原著KeeperCN 篇外引用作者VengXCNE
( R; b1 V0 v3 X1 {, o本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子0 x4 T* w: C) J; R+ B+ N. {
以下内容均来自www.goodbj.com
0 a: [* m0 c5 y7 L, A. N8 Q目录:
% C x# O" j- _) j1 v2 H/ m/ ^1-2L 战斗机装备解说2 O. g/ k. p8 ]) r9 Y$ W
3L 武器的修改 @6 A* ~% V/ a8 a9 P6 `
4L 武器的贩卖设置
/ K! d/ E( D& |5L-9L 建立一个新基地) |0 c/ o) h1 _' U
10L --11L 建立一个新派系7 S" {& m" R$ z s3 X$ Q$ y
12L 更改npc的护盾3 v7 Y$ f _4 ?, `9 v
13L 派系友好度的变化修改办法
4 H: s# j% ^1 d& x. r14L 基地建立补充说明
6 d% N5 e7 P! a! U: b$ Y- G% B9 U15L 激活无法使用的跳跃洞
/ w( f+ V( i. I* {% S' m1 L4 O' e16L 战斗机座舱的修改& ^0 {0 e, F* t8 `$ j2 F
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ' _8 Q3 S+ A, u4 n O4 P
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备 7 T+ Y0 T6 D4 ~' Y, r
装备意义解说% B7 a4 H3 \ f! F
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推进器意义解说% ]) T5 O- q6 ]( f
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:, b2 F* a) |/ u) C6 g0 x
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Thruster
. Z! b G3 u( S9 pnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
! e# b0 K6 M+ cids_name = 263737 ; 这个不多说& K! y5 W* P+ Y
ids_info = 264737 ; 这个不多说
) m! P1 E3 n& s/ M2 ]/ ~DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
) i% k0 v4 y, C; i$ l$ f1 mmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的. s$ X0 z( H% t4 f
HP_child = HpConnect ; 连接点4 J" W7 g2 C0 j4 t; e
hit_pts = 1000 ; 可承受的打击力* j% c$ }+ L: R% u5 j
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
1 t9 U D) m1 s; Tdebris_type = debris_normal- z$ |% u. X! d. q$ Z& n
parent_impulse = 20
- y R7 B9 \! o; ~; W+ M/ Schild_impulse = 80
7 \9 K' ]9 B2 K4 O0 cvolume = 0.000000 ; 占据多少货仓空间: }& u- @! q8 s1 @% s/ T" Q) E
mass = 10
4 \* L" O3 y& D3 ]8 |7 V% n7 Dmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。% x& l" x& b6 u( A" I7 a! b2 q) C& P
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹) Q% c0 l: ~8 q& S- q+ l
hp_particles = hpthrust ; 推进器的尾焰轨迹 b! z1 a6 r5 }/ d# v
power_usage = 165 ; 使用多少能量
/ ~4 z9 `$ O- \7 slootable = true ; 可被丢弃在太空
' Y4 G6 U0 q# H' k- Q6 fseparation_explosion = sever_debris
0 A$ i8 ^# |( D. v7 P4 lLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。, c3 a. Q" e: L1 e0 Y2 `+ I- o
# I, M0 Z+ |% y* L; T护盾意义解说
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: N% z: i9 ?/ S- B% C" C0 SShieldGenerator' A8 q+ w+ v' `9 [. d* f: D
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
$ U, [5 a; b, Z6 t6 D+ n4 ~7 U7 `ids_name = 263873 ; 这个不多说
; t, @# A% D2 p( Y! U% Aids_info = 264873 ; 这个不多说" p( N' }8 ]9 Y* ^
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
+ r( e& z% y7 {material_library = equipment\models\li_equip.mat ; 护盾模型3 Z, G8 w$ v9 e5 E
HP_child = HpConnect ; 连接点
8 E& p( X1 S( ?9 x, jhit_pts = 1405 ; 可承受的打击力4 V+ ]# o' ^7 p- p g0 @
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
8 a7 H8 Q8 s* X4 hdebris_type = debris_normal8 u3 ^0 M8 t0 K
parent_impulse = 20. g7 ?( l1 ~8 Z7 w9 W2 V- z
child_impulse = 80
9 }* r- }2 B5 M9 H( Gvolume = 0.000000 ; 占据多少货仓空间$ ?( h% K# v& `0 N2 P, U
mass = 10& j' n! h1 x# K8 ^
regeneration_rate = 44.900002 ; 护盾再生速度
' Y$ i5 U3 ~9 ~5 U& G4 ymax_capacity = 2020 ; 护盾容量
' Q9 Q# W! E6 P }, {7 W" Ltoughness = 20.200001
6 e0 K1 L9 H. c, D. ^( E) v1 Ihp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
3 F3 n% D/ P7 q3 d& U5 p8 |( goffline_rebuild_time = 12 ; 再度恢复联机时间
7 r$ x( t, S- k$ }% Joffline_threshold = 0.150000$ I. J, X! K3 q
constant_power_draw = 0 ; 使用多少能量2 ?# c; V# m5 i- E7 W
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复 E. d6 ~; U- M: k2 S* q1 P
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
& @0 t; l( Q! D; |shield_collapse_sound = shield_offline ; 被击溃音效 M/ ~ ^. P, M* q `, c1 z' E" L
shield_rebuilt_sound = shield_rebuilt ; 恢复音效/ _( q3 J9 W" B0 b! J# N
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
/ D; F; K. ~5 V6 k3 yshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
2 U) z4 I+ f6 j. Eshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
: [0 n) N) M: C) R8 Pseparation_explosion = sever_debris
$ X/ s b; V( l5 x/ C% N2 pLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。. G0 R4 S4 v! `. s
lootable = true ; 可被丢弃在太空
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+ r+ z) I* c6 m, {9 r; U4 p# i如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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7 c+ G+ f3 ^6 Y5 h7 Y让所有上述物品在基地里贩卖必须编辑下面的叙述:& G, Y/ A2 _* l! r/ S
D& J# {( f6 w+ N% k' z& IMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1+ |6 s9 s. }; S( U. W
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1% R3 H, F! A/ n: f4 e6 O
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
' [1 ~- y; Z- d, OMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
; ]: ~, D3 F2 @* W" {2 |MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
8 | I$ ?! _4 \! g+ Y* j1 z S' XMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1, X0 L1 B% E3 v6 ~; t) l# z
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 10 ^. @$ T! ~/ \ w+ v n) Y
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
- T# W6 m3 L8 X& s. [' B" A9 d: iMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
' b, d/ I6 E* {. q) H, f' jMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
, w8 H) J$ B! W5 A' JMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 }# u3 _" F6 l7 M; T
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 16 N" W' M" J& x
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1- L1 `9 S K) |
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
! [; y- @& b" Q5 iMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1( A6 Q) v+ Q5 g+ U6 w- f* P. w" n, [
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
8 H& z. M0 Z1 b8 f: JMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1, h" r- y" X& m; ^ U3 d' t' J1 J
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1& X5 g' V2 a# p* t; @; m
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
' B- D6 q5 @* M- N; gMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 14 H3 A* S* d, a) q' B) p# d
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
, u/ E: ]1 c5 l; JMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
' R) ]+ F* P$ j4 sMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
. m9 |# E# g3 a9 |% fMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 19 Y) D/ E6 h5 |* g* L- h& w5 b
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1, D9 g# q" q: N# G" s% q1 M
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1. N) `- I- B0 ^- {- `
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
+ x6 C3 m( a6 V, f( X* gMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
2 k0 _& J. I0 N9 @MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
( ]' p0 f, @/ {# o, J* u, H8 kMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 11 F5 Z9 o9 a* w+ s; m0 v/ c
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
" v! T, J4 P2 }# n- QMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 12 [6 C) Q! y0 a% X" z- m+ j
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 13 ^! F( y4 f) |4 Y9 o$ Z
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
( G7 @- n7 R M5 ~) SMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 10 D8 v0 ~ n, }8 B1 p R, ?
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
# g5 y# X6 r/ u& V4 GMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
5 a% C" I3 I6 t; y5 F7 }' C. i- v( m7 YMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
- p) q$ S% q1 b( l" P+ H; yMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1+ Z0 P4 J" T9 M
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 18 t2 p6 `/ L1 C8 t7 Y% _
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
7 u/ z# D: r# s+ _, LMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1" C: W) V8 e5 t. u! s) m
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
. f2 O/ e6 x9 e5 s9 E9 I( A z' zMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
1 u- v! J3 m. r3 o' AMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1! W: {# H) k. ~, z3 k" @& M
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 13 E. t" n( z8 c- `9 j: B O. G" t
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 17 T5 z) o. y1 c. h; C X# J. c
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 10 \' {7 |3 e3 t1 q
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
7 o& F2 O: c% p1 L- [MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
; _- U0 {$ L: S: {/ M! B9 x: ]. }MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
. E" k6 h2 K: gMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 18 g" H3 t+ l3 A2 k/ X: Y
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1+ Z; |! c2 O( s# M. X* [, b
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
& w0 n0 _# ~6 [/ gMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
( c ?* L3 K4 D/ J cMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
^; W. k5 K1 X4 w: wMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
, c* N9 U& ]1 b, g4 [3 M6 SMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
( z/ _1 @, W' Z2 N8 oMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
! y% S4 u, o& ]! Z1 L3 L/ iMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
6 F3 E/ l; F6 ]MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1; w) k. \# P2 D; v
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1* a- d" ~( w- x$ o" Q3 @. V
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
' `6 P- R% {. ?$ q) }' ]; RMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
i/ Q; f$ ^7 z5 G1 u5 ~MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
' C2 C: e; H' j% l( pMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
: T+ C# L$ N# H( }5 S& m yMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
" G h- ] B7 n IMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
- D3 Z% R9 B" A" H8 HMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
, ~9 y) g8 P$ t- |$ mMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
& T& E+ V3 L& L! \MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
. Y! T" h. m2 Q. A5 O% p, c1 s0 _MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
+ a( T- t ?/ C/ G5 M& YMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
" ?' f4 Y& Z/ V: Z. yMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
$ _ x+ i5 y) |) G" G& ]) }MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
3 E; S! k1 K9 S+ r/ wMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 10 _ L+ J0 e' C. K2 [, o0 B0 }" F. k5 c
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1$ p7 U* Q: N/ N( Z3 ^
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1+ p0 m9 C! r! M5 k) S
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
; Y, c, G# R& y0 \9 yMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1" d2 V% u' x0 l2 J$ n' }
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 10 Z! K' H0 P, C: j
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
$ J- f. }/ \& X* jMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
. z7 \ j; K& a+ s; Q8 ~MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 16 U8 S y% g% V; x* I+ o( _
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
' z* j# H2 F* D8 Y8 i! ]& kMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 15 K# B3 ], g. @3 D( @. o
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
- h5 h* I# ^ t2 M UMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
/ P5 Y( L- ^/ e: JMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
7 T1 g$ U, _5 j& v; X( h/ LMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1! h" O& l# ]8 ~/ }
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 18 f2 N: y% f' @5 j
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
$ t/ L9 f5 H" ZMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
5 g# f5 t* a/ KMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1& w; c' A6 `( }. i, P4 K& M
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。0 L, ^5 C) \( z7 R1 ^0 x$ K l& c, N* b
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看看下面的叙述:; L# M& d j1 b! Q% H9 k
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Good
5 h8 I6 v0 H: w$ ^; {nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它6 g# _& N- w b. p8 z6 q: j D
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它, ^& r) b6 d3 o. Z% Y1 t
category = equipment ; 所属类别# r" g7 J0 m1 E D7 x
price = 500 ; 价格" a7 }8 m/ k$ o
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案+ P# Q* i! m# n$ \4 h
combinable = false ; 不允许你买一个以上
# c* j' {: Y2 X) ]; Y+ p) ]$ cids_name = 263737" y% M8 [# t# {) O1 k# e1 P
ids_info = 264737; h8 @3 y9 D: |- i2 O1 y! }+ v; ?2 ^
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
6 p0 l, R+ c: Lmaterial_library = equipment\models\ku_equip.mat ; 推进器模型* V: N- R3 t- s& Z. F9 j
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。/ o! t0 h- ]. t+ @
' @2 ^/ f9 g: i" y搜寻下面的叙述:
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BaseGood
4 g# X/ s3 N. V+ Rbase = Li01_02_base ; 这是 Pittsburg2 q. s1 M3 ^4 x6 k7 f. ]
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
* V, R U7 ~8 B* k, e" VMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 16 n$ ~+ Z1 c& l, J6 B2 G! u
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1% i8 a; X* c& f
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
8 P. C _' t# u8 G/ x' a cMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
& O% J5 M. m$ L# w6 }; IMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
" p$ v$ Z% o9 W7 t) x6 n) WMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
7 K6 S0 k6 x* Y! }MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1: a9 ^# Y' r Y. z4 U
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
4 B+ i' J8 L! K- O; uMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 10 L% |. q6 s* v+ R$ d& L- m
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1+ _. a7 D/ r" t0 F1 n3 A' e5 Y" V5 v
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1! f* }- j& `& n$ n
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1" z. Y1 T4 H- ?' g- J+ X1 L
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
# |2 l/ I2 N# n4 wMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1* o) ]' p/ s- ]9 ]
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1$ G c6 L, N5 d
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1/ o- N& `* x" O7 J; k8 J1 c, r5 Z( W
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
/ i4 x2 i0 F; r2 Q; a( |MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 11 e- y, ?1 J' g J) J
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 14 N* _4 f3 }# x: {& h+ @- N
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
: S7 ^5 t% b5 {MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
$ J; x1 z8 q* f( [9 k% B% OMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药5 C2 p$ m0 e0 o' T+ c% h
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药7 T+ {, N- r$ _! |2 i0 O8 Q6 ]
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药# D3 O+ n' i# w F q( |3 w3 e
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药1 I9 [1 h( H" M, I' l. [
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
1 H* X% _* x& |! Y* s! CMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 11 \2 i" Q! ~/ h; o& v
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1/ B, [* w6 L; A* I) Z- C
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 19 I0 g6 z |( I% K' q% }
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 18 ?6 Y+ l$ {- ~. [* u* z, s* l3 V/ s
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 14 K6 w/ X1 N. M. P% c. o
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
9 C6 Z" C, G# A3 ]MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
$ ~% f% F* S7 j8 J8 Q5 K; A* BMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 11 t* v% j7 |+ a! I4 k$ {$ A: m
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1% _6 I& p+ T: L2 f; w
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
5 C# w0 z* e% oMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 17 ?0 k5 a' o7 y5 D0 O
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人- J: G* r, U+ b0 V6 a( U+ y) B
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器" v8 D. i" y+ P. T5 B; V% D
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
2 M- q9 s! c- i4 J$ t4 yMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
2 f" f+ ?9 S& ~4 W7 |3 G7 gMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药4 u% T8 [7 o8 z4 Z1 j+ y
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾( ?( S# I- O5 K! x& ]! m& h& j
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 10 \9 N0 }; F5 ?( u
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
! h% M- {/ ]" K4 l: b# DMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 11 G5 r2 n4 W5 |1 o! j
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1" Z5 z1 e8 Q5 Y& D: k8 ^
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
7 L. }4 G/ K/ t V$ BMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
& q& M! ?; h; b
1 x! B. j$ m" \9 ]我们解释一下每行参数意义。2 M- w" p7 @5 T+ ]: v
; p7 ?2 _) H7 F) s3 XMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 + B3 z. m0 i5 _' y* g( N
4 G; Q- p) ?0 ?+ ^1. 第一个参数是表示可购买的玩家等级
8 E: b6 W- f8 ~9 i4 y W# P2 T/ J! a2. 第二个参数是表示所需的玩家名声
. u) s: Z! g7 i, }! _- x3 X. p3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)8 {5 d* K1 L2 T: |
4. 第四个参数是表示一次可卖多少
$ \( t5 U2 t$ b$ y/ w0 M5. 未知
, T- w; t1 [; d7 `% _5 P7 a6. 把原设定价格乘以多少倍数
: Y/ U' |( v5 E$ Q3 W
! h% [% K& N- V增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。; R1 y7 a+ V0 O1 w
1 T" [/ p" n! L4 A9 E2 r我再把相关知识解释一下: j* c8 X0 _8 |& ^
' |; j7 c0 T5 T0 t0 s
物品的等级通常以 mark## 部分表示。$ m1 T6 S Y" x/ R. `7 `# c& v
2 d; u$ u* l; i& W7 }
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。# o3 A0 T( S9 T4 [
& b7 V3 G3 J5 ]5 z) f3 O
***************************************************************************, D; |1 [ M, }( u. N
4 f# [1 @$ L$ Q3 J8 x! x$ O商品部分解释
% P9 F( q$ @8 B2 S7 ?
$ G8 @! O. B/ W" tmarket_commodities.ini 档案里表示商品的有无贩卖。0 m9 Q9 U! z# z' s0 D$ G% f
: d& y+ Q; {2 A* V& L& y
例一 (没有卖)
$ F2 f$ D3 {5 k) d( o$ x0, -1, 0, 0, 1, 2.250000
% ^& r( I5 ]# h6 S( n2 h 9 S$ P3 U+ l- F; F" r
例二 (有卖)
7 u. l, i3 p; M/ E0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的); F7 @; l' P* y& x! Q. M
3 O- t, n; o3 a, W0 J
现在我解释这些商品数值意义。( k" x% ]4 X7 j; s
, r5 v" Y7 @" n( u..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
) h" S; v9 Y* \..1 ... 2 .. 3 .. 4 ... 5 .. 6/ a7 s& V! d+ S/ ?, I
1 l$ r6 ?; t7 @& ~ Z) u! J1) 通常都一样; i6 z! g! X3 }3 ^9 D# I. x
2) 通常都一样8 p) U! V; ^% o: V/ Z! {: B
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。( d) D6 ?( @- o" b3 K6 w1 n5 Z/ r
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
3 g2 l) J9 ~- x5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。; S3 W' v- u4 M$ W" o5 o+ t5 p) |
6) 这个基地的 买/卖 价格百分比, p# s4 M/ [& c0 e$ Z' G
3 _6 ]5 _1 M. Y所以你只要按下面的格式即可更改该基地贩卖的物品:, e; s# v$ U' j; Z2 r
" V1 K( [9 I( u3 C0 O. y4 s
BaseGood
" [5 l5 q, e+ O8 u, K5 vbase = (你想卖的基地名称)
- s* U$ J! i1 }1 M" G+ }8 v7 |8 u3 \$ ~MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
: |9 G, W! O3 F" K" m& kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####/ M0 L/ I# H! ^6 Y- x. B
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
% \" r9 G( a X0 k' ~, NMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |