原著KeeperCN 篇外引用作者VengXCNE5 N9 z9 M, S/ G
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
4 p7 u- |9 A6 D) L# f" a以下内容均来自www.goodbj.com
& J0 q/ {. U7 H目录:6 R# K' q7 q8 t
1-2L 战斗机装备解说( Z% h1 e5 P7 N
3L 武器的修改* N: ~, a+ Z" K# Y5 w
4L 武器的贩卖设置
$ g+ j% M' |$ h i5L-9L 建立一个新基地. y1 y6 v1 P- ^9 C3 U
10L --11L 建立一个新派系5 G- |/ s% {# e) d% _+ r9 T8 s
12L 更改npc的护盾
0 Z) N5 v; i1 `: A, r$ U+ l* F+ j( j7 {13L 派系友好度的变化修改办法
0 @. M4 K; ]' x+ V' Q14L 基地建立补充说明2 G9 M, ]5 f9 z3 {
15L 激活无法使用的跳跃洞( q- f* }- ?, v L
16L 战斗机座舱的修改
8 U. f$ x a; I, W5 a6 V. @: C17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 & q) M; K3 M9 }" o: ~0 l: L
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程- A! V9 u' U6 v+ Z& E
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装备 8 e$ G6 r2 P7 e# f" E
装备意义解说
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7 V; F" ?% J: C9 H推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:5 A7 i1 v1 Z6 ~1 @- _5 J
- B3 ]4 ^8 ?5 Q1 ?* y' TThruster . z9 V0 Z' c4 J
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
8 }. m! L) E" H4 T; ~ids_name = 263737 ; 这个不多说2 ~* u# _5 I- {5 U- a! Q
ids_info = 264737 ; 这个不多说
1 A# S& q8 @: v( f) f+ W6 \DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的6 ~* k. r w' s$ _6 g! w
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的1 ~& H( Y2 x# i( n& \# B- @& q
HP_child = HpConnect ; 连接点
H7 {9 @3 }, L" `9 {# p' ^hit_pts = 1000 ; 可承受的打击力9 L p0 c9 t1 B7 Z
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
4 R6 g! f( N! [. u% e/ Hdebris_type = debris_normal
& N! m+ `! R' b: V, G, c3 A( R8 [parent_impulse = 20! {, b+ O \2 e, V1 g
child_impulse = 807 e' {$ k7 I) ^6 u
volume = 0.000000 ; 占据多少货仓空间& f/ u8 x, Y5 P4 C7 H
mass = 10" |6 G1 U, _+ b' c8 K0 V
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。5 g& m+ y' e- Z0 v0 `( C* S' H* G
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
9 c) Z, A4 U( Z: }/ Zhp_particles = hpthrust ; 推进器的尾焰轨迹
( |9 M0 O2 F8 V0 jpower_usage = 165 ; 使用多少能量
7 c7 x1 w/ Z8 E0 nlootable = true ; 可被丢弃在太空
9 I- @5 @1 e5 `separation_explosion = sever_debris
' b/ e% M3 u5 F, c. |LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。! Z, a: I- A4 V* D* x
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护盾意义解说
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* S+ z$ P# ?6 i0 h- C6 S2 yShieldGenerator
! M4 R* ^1 A6 Rnickname = shield03_mark05_fr ; nickname,不是新增就别改变它" e% J) T# L4 l
ids_name = 263873 ; 这个不多说6 G* V% Q- v1 Z2 Z7 n! y
ids_info = 264873 ; 这个不多说% o, u+ z u3 r' w
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
, B& R! V: a z" h0 Q. m% ~( ymaterial_library = equipment\models\li_equip.mat ; 护盾模型
( j. N) `# I2 B2 n9 D D3 ?HP_child = HpConnect ; 连接点; g' h- f* s1 P1 @: ], }; M
hit_pts = 1405 ; 可承受的打击力
$ G" j: f U$ J x7 rexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
4 F: x) i" Z" _+ W. Bdebris_type = debris_normal
- W. m T3 l# O/ `1 {parent_impulse = 20
8 {" |- e: t) q" K5 Hchild_impulse = 80
7 Q; c; `9 D/ F8 k" Kvolume = 0.000000 ; 占据多少货仓空间
+ K; M/ O9 _' t) _+ _mass = 10% R9 X3 j# N/ { f- ]- l
regeneration_rate = 44.900002 ; 护盾再生速度
) a! [6 J |6 r8 Hmax_capacity = 2020 ; 护盾容量
) K) K$ k; E# A& D& R! Ktoughness = 20.200001
5 s9 N8 d) {: {2 G0 S) Y; whp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
8 J' z/ r1 s E. g. ^$ w8 t0 q/ Doffline_rebuild_time = 12 ; 再度恢复联机时间# m! Z0 z8 b* {
offline_threshold = 0.150000
5 U/ g3 D/ {1 f; Jconstant_power_draw = 0 ; 使用多少能量% S7 S" n$ w% r7 A
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
* K6 `0 L+ d! n# K: w/ `" ?shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
- u" r2 j9 A- B9 C+ a# q) v |shield_collapse_sound = shield_offline ; 被击溃音效% q' F! s& M; A; b6 x! V( I' i
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
9 n. e4 g. ?/ A/ v6 V- d( Pshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效0 h" z. x1 n! V. \! C* o9 N' f( V
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
2 `7 j9 Q i# _/ V7 y3 g) [shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效1 `6 C+ T2 {* C
separation_explosion = sever_debris
/ q& m" H4 u' k3 K' \. z8 j1 _LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。8 W3 }: O" C& t1 C" b0 v2 G
lootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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8 f' g0 t+ m, t& P3 ^ s; D让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1" t7 i) c. h F/ Z( c
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 11 u8 }$ X- X) I
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
2 x% I, x" n7 T6 V* pMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
9 l! e0 y. ]( A: d O. ]% vMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1+ ^* x8 A! S4 }/ F: l
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 18 c9 b0 E$ r/ v% T
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1 X! ~9 {7 ^3 Q$ g ~. j
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
, {/ |" s$ D4 V/ X2 XMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
; A6 c) }, a( L9 fMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1' I# X3 n9 k6 P" ~( W/ \5 Y9 {
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
8 i7 }% F8 H; K# j6 ~3 WMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 18 d$ t/ h+ q: K. r2 ~/ t- ]
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
) ~% N- L! r YMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1; B s* i0 T2 G
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1& n: j% t1 v7 T! l' ~
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
R) U) y( n8 p$ q3 H7 RMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1/ @. \" o7 L# p( @0 p; o4 L
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
]# M3 M- c7 T& jMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 19 ~. ^8 H, R1 X L9 D& E4 T
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1$ d+ ]2 ~* t8 c2 ^
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
' O6 m7 S) K r( [3 s( N3 a8 ^MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
$ `' m1 W; \& x& K0 T) NMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1. M/ h0 [* o# _$ _7 `) z1 |! W: ~
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
' z' x3 @- {; N0 O: p8 |MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 14 u3 c& l# G6 I
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1% E' O: {. F% ?: b3 j& S
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
/ {- G, S; \$ g+ Z6 h6 s0 pMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
7 F5 }, x# r* S. [) b) o# L) d$ qMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1' x! e4 X& S' S7 |! Q
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
% ^5 o6 f i2 q- EMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1. v! T9 W$ u( v R
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
' g: }; U8 ~. I+ l* s2 c4 ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
+ ]. q( E' F% y& P4 vMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
5 h/ t3 |) `' m. DMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- S$ @: j' j" @3 U
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
5 _! M" s: f8 k/ t6 _MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
1 p; P9 \8 `( k" t4 VMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1: k( }/ h2 _" m U s! f0 O8 D
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
8 ?! H5 f7 D2 v3 {+ F, C6 tMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 11 I6 n, s+ [1 E) h% \' S( W
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
! q9 x0 c' R. O7 F' L) c( NMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1; z3 x, O! X- V8 W% l& [7 H% m
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1, {4 ~% P3 l: d0 h: z$ I- V- h8 e. q
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1$ b; A# [: S- _* c w, t
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1! X; h' t8 d7 C+ A; R; M, N4 o
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
|, i; t& E* W0 [MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
( l7 U y2 L- e' QMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 15 y9 ^8 v4 t; F8 |0 W3 b4 ?
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1- h8 o" s4 y( l% S: Q+ p _
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 18 I( \1 X! v6 O) e4 O9 C
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
1 }- o+ p9 Z2 I) `, E8 M* aMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
4 W, `* q ^& u! s/ B/ G9 MMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1% y$ i3 [3 ~7 ]/ h* n* I" O
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 16 K- u- ?9 _; v, \. H$ g; L' H7 l0 D0 Y
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1! c: A3 C7 @) T
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 15 l* T5 ^/ _( O$ {
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
9 c& {+ H& g0 f9 d+ O2 N3 ~MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 10 E1 R: q5 q0 _! L
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 18 G' O5 G ?$ g1 j7 P% I- A
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
' x+ {- {0 K! l% y6 @9 t( oMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1, L! m# e0 [& L8 w4 o- K# `
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1/ z2 t# ]; L' b6 ]) Q }
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
; A9 m8 ~4 |4 ]1 v$ W+ k% MMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
5 Q3 J- C9 H- r$ [( {# l7 TMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
F: {$ D3 t+ I0 DMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 19 K \- R( y+ c& L/ K: M
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
3 _0 F% H+ }2 hMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
+ n0 R0 ]- d) M& a* P: ^, [MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
& Z% s4 f8 L, y- {& T8 a9 q. SMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1' X1 j- ]! U8 j/ R
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
/ E$ ]# I, H- Q" V4 T; m# L1 _MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1- @1 n A, ]& F
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1' Z6 h9 ~, y( T& \. A
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 10 B0 i2 D; Q) _$ _1 P
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 17 e( ?3 [, {) l; u, {4 q6 g$ R
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
1 m# C6 s$ O/ |' i1 H WMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1" o9 p! c* `5 K7 [, M$ L
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1, @5 p3 V' S7 q) Q( R
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1/ ^0 C9 t) Y, r: e, i6 e
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
; F! {# a- ?4 d" @& SMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
6 n( F% j+ q/ P1 w' B' {MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1& s6 a' c: } A' o% V. ]7 f
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
" U; z+ m0 E8 `4 `( [MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1- I p0 \+ X0 p9 Y0 P
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
$ ]2 H. ~- J# M' V- m$ {0 V( HMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1$ x/ a9 m3 w# Y- x7 v
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
0 l+ q; |& A5 i0 C2 H9 [MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
( [- \4 v; g8 k1 Z0 v8 dMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
- U% W: u$ _ S4 @MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
8 F; l. Y) k% _; d$ K) k5 ^+ P% X: wMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
* O& ?( Z6 \9 X4 Z5 ~MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 14 a, Y; D3 _1 e7 d1 j
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1% {4 f; H! q, F. |
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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4 y/ i* M& m1 h+ M4 M- r现在我相信大家应该能够了解这些必备的知识了。0 O8 b0 i1 ~+ @5 x1 k/ R* T* O
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:8 Z7 N& U4 s0 {! S
1 t# Y6 @5 K6 ]8 S4 p2 _Good
8 l4 N/ _1 Y# g2 {/ jnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它$ f( m0 n" G5 H6 b! A
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
$ ^( D1 P( {% M" `! Ycategory = equipment ; 所属类别
4 Y2 D) _) q* Q6 N* E$ ^price = 500 ; 价格; a, ]8 r5 D% g) ]1 s; X
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
+ i# c( M, h0 `' ncombinable = false ; 不允许你买一个以上0 B3 H1 C9 \0 o; K1 H$ c
ids_name = 2637372 q' o( Y1 g' V. P
ids_info = 264737
) ~" u+ y" Y; e4 B3 ~shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型& M7 I- A3 g& X( r9 e
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。5 J, V8 q1 d0 |# x* m
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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! S/ W$ u1 H- E5 p* j搜寻下面的叙述:/ W! O8 p) ?! i! c( u0 l
' Y6 @/ s8 G3 W! M7 ?BaseGood
b, Y0 C& \4 j2 {7 y1 \6 ~8 Wbase = Li01_02_base ; 这是 Pittsburg
3 t% j4 Z+ S. z& q0 M5 i1 W1 PMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
, ^" o5 i' X/ ]( _, F4 \; eMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
- _1 `: j; D" Y1 z* {: pMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1! B/ ]7 ^& l: i2 a8 ~* d( N
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
3 ?; H7 J% ^2 ?. p6 b6 [3 lMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
# i5 N* ]( x9 g' |MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
- I+ {7 B% }2 T' ^5 A7 J5 OMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1( C- I, B$ L1 Y- _) B: y) @
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
: [0 g! ]$ Z0 M- EMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 13 ?0 F! i; ^. k/ ~
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1" M$ ?7 s( P7 K- l1 Y# y" i8 y/ f
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
. l0 C* |+ q6 \MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
^& w6 c8 S. p- ~; k# kMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
% _* M& |2 s1 [1 C) K' EMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1" Q3 o% M. v' j. z# `" \
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1) C) e5 }$ ` r: L% M9 h0 i
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
0 u+ z0 \9 \" zMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1, ^3 C7 @- V# @5 D
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 16 ]# I# l( b5 M! j2 `4 Q3 u
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
* G; k8 X5 |) \( P: sMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
. G' I: \7 ]5 q) ]) P# G% [% XMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
: `. `( _1 l. Y7 rMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1- |! _, o# E1 G8 M: b& g5 `
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药! _3 L, t+ A- ?* ~8 L$ y" @+ t
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药/ `) E4 K3 a+ V) G2 l- X8 [' O
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
) d; P @4 \4 W- k8 Y1 }MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
! L( y$ C+ t% CMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷6 @1 E5 n! k4 W3 M4 B& [
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1. R! N0 m o- z: C5 D; `
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 12 U0 w0 g, | v$ f4 o+ E
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
9 |$ Y8 D# _! d% E8 vMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
3 |1 Q( M& E4 R# VMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 12 S7 Y4 s- K! r4 t5 G* |
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 13 b% s( B" X. c5 z
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
' h3 E& d; S7 O, r/ w; _. |MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1/ X: l" n- ~0 y. ^8 }6 y
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 14 }1 y$ s9 F; a }( D
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1# ?1 q( Z" A9 a( g3 Q
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 14 [4 o. n1 }% d: O& |9 d& v8 E
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
1 t0 c2 e9 m, K2 C. v5 F- H5 h0 MMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
" W* ]9 @* I6 PMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药1 Q8 D. j: i* k, D
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药1 I, J2 @ A, \6 k
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
; J$ a: Q! T% s$ L; \; j& Z- ?MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
' V& s' Z) q& |6 f& L6 HMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 19 i+ n8 P, k ~0 E
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
, O" S8 B" J8 V- VMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
' w& r! H, j' TMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1( }% i5 }' _- Z6 S! P& U6 U1 J# r
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
$ H. ^% n6 Q0 T* ]MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
/ a s5 H M* \6 k4 k) z 5 m9 Z& s$ N, D
我们解释一下每行参数意义。: G5 h3 C, u2 q) {) R
! b. k: L7 ]& }8 o. y+ k5 [) _, |MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 % w9 l% Y. n0 v: V- M* {5 v: _
, G: [9 ~5 ~6 V7 U* m1. 第一个参数是表示可购买的玩家等级 Y# x' s) |& M
2. 第二个参数是表示所需的玩家名声
2 \* V7 }4 M- |* m2 k% n- z3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
% y3 {$ O u/ j2 h4. 第四个参数是表示一次可卖多少& c2 l+ E3 n+ y% I/ C2 j; k
5. 未知: ?: Q2 ]! [ z/ G7 ?
6. 把原设定价格乘以多少倍数
* ?% k, _% Q( L: x# N 4 X8 _, S; i& e5 R1 l9 z5 U
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。3 }4 }7 D* H- k; c; g! |
+ c J# u. j7 W& u6 @; n: e我再把相关知识解释一下:9 v0 @7 `. \# l6 Y4 d, v4 h
+ T4 S0 i+ N. \, i) Q- j: R
物品的等级通常以 mark## 部分表示。
8 e5 j7 {7 F" b
7 s+ s3 x) U i* u1 Elf 表示轻型战机,hf 表示重型战机,fr 表示运输机。5 V$ Z9 Q: U0 T: l; l7 S7 {2 _7 t
/ p& y! F; Q. G& H***************************************************************************
. Z4 h, ]- S" R* J' {5 g 9 w$ G q! a, N" j( L: X8 Y
商品部分解释9 A p" _1 P# m' ~- x& w# l
4 x# n- @' N) {2 `6 q* m8 n+ i5 d
market_commodities.ini 档案里表示商品的有无贩卖。0 t/ b) X, @9 v& m1 v
! V! t3 i# \/ J' w
例一 (没有卖)
% R b; S& Y/ D0, -1, 0, 0, 1, 2.2500005 R7 R0 f# z" G* K) P6 U
* M3 ]/ L( w; ^. g) j4 r
例二 (有卖). R, @/ o! A! ` l+ G) O n
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
: D* u1 k* P+ u/ e, ^7 j6 | | d+ D : D* ~& I! p6 ~/ v
现在我解释这些商品数值意义。
# E7 D y, j2 ]: u C, a# ~
3 @6 ^# I. a% u( u7 i' _+ R. Q2 i..0,... -1, .. 150, .. 500,.... 0, .. 1.300000. X$ I' C, J+ w
..1 ... 2 .. 3 .. 4 ... 5 .. 6
; X/ `9 K1 C i0 K6 E
9 t& \) `* @; p' v* v* `5 h1) 通常都一样
9 g0 S+ z! H q: d2) 通常都一样9 g' R/ l: D% Z4 I: c; a2 _
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。# Z+ b- B$ w, y
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
2 Y7 q% p5 ?% e5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
; Q5 T2 j; U- i) W7 v& t2 X Y6) 这个基地的 买/卖 价格百分比
/ ~* G4 }9 ?# @" H$ E2 R& g& y( I
& P% L+ K1 z$ ?4 F [所以你只要按下面的格式即可更改该基地贩卖的物品:* z8 m4 Z# A- @" I
) g( N$ ]/ [, m u% Z4 _BaseGood2 H2 S% q% V) ]7 B2 l# G0 b! O' V
base = (你想卖的基地名称)$ w b7 g2 C3 [; Q9 t! |
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####$ N; V! n; Z6 V0 \
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
9 I# V% B* c5 a; p& VMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
# i% o" M" E& v+ I/ Z4 i# L. KMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |