原著KeeperCN 篇外引用作者VengXCNE3 D1 S) g2 L" X6 }; r# x
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
5 z% z8 q: G) O: b4 h" m7 i以下内容均来自www.goodbj.com & K# B) ~7 r: n3 M( m0 }
目录:
7 d" |) A! [7 ^, X1-2L 战斗机装备解说- l# I# k: l3 C6 u
3L 武器的修改0 w/ _4 V) ], L% ~
4L 武器的贩卖设置# g" B S) c, k7 b8 X; `( H0 I3 M
5L-9L 建立一个新基地
' D5 S7 y8 k' Q( C10L --11L 建立一个新派系- O: }; R# t5 A- n2 Y% v
12L 更改npc的护盾) b# O4 @9 n3 |: j
13L 派系友好度的变化修改办法
: m6 }: {9 v! o% m3 r% l14L 基地建立补充说明
b+ I# |$ m4 [3 B! l4 L/ M& z15L 激活无法使用的跳跃洞0 s0 {$ D7 y2 u# S' }/ C! s
16L 战斗机座舱的修改
4 m+ y$ j- o/ u2 o8 j8 D6 P) n/ R" }17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 " {5 C; n; C3 h [
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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! ?5 b8 j: g( h) t3 M# L7 ]4 r装备 8 Y* K, z- x# j* g( [7 m
装备意义解说
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推进器意义解说9 F& n, c$ ]5 u3 ~7 T0 O' Z4 J- A
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster , ^! @, c! `9 l! F$ ~, I
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它# z& _6 D# K- i( t
ids_name = 263737 ; 这个不多说4 k# M# [3 a3 z' C8 S5 f
ids_info = 264737 ; 这个不多说
; M9 q5 w3 B- X, q" l( _DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
1 Y9 d; H1 S# z* Qmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的$ ]1 C4 D& N, _$ @$ T; d3 P
HP_child = HpConnect ; 连接点4 P3 ?& p2 c, t/ K9 E& s4 w
hit_pts = 1000 ; 可承受的打击力: ]$ j) R1 o6 v
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入/ C& B, V) d7 X" K, R
debris_type = debris_normal0 M- o* V" }) r
parent_impulse = 20
! g* g7 o* Y6 h6 S; w& a9 c. Dchild_impulse = 802 |( B: P1 E1 P: |
volume = 0.000000 ; 占据多少货仓空间2 J0 A, B( e @8 ?0 {$ d V
mass = 10
6 P' V0 i1 P3 d) g& Imax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。* Y8 a5 q" j* s% b! g# V
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹+ Y" A3 Y' C1 f# r; N
hp_particles = hpthrust ; 推进器的尾焰轨迹/ g8 o3 E7 N& b3 ]6 g" ?
power_usage = 165 ; 使用多少能量 E9 u8 w3 y6 R- `
lootable = true ; 可被丢弃在太空
( A3 {( b/ t: \0 u! yseparation_explosion = sever_debris' r; h) L9 i( Q0 E
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。* M X% P* ^: @5 W2 c
$ x) a$ t) @/ ]1 S& u护盾意义解说
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ShieldGenerator
: e& I9 |% H/ Bnickname = shield03_mark05_fr ; nickname,不是新增就别改变它( S/ i2 R; ?9 H0 C) q" s
ids_name = 263873 ; 这个不多说
5 c, Y1 k9 V' {- O4 sids_info = 264873 ; 这个不多说! A( Q+ d6 z2 i
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
5 N4 R# B( V; M9 E- }material_library = equipment\models\li_equip.mat ; 护盾模型
2 Y7 N- X k. |6 KHP_child = HpConnect ; 连接点! ?9 U0 N4 B" k6 S( _ o7 \2 n
hit_pts = 1405 ; 可承受的打击力
4 G( U% E+ M; O) M3 Pexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入$ |& M; W! Q8 a* g) ^
debris_type = debris_normal
8 p- M) r/ N' H# Qparent_impulse = 20% `# i$ h* U, n( l2 f1 l7 p- a
child_impulse = 80
$ J* `9 ]: e2 o8 w. gvolume = 0.000000 ; 占据多少货仓空间$ s0 G5 u( c, h9 y6 T+ `/ \( d" R
mass = 10. J; @: e( p& r B/ X' F# [5 W
regeneration_rate = 44.900002 ; 护盾再生速度5 M" i8 J" z, u5 i# U
max_capacity = 2020 ; 护盾容量
$ z# J; G1 x& T+ E1 x! qtoughness = 20.2000019 a+ ~3 b( a& s5 s; ^2 V7 W" p' q/ E+ w
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
5 O& g. w7 l- L( zoffline_rebuild_time = 12 ; 再度恢复联机时间0 `! }6 d% |$ f6 S5 A
offline_threshold = 0.150000+ B6 Z" ~; P, s; D
constant_power_draw = 0 ; 使用多少能量6 j& i3 E# Z( S/ w0 S% b$ \
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复, H' B5 H: L- y% X% g" g% N* @/ m
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
c3 u$ O! `( M m& Vshield_collapse_sound = shield_offline ; 被击溃音效
$ K) ]: t, V9 J d6 ]shield_rebuilt_sound = shield_rebuilt ; 恢复音效6 a6 `* [3 a, h( Z. g9 ~
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效' H* f3 o( f o) u
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
' l2 g6 R& m8 Y0 [shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效. r$ L3 P2 @ M0 l3 _% B' d
separation_explosion = sever_debris3 q. |* r8 g7 `& h3 K- T) x5 a5 v
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。, A7 s: C$ @- V
lootable = true ; 可被丢弃在太空
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* D: h/ Z* |% O$ w0 V8 S8 k8 y如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。2 v/ ~3 b" z4 L! x% V; V
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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& U( B6 r) e6 u3 w. PMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
; _) f' o# i$ C# p d1 ]. QMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
: N; L8 R; ]0 Z& }5 a! ~. WMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1/ g, o$ I. K& |! E N
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
' f0 h' R' n3 |. W& Y3 m% _+ {MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 10 ^+ n9 j3 u# t/ n, W: n: j
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
7 M( W& b5 s% J( m2 V% h' VMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
& S# R' w% c" | ~MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 15 S& ^' j* l" z0 a6 F4 |
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 17 S" t @0 m# o/ l: I1 q7 \/ \8 A
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 10 H) x$ `, o7 _1 t/ ~8 ~
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
; P6 D% G. l { P, {* F3 [: S8 |MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 19 X; v. v+ n, m, I! ?
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 19 a2 ] t4 G+ ?
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 19 k9 E6 M; W9 l
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
! E' H z( f1 Q6 q% R7 z% [MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
6 H2 R( X6 f! u4 x# f% c# eMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1- G& S. @( B) v Z
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
$ f+ H, D# M, @: l+ tMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 15 M. M: T) ]' Z7 H8 \# i
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
Q* Q4 T( A4 n- Q8 LMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
! h# _) t0 Q# T" e% i8 |MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1) m d7 q) _# B7 O
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1! E; P6 P& Z7 d7 ]
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
' J. `& T1 {0 b. c L3 d* NMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
$ B9 R8 O9 y0 w* ?, IMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 19 L* R4 W. t" L0 o! }
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1# h2 c) S7 B, C _, y! Y
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
9 o" N2 U! v- Y1 u* ~MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 12 K' t6 y& B. N- Y
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
- u% Y% m+ ~7 Q* F* O" }MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
; t6 U3 T& V4 o7 A( e, v1 d; H0 r& ^MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1; v% _7 Y/ ?! F l
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 15 ?$ H' H* I1 A$ T4 s
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1$ |% M/ u& c- f9 A7 B7 V3 |* f
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
( |% |) [/ y) h- g: ?5 }, ^MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
# q" U3 y2 ]. o* uMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1$ B& [( `2 B/ \' s, q: V6 }
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1. d) ]& \. c \- t# Z
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1" p1 A; n- _8 q2 Y7 X' m5 V
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
9 Y' S* e1 I2 yMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
9 o$ [ M5 X! Z0 {5 q9 EMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1+ U$ ]" { I" e1 Z
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 13 @( q4 g) ^ _6 T- W; U4 u
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
' y5 W! a- j6 \9 h/ uMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 17 M* ~' A& X% D q N' G7 v
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
7 J7 P' P) s8 r1 d2 oMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1) a4 Q! |5 M1 F7 g; I% t
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1' q$ y/ A; {9 j; d) C
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
K: a3 m! p$ _7 t, w# sMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
# o, n3 L2 E& h/ G v7 l {( B- YMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1- c6 n8 u7 W) y n" ]
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
3 D1 G& f+ a( \) k% uMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1 O; g8 {% k- E# I2 u6 K/ u Y
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
; C( P& E0 U- U& }* y+ y! d% ]5 AMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
0 c( d3 C H. ^% DMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1& q" g% m" x# x5 m) ^/ D V
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
3 L" B' M) {( I+ p ^+ NMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1* E9 |: F: k/ `: N
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 16 U( p2 o# _0 W" X
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
; q% e# i9 u7 e6 ~, M& sMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
& i1 G c T& G6 \- M9 F. U o) BMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1/ ^& ?5 y {6 J6 |) x8 n
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1' D$ ]% |8 g; ^' @9 u u
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1+ k. I3 i! T& |' m" w4 e. F" q
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 13 X$ Q& @- g! D, E0 h: m. K0 H
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1, P$ f: A# V8 ^
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1 B) v A. `8 Z+ e% v9 M) {
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
& Q, B. i9 Z- v) v( xMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
1 w- u- f9 C: e$ X. t o5 F6 [: nMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
( B8 ^$ h5 N+ k. s/ XMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
" u& L7 J, z3 P) YMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
8 P3 b8 w% L$ g( C1 F6 N! K- XMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
# W2 X: d7 A7 t# _MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
9 \. s- h; e) ^3 U9 S5 @MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
8 ~# N$ [9 B% lMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1: g- j3 p. F- V. F7 v1 u$ Z
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1* R, ~8 u3 I; U5 a T6 M% }
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
' N* y% g7 F: j! i7 TMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
) ~( S& o5 r) i) I9 MMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 14 \! `9 n7 b5 X& T/ a# f# ^
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
# c! ?9 v5 H1 k0 A/ y i: l( mMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
' a$ C& {) k2 x! V2 lMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 19 v" s+ g+ {- o" g3 a
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
# H' \3 D; M" B& K3 t& k' C/ wMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
3 Z7 b# I5 Q8 i& v+ AMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 16 m7 C1 H$ O" k$ Y0 F
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
; p6 U" r$ r* C: d/ u' \. ~* nMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1& ?8 _' ^- Y' a5 _& Z
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
' N3 C6 [; J- h c8 P VMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
, x" H3 H& o4 UMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1; b2 j( g8 M+ J8 q
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
" L9 C: _* |6 e, C5 p& i/ xMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 18 o- ]8 n5 W; X
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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$ ~% B1 u$ q- j' r( v# f现在我相信大家应该能够了解这些必备的知识了。8 N ^" U( i4 s# a) Y
% d, w7 U3 o, S( C现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:2 E9 ?+ Y' V/ N$ ]
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Good
0 V4 l$ z8 L1 |$ N8 r* q- @+ _nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
+ ^+ |( R2 _: pequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
% ^0 [) \7 n7 S" pcategory = equipment ; 所属类别6 q/ `. c) k9 t. F
price = 500 ; 价格5 ?/ C3 m# O# y2 i8 J9 \
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案/ s4 c4 z2 r+ x; ^
combinable = false ; 不允许你买一个以上' d$ m% @4 J# G( R) k [) L( t! B
ids_name = 263737
' Y1 V' u8 g; s% R: Eids_info = 2647370 W, z6 i R; r/ Q. K" Q5 `
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
( b# h) r+ E$ X4 u% u9 Smaterial_library = equipment\models\ku_equip.mat ; 推进器模型# g* J/ Y$ B; A
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2 @3 i0 D$ x' D) k- Q4 b& ^护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。& S h) v% g5 J5 k3 w+ X- n" L7 O4 {
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搜寻下面的叙述:# \0 g2 `' {* O6 `
+ O# z, }% ^! N5 z
BaseGood
7 W4 l2 k$ o" `base = Li01_02_base ; 这是 Pittsburg
s: F+ L; X4 C* S+ ZMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器" x6 }; c+ H" t3 ^" W
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
Y) Z5 t( b, P- X- I. ~MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
3 j# R& ^2 o- X9 h7 w; r8 YMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
% Q% F' S% H! X0 O; z I3 `% U! |MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
~; ~% n0 {: w! K) PMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
4 j$ e+ B$ U' P+ c- w7 gMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
% e& a' z" v& Z5 i0 X3 XMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1( x' l& X( `" \/ @. a
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1) L) E& I' M' B% y1 L( Q) x$ J8 X
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
( |9 k5 R y6 T# IMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
! q: {+ b* C, Y! {MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
/ f+ ~2 A- r6 {MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1" E4 V% X0 F4 y; Z- ]1 a f+ @
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
) O0 |0 a/ ^' \6 N2 sMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
+ d. f; Q4 v4 A' J& j+ u* X4 ~6 DMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
4 i& i7 E, y& r' H5 l8 IMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
5 B$ }" k% L7 y u; B5 Z7 \# }' MMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 10 Y/ `- m) W) o3 k: A% I
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1- m# V% t# a7 p! z! Z @, u
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
3 t% F, }% M2 |& m" xMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1+ R9 z6 u! C6 ~3 u
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 x! K' Z( K5 B
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药# L* d% F4 t: G/ j& }) J5 e
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
, Z0 p/ f- V: l& b' d0 NMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
% T$ ^2 W6 c* y5 K, x: rMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
1 z% T0 C0 S& t8 V# j8 w. ^3 x' qMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷" ^/ }1 g* T3 Z( }
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
2 t9 \7 Z/ y, I6 nMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
% e, Q- ?) }+ w) N3 v0 F2 D7 x, [: QMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 m, ?! F& [ m) g h* ?MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1: d9 [9 u' H E# ~# u
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
H; I# o1 [# yMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1+ v7 y. ]4 |5 x: s' @+ G
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1% G* f& @ X1 p8 V9 Y2 i
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
! u- i9 b$ Q7 G5 bMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
. ]- c6 |1 @4 q* r0 LMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
# ?, |2 d+ ]% [/ `MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 12 e, X6 z3 `8 @: K
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人$ g5 b, T" r- \) S' c6 F
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
, x$ c) a, s- N9 ^2 d( I! q+ nMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
) R& s+ n2 f: g0 AMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
4 K* Q9 |2 H& M: iMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
! B d5 B0 y. T6 U, F; qMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾# D% N( @1 n X8 j1 t1 F) u! C" [
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1+ ?; L" r. h$ _6 q2 u- z
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1/ @$ O' E8 I+ T2 Y6 ?( J. `1 n) n
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1( t5 \) b) K5 I' a+ f4 I. t
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
# H6 ~6 m* D+ x( bMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 16 S4 u( j7 q" w- ^ r# s8 V
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池% C9 q! q8 |) c p" }: c3 J0 m
% l# I) o7 R- R- K0 z( o3 y; P
我们解释一下每行参数意义。) L- f7 ^; }0 p, ?8 V* F# A, u
5 `7 n8 x2 ?5 E2 y" ^7 \
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
) s& _$ Z7 U6 h* h& L
" Q7 N h! W; _9 S4 ?4 E3 G1. 第一个参数是表示可购买的玩家等级3 L" a- O$ R9 c/ ^
2. 第二个参数是表示所需的玩家名声: o6 n8 e3 h, x* V4 \+ D& ~
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
1 {' l* B$ D& v) L# D4. 第四个参数是表示一次可卖多少 q- y. _1 \5 h k
5. 未知
5 r# O/ u( C1 t6. 把原设定价格乘以多少倍数: z/ Z2 y' Y1 E+ l
4 Q& U/ [9 F4 F$ a" ^4 r. [5 c增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
8 U( z6 M) y R( [: {" y
) J/ q# c$ h4 }* C- l3 Z我再把相关知识解释一下:
" B$ [5 h1 O9 I7 C3 L. z+ U+ h 7 S* l* y; P5 L( C4 v1 Y4 N6 S
物品的等级通常以 mark## 部分表示。9 o' U; @3 C' N! O- s6 O( ?" J
" l5 b3 ]0 J+ ?) e7 O1 p7 \. m
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。, W0 r6 G/ P# c4 ^% i4 o' b8 c
1 V: j$ B* l. |! \% X+ a/ q! R
***************************************************************************+ @; \# a- B7 J0 d# ]' |
x* c; J/ u, ^8 L3 b5 [8 d. f商品部分解释
- L% N% O! G) l8 D $ y" l# {! H1 @& X! q! _
market_commodities.ini 档案里表示商品的有无贩卖。
+ Z& c$ m8 B! y2 @7 r4 W : z$ f3 K( r) |. q% B/ z
例一 (没有卖)# Z1 L4 g% g, K O6 M7 Q
0, -1, 0, 0, 1, 2.250000- D: S* s* L2 ^4 Q8 U2 }
' F+ `1 Z) P( g) M/ y/ ?例二 (有卖)
) Z6 m3 c% f5 V8 g+ i7 a3 e2 O5 n0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)! ?- r- J3 l, t( V) ?( v
$ G+ O7 A/ B v) H( z- N
现在我解释这些商品数值意义。8 v( U, y! k. s) M
1 ~5 ]- {* g+ t6 i
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000$ `+ J' _# v5 k! N7 H6 E* a+ j
..1 ... 2 .. 3 .. 4 ... 5 .. 61 O6 ]4 U0 t) a. _
( Z2 k4 N. S' o
1) 通常都一样
" |' k+ d" u3 n- Q; z- `. Y2) 通常都一样- q: d; \& l5 v9 X( S- p: q
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
, `9 {6 ]7 H- Y6 D4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
. L. P! D6 D- }5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
4 K: A `8 [* x' t* Z6) 这个基地的 买/卖 价格百分比 h' H+ w- [' [1 X) {% y. P7 u
, b- p4 P1 j4 B: i& u! g
所以你只要按下面的格式即可更改该基地贩卖的物品:0 C. H. ~/ E" ] X2 t
1 D( w9 W$ ^0 \+ L/ d( kBaseGood
) P4 d+ F3 Y8 L; gbase = (你想卖的基地名称); X) I, W. p" l$ f
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
! X/ Z6 a* r1 I6 K. k7 d1 LMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.###### e2 b5 i: }6 V" N2 z
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####, {" B6 g/ ~$ }
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |