原著KeeperCN 篇外引用作者VengXCNE; F8 v1 s8 W' o( w
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子1 B6 ]8 p; _' E- D
以下内容均来自www.goodbj.com
6 \8 t: I4 d0 p9 I& L3 g目录:" B3 }# L: O; ^$ s) t5 Q: d2 e
1-2L 战斗机装备解说
- B2 S& r7 |" p, m/ _) K7 `3L 武器的修改% Q$ w* e# r; H
4L 武器的贩卖设置6 _: C! q& R1 Y4 e8 Q; h
5L-9L 建立一个新基地4 h# G# t4 B% K8 T4 Z% L( S
10L --11L 建立一个新派系
U3 Z1 z5 `* @/ b7 b: b6 c12L 更改npc的护盾
% N8 Z" b6 x& _, n2 |13L 派系友好度的变化修改办法
3 |9 U/ K# V0 v% y. R; B- r( E3 K14L 基地建立补充说明 l. B g% K5 v/ t+ a
15L 激活无法使用的跳跃洞! y' C( z: d! J; O+ K8 u, s
16L 战斗机座舱的修改
7 q5 n6 t' q/ m( z9 Q17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 * k* c& ]# K: r
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程3 i/ n8 t E2 @3 z% B% {5 X0 g
+ U6 s! S$ ~( g) w0 L装备 8 \- n* T; ?8 G8 l% _: l7 m) z
装备意义解说
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推进器意义解说
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& R3 z3 ?1 S( g" \打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:' u _: v( N$ O0 P6 I
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Thruster
+ e( n6 R( R! W" f* enickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
3 A8 o" V% u9 Z. v3 V# Xids_name = 263737 ; 这个不多说
( q. \2 z6 F2 i& T5 t' [" Oids_info = 264737 ; 这个不多说
' }' r8 y5 R+ [4 X: q. P+ J7 e+ v+ f1 LDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的- ~; e1 ?: p3 g
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
' ^) Z, R! ?0 \1 eHP_child = HpConnect ; 连接点
" D- U4 Y5 b8 G8 |) F3 Shit_pts = 1000 ; 可承受的打击力- x# M; n& h* F# }
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
; w9 N8 q1 j% h# i& X- w6 wdebris_type = debris_normal
/ n0 ?! ]2 W* d c3 V5 S2 j4 Aparent_impulse = 20/ D' b, n* \7 j- ~' R0 B6 R! C
child_impulse = 80, X& M+ r$ R- z: C+ O, z
volume = 0.000000 ; 占据多少货仓空间# m8 y6 f- D7 q: ?
mass = 10
: @% F) q, U) i1 Y2 Lmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
" C: M& w8 U l- I2 @particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹; c, i1 }; z2 J9 t
hp_particles = hpthrust ; 推进器的尾焰轨迹
+ e7 a2 `+ Z3 K4 `' H& n5 Gpower_usage = 165 ; 使用多少能量
7 S8 N& F3 a: J" b% Blootable = true ; 可被丢弃在太空+ s+ I, Q e4 x2 Q( ~2 ?
separation_explosion = sever_debris
+ \, X, y1 W9 e( U; mLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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/ i& D# n: D3 t% W- F9 H) z7 S护盾意义解说; z/ O# P# H q- _5 M
9 H0 L: T2 t5 O KShieldGenerator4 V$ |/ F# R2 @/ f2 c+ d
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它+ L$ `( m6 P) H
ids_name = 263873 ; 这个不多说
% O; i& Z Q! q, |' jids_info = 264873 ; 这个不多说/ B' _2 l2 f2 m) O- |3 |
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
6 X) s( B- M* e) W; Q+ f; ~material_library = equipment\models\li_equip.mat ; 护盾模型
9 J5 Q3 J6 F' |/ r$ |, ZHP_child = HpConnect ; 连接点4 M% G0 }" K6 M l! g) l/ ^
hit_pts = 1405 ; 可承受的打击力( }3 N# _: ?) h: E! d n0 q
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
9 A2 F7 a3 b5 d8 \3 {. ]2 @+ I, Vdebris_type = debris_normal
/ J$ Q; \0 q7 s# Yparent_impulse = 20
* Q+ ?/ G1 H5 K3 o/ B1 L' q% ichild_impulse = 80
1 a( ^9 j. e: |% D5 }, @volume = 0.000000 ; 占据多少货仓空间# H, y/ h& d8 W- h; Q/ h) b
mass = 10. P" _3 t* w* k' c) _! V
regeneration_rate = 44.900002 ; 护盾再生速度
+ ~; R, d6 N5 i( ]max_capacity = 2020 ; 护盾容量
( f3 M8 U X' Q" A2 i. \toughness = 20.200001( I; l- p( l# Y0 G7 B8 ~ T6 z2 \
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级* B9 z1 Q4 ^( q! ^
offline_rebuild_time = 12 ; 再度恢复联机时间
6 Z, P; I, H+ [+ ?- \& s& doffline_threshold = 0.150000, g1 \0 t% X' _+ z3 s' v
constant_power_draw = 0 ; 使用多少能量3 c' @, X% o8 {, w) w
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复: v" U5 e* U- f5 s2 G; t4 S6 |* i
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)! C+ d6 W/ L2 L0 B1 \* R
shield_collapse_sound = shield_offline ; 被击溃音效: b+ Y; f* c; Q* e) S
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
" n3 t' t) k& D0 ?7 m3 u8 L' B* \shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效4 e3 o! M, {' J" V
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
% U4 J4 L: u2 c- @" l Bshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效+ g1 }$ F1 }9 T8 V6 M
separation_explosion = sever_debris( O( r- C4 T: R! a7 D
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
; K+ m0 v$ l" G$ O' glootable = true ; 可被丢弃在太空
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# A: n8 e8 T" U5 [如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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* ]; o. S S& G4 W3 q7 JMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
! E( T' Y* u9 _" b* PMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1/ L2 W9 L8 }7 p7 ~! f$ x) t
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 12 ], @5 a) T# ?' W( d! _( p
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1# m) _( G3 Q% H) Q
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 17 ]. t* c+ Q6 V' P
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 11 L7 v5 @! o' R% {* l
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 14 C( n6 B8 t }& b! x/ I
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
# Z. T3 `7 Y9 _0 o( BMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
* ^$ u9 G2 W, nMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 13 W# R$ y$ R- X# g' U# x
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
& q L) K( ?8 f" ^2 sMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
4 C& _- |+ q/ C% p" e5 l1 uMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
9 c" J% N7 A5 e. g- dMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 13 a% o/ L6 d* m, u; v' }' h
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
; Y- o5 [& s* I/ XMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
1 E4 {7 I5 z2 x- ^MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
/ o, w+ Y, ^4 v6 p2 gMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
9 i4 K+ Q* J" r9 y5 ~8 N, \MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
3 k2 c5 A& }8 Q2 `3 |MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
( E) |% ~+ y6 RMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
$ v% j1 k7 V- e# s: a; j, ?MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
& q1 Y1 u. |4 `2 I+ JMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
3 S3 [4 f) ~/ a4 F8 w: B8 r( eMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
, d1 N" b7 ^% J+ m2 {MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 17 E2 V4 X0 S4 T$ f S/ R# j' H
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1. b5 B/ B- K9 m) L$ |9 o( E6 d
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1; A6 h! Z7 t4 g3 T1 l0 a! w
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1: z# J* ]5 q4 O* s
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
! M3 X. \8 ~- M* G% y/ KMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
* x# E- t$ U) w$ {MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
/ z+ @' l0 k+ _( {% A6 GMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1: [" U, [! ~+ L( N
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1& v; h0 X7 @! q, o( `
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1" }: t4 M! k+ C( Y G
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
$ n8 G" m x. `5 lMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
' p* y+ a$ Q- d, E- ~. K8 u1 ~3 xMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 11 u3 d; G# ^7 z* B) a( H. z, k1 `% Z
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1/ L9 W h2 X2 q" y9 |2 f
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1* |( `+ r& f3 n& R$ h+ @5 h" I6 }
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
* B5 p2 T- z0 \3 K7 w* N( j, }MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1' W0 L* i2 V6 ?' {( G
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
5 V, ~& D; g+ q" z6 FMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
" ? V, N$ Z: q$ R2 eMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
: ~" ?7 k/ [+ s QMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
! _/ V0 D* K$ h& g! KMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1$ f/ y. v* J1 m5 l6 q& p" k9 s
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1% o3 E/ [! w: p- l' T% _
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1. ]- R2 s4 k+ K3 ?
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1, A2 X" U6 ~& O$ z+ k: _+ b
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1# a3 D9 w$ Z0 ^0 q
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
% @3 e- ^3 o+ c' z% X$ x1 iMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
8 r: `& T, _! d9 ~8 d8 n# n; eMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
) D' _1 t- |# X' O8 ]! A5 S- k# Q$ mMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1* t6 z" o: `4 C4 P8 K
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
. Q0 z# W! T8 Z. i$ `MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1: u6 `$ i' n8 _
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1$ T8 @9 V& u+ c$ a4 |$ x
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
( L+ y2 U0 h) zMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1, T0 V! L3 i0 ^$ I4 H& e
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1% F# l, w( e8 ~0 t b5 ?
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 15 ]* j2 D1 h0 `
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 14 p, w+ M/ F- J6 S( `6 L
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 12 g, P' b* M% Q6 K1 t) O# N
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
9 _: S6 s9 l* U+ }2 HMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1+ I( A0 q0 F: N: J _
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1; ^5 W- T7 i$ d9 W0 m$ V K$ V# W
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
0 b% J) S2 e7 Z7 @4 r( e7 C8 eMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1/ Z$ ~: I1 J- u
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
; K7 }" v$ a. ?/ ^ _' TMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
" w5 h6 S! R/ W4 U! J' b: o; eMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1! l5 u+ j" i3 ]% s( [+ j% T
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
- N7 f/ M5 R- t- g3 iMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
- h7 q% O( k. F/ mMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1/ s+ j: K+ o# L( f% j
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
[6 x4 G1 l3 J$ hMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
4 h; D: M$ q7 S3 N# I; N) ^MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
1 q& q' J3 W4 I, h. wMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
( m5 }6 \ M& Q) rMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
2 q3 _1 W9 ~* aMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1. u* G, c2 a8 H# J
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1! _" V2 P+ I* G9 L! n+ |1 l7 e
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
4 y; y0 x( N* O- | S3 g" { P3 ]1 XMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
, s: ^) C" @) J1 ?* D2 u# P) w3 ZMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
+ S! @, ~6 ^8 j9 {MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 10 U1 I4 o6 W- R! S" V
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 11 m8 l) `2 F+ ^% S/ t
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1% A. S: Y% k* }# f7 ]2 A
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
! [ E3 M- l% v! uMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1# o6 x& K2 s) D* m; t; }7 L
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 15 M8 Q U: F2 D" g3 O; A
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
3 ]8 t8 Q: H: X8 f& }MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
, ~+ @4 T# Z* |$ ]1 ?" @MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
: D8 u5 x& s# [# dMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。7 g6 I* o/ I. {0 C
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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- H j3 I0 F8 A; v( R, a0 g看看下面的叙述:
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Good8 C% H x, c. V# P7 c# E& Q s+ a
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它5 [) q# ?- r( B. h: y. b% S) d
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它! f; N7 {; m, X8 p8 M* n! z& v+ T
category = equipment ; 所属类别
6 M. R3 t7 I% K$ E( R$ Dprice = 500 ; 价格
3 g+ _1 X: c6 g2 ~- pitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案6 ?. ]" v) U4 D( _6 [
combinable = false ; 不允许你买一个以上
0 g* f2 @5 A& s) q) zids_name = 263737
# a/ j M) i0 Q; Q" q) bids_info = 264737
4 Z" n7 \) a5 c5 N$ @! H% Lshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型1 z" H" d6 o" ?- L0 N% n d" K$ S
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。+ k/ \7 ^! Q5 v7 [" }( h# x- I
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。5 T1 ~; k3 @ Y0 t8 R& t+ V
( j* G1 T, s2 q1 N' c; L搜寻下面的叙述:
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BaseGood; T) w) g" i7 t9 V
base = Li01_02_base ; 这是 Pittsburg2 v+ T2 ^# a& d# `6 F+ m
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器0 N3 }2 I$ {9 z. |# K! F
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
% r2 g, R3 c) }. MMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
7 K* O1 O+ o. u6 hMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1$ Y) I2 k6 n% Q: L% O) A0 r
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)4 D/ }- e0 C7 m2 t! ?$ g
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药& X% d+ `. w# c& I
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
. Z' w. v8 q. ]( W4 V( o# G2 VMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
6 j3 P3 \ g s2 iMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 17 T$ `. p! q( t! H* q; w9 S+ W$ ?
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
) Z0 B, _) i- rMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
) b& b) _' [" k, ~5 sMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1# Q4 n/ I# t, u& F
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1; f3 _- l% G, s5 g0 J
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 19 T9 _& _ {" s
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
0 \! W7 e8 J: B1 HMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
2 n; K7 Y' C; q7 qMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1 ]5 D. U8 P. F3 I: }. o7 s* ]' a
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
, p; \7 |0 X1 m6 g; @MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1& h# F# o, C) F
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1; `0 [) V4 X" d% t5 D
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 12 m! X, B5 A. l6 A0 I4 Z
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
4 z% U; \2 R X3 r/ r9 MMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
8 a" r4 x7 x6 V, Z2 r/ uMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药+ H( @' ~* Z6 X/ {9 Z& y+ d6 O
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
% h* _: T ~% t, L) \MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药 a0 v$ i, w: ?! J6 N8 o D
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
j: E( z. \+ c6 h1 Z3 y, E& m5 mMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
. }& b! V O& p" [MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1: Z9 I! \/ { m* e2 K6 D! ^
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
/ K, |8 t% N! x& ^5 D1 u8 K! XMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
" S" `" q* c7 L) C- h% ~; i" X9 \MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 18 A' F: ]& m1 Z* e+ H6 _, G
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
& q" O, \. a* VMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1 b# C8 l- \+ m, I
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1) w( w8 F" V) Q [* y
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
+ ?2 U9 ?1 w! K5 IMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
, H- ^3 p }2 xMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
& E- u3 a7 Q8 d4 d) U1 l* OMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人: P# @1 D$ g3 }# i+ U% R6 K
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
5 J* q& T& m; O1 \ m& o2 U4 GMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
! m' L4 h( k+ f4 o2 j6 N0 PMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
. r. L7 C/ z5 F9 UMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
; `* I( w6 C! E/ L5 zMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
N% ]; `; n/ [: {- iMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
, Y" i/ Z- F6 g1 L# M4 }% l9 P0 _MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 15 }* y+ m0 M0 O4 M5 N8 \6 @
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 14 v) v6 d) P$ v: ?
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
0 B2 m, F1 \' _* H# n( I0 |* bMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
5 h6 R1 N; K' V& e( O7 @) CMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
, c0 T3 n7 t) I
3 \5 b) ]& U/ ~* f; w# A- E) Z我们解释一下每行参数意义。+ j' v) `1 J0 z! x. S' }
/ T% W1 A ?$ }) s) oMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 - J3 d" u8 g2 W$ j
9 R; y D+ A! j7 a1. 第一个参数是表示可购买的玩家等级% y! }9 q% p% h
2. 第二个参数是表示所需的玩家名声: U2 @$ t$ T9 R" S
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)5 D5 i7 J0 N3 O/ Z: a3 M0 n
4. 第四个参数是表示一次可卖多少
0 X7 h" n6 t& Q5. 未知
* h, z) _" a& E+ k6. 把原设定价格乘以多少倍数+ q# D; X& Z3 \) S+ |1 B
7 K i( W; a3 A3 @' X
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
9 C; R, p) c& z
* l3 r; B* f3 n x1 Q5 F/ ?我再把相关知识解释一下:
# S1 Y" m0 e- M
/ \! X6 C7 y4 G w; I! `8 ?物品的等级通常以 mark## 部分表示。
( t' ?* F" v. e9 ] ; G8 o! r. n/ x/ p( Z
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。7 i" a4 D( a# O& z- X$ R, y) S
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***************************************************************************6 `- F8 @. t2 m! {1 N, _- Y
4 Z) Y; d& V4 F- K8 [$ {商品部分解释
! L$ X4 M5 ]; f8 J& q% p0 @. k
+ C; C; v: O; q3 |0 E& l! Y1 Lmarket_commodities.ini 档案里表示商品的有无贩卖。! ?7 T* E. S5 I# ?; H; W/ Y i* j
) X V( Q A, @: H7 l m7 r3 T
例一 (没有卖)) g0 E' w- q+ k7 _. j0 f
0, -1, 0, 0, 1, 2.250000
9 l v% R/ Z3 W9 _5 j : {) y1 a) L2 ~1 u* y
例二 (有卖)1 [+ B1 w3 c# o' Z( |+ [" h) ]
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
) k! X6 W! s/ W" n$ i- s 5 D, P7 {# K4 u
现在我解释这些商品数值意义。
' Q% t5 u! l. _- G1 N4 n* M& D % q& T6 b b0 R$ R' [- @
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000- A. d5 |- Y3 S& M9 B7 L
..1 ... 2 .. 3 .. 4 ... 5 .. 6" M5 x4 T0 X2 l
, R" G4 X0 F9 ^$ G' Q' Y+ T
1) 通常都一样
2 v7 s) g3 i. F+ w2 C2) 通常都一样- |8 l, C' w% S' W
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
4 V& w* Q L3 I6 P e* C4 \* V4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
g) k' \4 i. M. j5 N5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。) d, E3 w- C: x8 }2 R- Q
6) 这个基地的 买/卖 价格百分比
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% }1 `8 v e( E, T2 k! z, V所以你只要按下面的格式即可更改该基地贩卖的物品:
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0 [: N! h P- J) T: mBaseGood
9 M) {# |5 Y3 S" R/ Rbase = (你想卖的基地名称)
& F6 M8 H; J$ B9 M7 Y$ YMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####% R2 u! H! W8 X) h& R8 D; P* f$ B
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
3 u) I: {" k5 [; \, lMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####9 M7 D+ `. k9 z' b/ R+ Y
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |