& g2 n4 Z. oMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1. J- h: P! ?# O5 a/ h, w8 Z
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1" j+ S" [9 x6 c- r% I! _; G+ I' l, W
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 17 u2 n$ c& q9 v# j& g
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1- U+ d$ m: B7 C& e
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
# S" B& Y/ D" \; w- {% OMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
! v7 f q9 A8 Y0 xMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
( H, w/ h" H5 Z) O$ m4 V6 O3 gMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1* I$ E0 c c5 ?) Q8 A: [% N
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 18 x) X8 C" k& W7 d9 g3 i
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
" U( I/ z" h! n- s4 u4 `$ m" IMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 14 _* @! e0 J( f8 L3 k6 v% m3 ~5 C
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
$ s. I5 Y( Q# s2 o+ D. n" O7 }, I9 ~3 lMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
/ |$ L: T) r; I- N- l5 k: X$ C4 Y' dMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1, \. ]$ W" Q. x
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1# B/ H& ~4 C/ A w8 c
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1* U: ]% Q4 N. h5 H+ Q
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
& H- W/ O. v, W7 w& v7 b! m4 F' UMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
& X4 {; \9 N s U3 r+ jMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
8 E! H( m8 T0 M- _. `MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
, W/ c, V1 `1 ^6 t; f: iMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1) ~! P6 L! x9 J! K2 g' @
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
0 |5 |( [0 k- G. T8 w4 cMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
; q3 a: d6 r7 I6 f: r& vMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1) l2 w" r$ a( }( @
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
) X5 e7 `0 y/ O) UMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
2 F% t: ?5 s8 l0 }MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1" c" [7 C+ e/ g7 s; _
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 10 d ^8 f% F7 F9 v$ T1 P
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1& L) Y! G# o7 F0 s; y
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
, i1 K+ C# |' `MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1" r; H5 q) h, b9 L3 O* E1 I
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
. S( o1 I1 N/ {% U" M/ uMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1, f+ O- e; K! ]. v$ y
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
E7 H ?/ H* i1 E5 ^MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1# d' t0 i3 H; x$ t5 `5 i, S
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 12 ?9 u, A$ y" j# n7 I
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1- K$ @$ F9 y! j# W, @
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1! V+ W; b$ g" \ [6 G
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1 G* l3 Z! Q0 a1 J8 N5 h/ b2 ^- k
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
& l. C4 K! o0 mMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。/ L" j% p8 |3 M! \; K
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看看下面的叙述:3 Q% d* @* u3 ~ ?5 P
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Good9 W( S2 e' k4 N
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它! H0 @( k) X' T
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它% q* _0 `5 p9 Y" s& _$ a1 i
category = equipment ; 所属类别( T% S4 |2 J7 v' f j# w; _5 M& S
price = 500 ; 价格) M) }7 i$ _; t! |; U
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
" d3 U% b8 G* G m- [ s- n7 Mcombinable = false ; 不允许你买一个以上7 q* @6 }- g" L) z
ids_name = 263737
* s2 _/ z" I3 ?3 Zids_info = 264737
. X5 I2 j" V. Z# |( [! |0 {shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型" L/ p0 G# h1 h* l+ C$ z ~. H
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。2 |( F- h' x6 o
: A$ J j# C7 Z! X要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。( b* u. T; s F: e6 i
" p! j! ^) S* k4 W" P/ N' H每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。: {8 K7 P2 ]! ^9 C: B) R* h- |
* i2 o( w' k! I0 i0 f0 i# i- `搜寻下面的叙述:
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BaseGood8 C- c% k% x4 ?( Y, T8 \
base = Li01_02_base ; 这是 Pittsburg
5 Y$ F) Y+ S3 ?+ @MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器3 q* P: E! U+ { u: v, V
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1' R& c4 Z# e" B3 x4 M4 R
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1! c/ c# h. t; F3 p8 L1 R4 g
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 13 Z' f9 B, X9 F$ R" U8 H% B
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)/ x9 P/ N1 S7 `& F4 p
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药* A5 P' k# F& @; v2 e; u
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
" T. h7 O# B2 _; R4 T' BMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
& p2 [2 G5 p( s6 k" H/ e2 K' `# aMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 R6 w( }5 f% K2 ]/ q4 W0 C' x
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1& [9 G$ W, D3 l: V9 m! ?9 m
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
; h. O! s" h* R1 e9 QMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
- v; K2 C' ^( m; @6 a1 [$ |# [' \! b" uMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
4 n$ [3 w' U& _9 x; E2 aMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
- r0 H: _" _5 t, E# cMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
/ B6 s+ D1 a0 T: N. P9 WMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
+ W. d& [& g* Z# }7 J1 n S/ ?: A8 q' l: BMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 13 q# ^' f, P& d/ L
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
) u" {: v- }/ \" i: }MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
" I {3 ]5 {; Y% |$ A1 SMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
) t: h' u$ {1 ?' TMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 12 Y2 c4 A& F$ u+ g: g6 T4 D8 o
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
6 i# y' H4 {+ M5 m$ c: J* nMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药1 W' F3 D* d! e7 ?2 X
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
% [( Y0 N+ M# ~) Y% EMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
3 _0 t. d; M Y* J2 uMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
: ~3 k( G8 F5 a' aMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
1 D7 M" p1 S. p. U5 XMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1) \! f" _9 A% Z( f+ D
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 17 Y9 n- N) W1 m& Q: J# A. i
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
) y. j; O* X, P6 Q# d4 @MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
6 y6 X, D& ]# w9 G& L/ B, q( RMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1. v" @6 T! K/ E
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 D9 o8 ^- J9 \
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
! Q4 E9 ?5 Q+ H O( ~3 n+ @- d5 k1 UMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
: K; f( F* U) V2 P" b9 T5 \% GMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
! e3 K8 [9 ]4 i# t7 P8 Z, RMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1- o/ {) F* \$ _
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
* j$ h: M2 H/ E7 f yMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
, v% W3 o3 t& v4 o: h wMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
% b5 I5 S k7 y$ m& j4 eMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药* Q. P! \. D7 F3 E7 f n
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
* s \, h1 f' ?4 vMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药( Q, G. y# {0 j: {4 R# b" H
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾7 v1 ^" s: Z7 G! p1 E! |& k$ W
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
: |4 P9 A0 g$ ]6 [MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
! M4 X8 w# E# [9 e& m" rMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1- A4 M& D7 w3 j. K4 m
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1* b9 j, w6 m$ j$ {7 q$ v/ N
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 10 s7 ~" ]9 L+ n
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池: L6 U7 R- { L8 S P" v2 f
9 w7 C' Z5 `2 W1 c( Z
我们解释一下每行参数意义。 ^+ Y/ g6 n. J' j1 |! B9 R
: R4 {6 n; h( p$ XMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 9 W$ z! j7 }+ f% F
5 y% J8 y% Y9 d$ F/ [1. 第一个参数是表示可购买的玩家等级6 ]8 R9 `& i3 u; R
2. 第二个参数是表示所需的玩家名声- Z# t/ t; R5 b) @# X( P/ e) s
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)" z! z5 X/ D: O8 U0 z
4. 第四个参数是表示一次可卖多少
; c* G) t) @. A) ^5 Z5. 未知$ O8 B! Z0 T6 n% e$ F2 q
6. 把原设定价格乘以多少倍数
. k' ]% q1 b% W! o 9 o- r1 J8 A4 G: L# o3 \3 i( d
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
4 M. r w( @- o
" ~8 X' J. x4 P# |2 B4 W我再把相关知识解释一下:
4 x9 \: v4 F$ D7 [ & e I [* u$ b
物品的等级通常以 mark## 部分表示。. W% L4 H$ V4 ?
" z3 X+ q8 g6 g" ?7 a' W3 ?, \
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。0 E( P5 a# X/ h/ P' _
0 z x8 m0 z7 z***************************************************************************
: x# Z. ^$ I& ^( b @
1 T, q. Y+ Q8 A2 r9 e0 Y2 e8 L; a/ O商品部分解释
9 _: e5 n9 ]! v8 V1 g) ~9 G0 G% O% k) c
; j8 o4 c% f8 ^( ^market_commodities.ini 档案里表示商品的有无贩卖。: |& ]$ X* l1 P! w
5 m3 ^6 N0 a/ }0 \. a9 K例一 (没有卖)2 i4 ^" C) m2 U: ]: f& L6 s
0, -1, 0, 0, 1, 2.250000
7 I4 T; s3 ~5 f% s" x; L6 f
, x7 [2 s H* y/ p- \例二 (有卖) W. H5 z& I. y+ a8 q
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
0 r3 N ?5 O4 { ! w) |$ a2 l; |' a
现在我解释这些商品数值意义。
c# ], v. i9 u# b6 o" Y) h# q* j * E6 N* g2 ~1 t5 K: R) L1 N) Y: F) q
..0,... -1, .. 150, .. 500,.... 0, .. 1.3000008 N5 o: H! r6 \! q1 ? J0 p; [
..1 ... 2 .. 3 .. 4 ... 5 .. 6/ t' [ g' T" [1 q. @0 G% E
; ^* L! k- q, n* \# P' I1) 通常都一样
8 n5 C+ r+ P8 i: o2) 通常都一样
* t7 y# I2 w5 |9 d* k3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
, {8 W! W6 J; G! I9 |' \4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。. b+ \" l) i9 E$ H
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。 \6 C ?" r% G) H S' g
6) 这个基地的 买/卖 价格百分比
6 Y4 D, D4 d4 z / a* a0 l2 S. I: e- T4 G' v
所以你只要按下面的格式即可更改该基地贩卖的物品:
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. l& K# n+ @4 ]4 z, [: Y" R3 aBaseGood1 b$ a/ }5 F- r' X+ ~. p
base = (你想卖的基地名称)
: a; _- R/ S. T6 q$ }$ S# S: V% }MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ ^" R+ Z/ d( W w- JMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####. }( T8 M/ X% @( a# b% Q% U+ c
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####* g9 Y9 _: G; J) F& o! X9 X7 ?/ t
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |