原著KeeperCN 篇外引用作者VengXCNE, x3 {( M' D$ I6 G! o
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
! @" ~, B; z& M* V& x" _# k以下内容均来自www.goodbj.com
6 N v# L6 z' \; ~9 d0 T* g2 o目录:
0 M& @2 a% ~; C3 q9 y1-2L 战斗机装备解说
$ ^# w2 y9 S' @$ h. X/ W3L 武器的修改) R+ b& H: g. |! j$ ^
4L 武器的贩卖设置; i$ Y4 }8 f0 \' ?7 S
5L-9L 建立一个新基地$ T) l9 C: K( A0 V9 s
10L --11L 建立一个新派系
! x9 I, ?4 @1 E/ X4 _: k. q) x2 j$ v, r12L 更改npc的护盾& W+ T$ h8 M @" g, ]
13L 派系友好度的变化修改办法 `. M ?# B& z) Y$ L1 d) n
14L 基地建立补充说明; ~: m" |- o+ |" U1 [$ K6 E
15L 激活无法使用的跳跃洞
+ i, |! [# k& @4 h5 g16L 战斗机座舱的修改
% N y6 V8 b5 o17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
2 W9 \" I0 i1 J5 a% B/ S/ [18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程* v) h) ]7 |' B8 z9 C, F- D
% X* i3 o" P+ D" w% M0 f装备
5 B8 q5 m4 z# [装备意义解说
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推进器意义解说
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5 u" y8 @3 H* K( e* I, a. y打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:; G" l# A6 @( q3 B
- G* D. c& n/ s* `. o, yThruster ( B% {6 d& g2 Z5 P* Q. P. M
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它) c# U2 j/ A' D7 } t5 ~4 I/ R
ids_name = 263737 ; 这个不多说$ s2 c' r6 F. O
ids_info = 264737 ; 这个不多说+ G+ @# l9 N. M) [) ~9 ^5 E
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
. s9 }' G7 Z1 N/ `material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
0 S, ]. w! n( dHP_child = HpConnect ; 连接点+ B& }. b" V( p: l) L; B& [
hit_pts = 1000 ; 可承受的打击力6 T. f" }. `: I. |; j
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
% w+ X/ |5 f/ j' R7 V8 ]debris_type = debris_normal: Z* E- r% \1 {+ s& M7 q/ o" I5 i
parent_impulse = 20. c5 K9 W$ b; n" g2 X7 Y1 C6 [5 F
child_impulse = 80
- `6 d: y5 Z2 D c6 Kvolume = 0.000000 ; 占据多少货仓空间
5 ?2 ]1 i9 C# ~. W7 G9 U" Y i, gmass = 10
: ^5 |" E- L) R: X* j4 Nmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。: q% b& S# I4 R$ E. I- H. g) ^
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
2 S( M7 c7 k1 A" [hp_particles = hpthrust ; 推进器的尾焰轨迹" j8 a7 [- D9 P. Q# }9 P
power_usage = 165 ; 使用多少能量
* `" u6 n2 U" f4 D# _' Alootable = true ; 可被丢弃在太空
) w2 s) s7 L9 A% Lseparation_explosion = sever_debris
, e6 F1 N! b+ Z& k* XLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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4 _( P V+ l+ E, O% I护盾意义解说
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ShieldGenerator2 t: {: }2 u+ V) v+ P
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
/ A& Z3 Y. W% L* g* A; pids_name = 263873 ; 这个不多说; K' g S. w3 y7 `1 Z' c# D
ids_info = 264873 ; 这个不多说
: X1 u1 ]- w) T2 hDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
, g# v7 P9 I) A( l) K3 d# amaterial_library = equipment\models\li_equip.mat ; 护盾模型
. @/ q |& x. P- f- _* B. r; [HP_child = HpConnect ; 连接点- R' M( K, g! g. Y9 w0 G
hit_pts = 1405 ; 可承受的打击力
4 L3 K9 c, r' U: Hexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
! Q& P" l x! x1 J4 Vdebris_type = debris_normal
$ s1 Y5 T. E/ {9 Nparent_impulse = 201 X: C! s# m4 N1 Z" a$ h4 i7 Q p, t
child_impulse = 80
- q) y6 g8 w! `1 cvolume = 0.000000 ; 占据多少货仓空间+ D4 Z1 w* T! T1 u: M
mass = 10+ A4 u! y/ m/ X
regeneration_rate = 44.900002 ; 护盾再生速度
" W" w$ F$ e8 J8 W3 d9 }/ O1 i( bmax_capacity = 2020 ; 护盾容量
0 Z7 \- B. v- itoughness = 20.200001. o* v. F9 [' s# S3 x
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
M' m$ a4 O8 D+ [# R4 z2 aoffline_rebuild_time = 12 ; 再度恢复联机时间
/ B4 ]" p- l6 p) W0 _/ V9 Noffline_threshold = 0.1500001 x! [8 ~9 Z+ N7 E+ ^
constant_power_draw = 0 ; 使用多少能量
# C: Y8 J7 H; J0 |7 |$ h0 Wrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
' O* k8 J# a$ c6 ]( J7 qshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
1 C+ }) `# P% I# t. L/ Xshield_collapse_sound = shield_offline ; 被击溃音效
8 l2 x& s/ s0 y6 Z. Kshield_rebuilt_sound = shield_rebuilt ; 恢复音效3 a; ~8 e. B0 z
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效/ I0 {5 P q1 q; `2 N5 e
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
1 @# m9 ?+ t; W; U$ y* \. _# o2 Lshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
1 o$ d8 v9 M( e) vseparation_explosion = sever_debris
/ p* D7 m' Y, H J, HLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
. r- D7 B- S" Tlootable = true ; 可被丢弃在太空
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# G8 ?5 I! J* E8 O3 O0 O如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。2 r- D9 H; d4 ~. L4 Y4 d9 ?9 O
# c3 y& U4 j" P让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
# x: j$ K$ w! y8 ~MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
0 g/ G( \% ?% s& V, l+ S2 F2 fMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
1 ~+ q. g4 t4 q4 Y) f; b9 rMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 14 `, Y# s" X: s! o& o( `$ @$ r
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
+ j, w7 h1 D7 m) z4 D3 gMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
: y r& P3 b" o6 G7 e8 ]( M! yMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1# X6 ?/ ^) ~" ]5 z) i1 |$ ]
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1% C1 q: } U, q+ G1 n% y
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
$ n/ h9 a. y) I- t- d+ Q& OMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1, b" d0 r& H4 Y7 W
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
7 I6 R3 A3 v4 e: `5 OMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1* V/ r3 N8 P W3 D) W& V# ^
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1! r4 w5 ], K C# A+ L. M) D
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1, k, s; l4 ?5 W. |/ y- d( I- |" C
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
8 i9 P7 k3 |& ]MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
3 v7 K5 \9 L5 p; q5 VMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1. p7 \* x7 U$ W: _" v- q
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1 y6 y5 R4 s, Q( q* R7 w
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
r9 H& z0 m/ N4 N5 HMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1( N1 T S1 h& `: Y5 O+ Z, c, T$ I7 }. a
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
) ?8 @* y) L+ e, m8 p# l) nMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
( _7 q- J' S, N6 @0 A0 nMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 11 y3 W' e) W. u% ~4 b) o' T- _
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1$ ? g( B0 p( {, D
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1% j C4 n9 [+ d. Y/ V9 g
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1 p4 }; S4 ~. z0 `7 o/ H. O/ A" S- n
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1& d: F3 p' Q) L l7 e: I/ \* h4 e* o( x
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1, E; t$ V8 I. l) I, V
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
, O& M; y$ r' J" n, rMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
" e& b" w2 _$ g, t$ u7 @MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1( V. W$ {2 b! A8 U. G8 U
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
1 V2 o& Z. Y& A, h) ?% q6 {MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 18 z" Q1 j4 s8 L! q- p. h' o3 g
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 14 i7 N% @/ r- H. r' J. s) m8 h0 u
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1" j3 k2 A/ G$ R
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1: m ~, X4 l$ [& {- p2 x
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1, O1 }- t+ E" \" v, P
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1" m0 s8 O' t' s* `1 J5 y4 z
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
/ w4 o" Z9 X1 C4 A1 R, W: ]6 p ?# _! jMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
" i% C: Q% R7 E0 ^9 E R7 f% j1 TMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 15 p% K2 o4 `% ~- P! f/ u: O
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1$ p% @5 v9 y! G, D" g
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1# T% [- g- C% b9 @' X, Z
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
( P8 w( z P: i& RMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 15 T( O, ~1 j: N) E0 x7 b/ P5 h
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1* p7 @5 K/ `2 ]
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
9 ?$ z+ V4 @/ c; _ u7 R O) B, SMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1; B- M7 x+ h) v; C0 E
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 11 y5 e5 T& x/ t& u+ O
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 17 g# i0 X2 K$ t( E: M
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1) u# K3 B% z! i2 l e
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 12 c; z b. n4 t- U) w0 `% h) M
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1! X) \0 O' T) F; g
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1, ]" A, A7 g7 c3 a& C$ z
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1/ g9 k" `: q" z, `) f! z0 Y
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
8 k" P$ T4 C8 a& `/ y, L" R$ H2 UMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1/ R' C$ A/ B7 Z+ a
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
- U" f; ^7 s. o. S% K9 SMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1* d3 H# W0 Z3 d) T/ m! j
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 10 U1 e7 Q7 s! ? B
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
- z* j( S( h% @% ZMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
- ^, ^6 r" t% V# I/ }& j; VMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 14 k0 ]: A! ?1 c; w$ h/ G; D
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1) q6 Y+ r# R& z1 w# A: L6 B* F+ b
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 19 y, S7 \1 T" [5 [6 e. |# L
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1, P. _! S( N7 l% @
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
( M! Z# k, o6 H5 M7 ]* BMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
( f( f& @" j. w2 S; a/ }' A; |MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 13 z% J( x' g) S& D. A9 h8 B
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 19 P8 \3 _0 M' O( p9 u+ D) O
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1. c" V9 r; o1 x, L1 d4 q
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1; I, s% `4 C% _6 Y/ q
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1# D) _3 ?0 P8 _+ m2 i2 U) ]
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
# C3 Z4 [& C' _4 ~MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1; H( V6 X. V' q- l2 [
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1, z$ T3 J8 E" t6 q8 A- ~
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
- ]0 x. R/ w. NMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
$ g0 J \3 V0 K, L6 e$ |) tMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
+ R0 x8 k0 K4 u! i$ T" ^MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1, D& Y8 K1 K6 g( E( Y6 L+ t! u' j
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1; R% x6 k0 f$ |$ L
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
3 `8 U; z8 ?3 `" _; {MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
+ V9 Y6 P6 s) a" ?: {MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
1 W. M, Q, F* I# t; {2 M5 WMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
' D' u: {% Y1 ^MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1" q! j! u" z' I4 O! s* p
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1. _) ?7 r8 h- r% W+ j+ J
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
6 x' P7 [% g: J. o/ g# a$ w) E1 U! \MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
, H2 F6 E$ d" f" W9 r( tMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 19 [) Z. q- }; A' }( [! ?1 j* J
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
1 c' `, {' O6 K/ O* ^9 I3 iMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1, U( m# O/ Y8 a$ o) P
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
# x" q" h9 a$ UMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1/ r+ w. I9 L ^* H# _% d
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2 B( f2 E" C/ j( D% |现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。2 ?# l3 j8 h( P! q0 e4 j
V2 A+ P% w! |% ?看看下面的叙述:! `' U2 ]$ q2 J
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Good( A7 G7 f8 i6 W1 }
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它$ X5 z" L; W3 f* _' T% V
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它8 _1 i1 `# F- G
category = equipment ; 所属类别0 o( n4 a: b6 G
price = 500 ; 价格1 r- v3 R3 N4 E
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
1 J, [ |3 J: i5 |. x4 M' L' b% acombinable = false ; 不允许你买一个以上
& p8 P) Q1 c+ g cids_name = 263737
1 H H( ^7 V3 x. ^& @ids_info = 264737
6 l4 A( i! K2 p; C# r7 C% _6 Vshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型7 Z8 |" r5 \" M. T J7 O
material_library = equipment\models\ku_equip.mat ; 推进器模型1 `8 b9 k: g' j( @6 ?' Y; F
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: \9 E, f' A- y) ?护盾与它非常相像,所以你必须有这些基础知识。
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) K) h6 k. M' h W要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。# Q+ y. i* l8 ^- t- m# J$ T! x
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。' H- M" z5 t2 w, @3 x, C: |4 g$ ]: s
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搜寻下面的叙述:
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) F' \9 @ S1 _% B, m6 oBaseGood
8 Y4 {. G0 h- w G1 }2 B9 d$ Zbase = Li01_02_base ; 这是 Pittsburg
* `; f$ p. y; DMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
6 ^. n" o6 @" R b# r2 E) UMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
+ Y: b4 k# {3 VMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1& O- c8 H. c U# F! q; p
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
9 c5 I5 e% N* L; sMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
4 W- G# P: p, v$ F# {MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药0 c% S! V6 d. f! {
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
: N/ e+ X2 l$ L h5 X4 F6 HMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1. B- X2 p) ]' j: P$ ~* I& H. ?* c
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
% V4 v/ F4 I& X( U% p6 k. L' D4 VMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
. L" s/ J1 E0 n E, [+ z# KMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 13 U+ \6 l/ L! r/ k7 s3 S
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
% k, f5 c4 S, R& c( q7 H" AMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
2 T P& H( L: P6 DMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
L/ s5 p( }3 P/ ?9 ~& }MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 11 O+ l3 s- v7 M6 {
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1: _9 u& I: i) u$ l" r
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
8 V4 W1 H6 ?, ^1 Q( ]0 \- RMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
1 p: q! S9 M$ E1 T; \- @MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1) c1 z; w) P- z _6 @" c% u# V8 a- s
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
# A& G6 T% K5 ] K( ~% c) C7 nMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
5 Y2 \- @1 W3 d& a7 nMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1; Z2 H0 o _! N0 H, M
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药 [6 i. X% _3 K0 C1 I
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
' f }5 d9 }/ s: D) X1 d- fMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药, v f2 E. J: r$ M' q% Z/ v
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
1 I3 y6 L) P9 X K* L$ Y# g2 GMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
: ~1 \* \6 `% R# CMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
5 |3 v' _6 j. {7 n9 vMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 11 T Q- [9 N3 l, z
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
" S6 B4 m2 l) {4 @0 u( z0 L- uMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
) t: j. @3 _* o+ Y! P p/ MMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
# W. I" D8 Q7 h+ O0 W" NMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1! @4 w5 J ?- U# I S3 q& e$ t
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1# l- }: r/ H! F/ U6 x. ?" c% |
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1) ?! X2 s% @0 L1 W9 Z
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
, I/ l" `1 d* e7 W9 \* l. B+ QMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 13 J- }0 r8 U% L1 G5 p, f4 Y4 C. Q
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1+ e+ j8 L+ x0 A( {
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
9 K2 i1 F- u! N7 q: z2 ?MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器* q+ N/ k3 s+ U$ x) C
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
/ T+ n6 T& V2 j) p" _; SMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
f8 C1 i/ B" N* t/ @MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药2 b1 o' S8 `/ K: _8 k$ r+ L( n
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾. a9 p+ i0 l" b+ y# ~: `' U+ G
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
% \1 S2 W8 o' h& X& d) KMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
* [ B, A+ S( y& pMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1# ? W- P3 a: i5 K) G
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 19 B$ ^$ p$ d4 W9 O/ W6 {0 i
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
7 l: c; x$ \9 KMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池& ~" f$ _8 Z* [& Y- l9 e( S
" |+ u; T' W s我们解释一下每行参数意义。
# i' `- i5 I* R0 p 1 C5 D/ u& d- ]8 A
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
, E, S( ~+ H; }
7 y( k7 f% {, w1. 第一个参数是表示可购买的玩家等级3 P$ ^6 G* b. f/ ?! q8 N W
2. 第二个参数是表示所需的玩家名声
9 a, T: E/ ?' B ~3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)+ i& ]) @+ M: r2 J& r
4. 第四个参数是表示一次可卖多少: V9 w+ l4 e0 D, o+ B
5. 未知
8 w6 m! O; K0 ?6. 把原设定价格乘以多少倍数0 M$ p+ W8 G6 Q+ n
7 R6 | l! g I' t9 n+ v) }" z- x增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。% _2 t5 ^/ I& M3 s# _( O4 Y C; [. g7 E
. O7 n" n+ b- ~! w2 R8 d我再把相关知识解释一下:' t S c! R/ ~% ~
$ r' H$ K; ]8 v) B7 _+ w
物品的等级通常以 mark## 部分表示。
# @( A' p+ i! E6 a! a 2 f$ G8 a! S: q
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。7 @9 L1 W* |4 l) g5 N
* t4 G' ^, i2 T* h
***************************************************************************
: |# B; ^/ ]4 w
. K3 v- e* R) b1 A# K5 j商品部分解释
/ |4 C+ [7 l! P
+ a2 M; R$ o& V" N1 pmarket_commodities.ini 档案里表示商品的有无贩卖。# T7 J' Y4 A) s: N
" r0 X3 e! n/ _0 P) C' F- E a2 H; W$ L" n
例一 (没有卖)3 R4 s/ G& v6 J e B; _
0, -1, 0, 0, 1, 2.2500006 C/ |1 I, Y- c0 c' {
4 x! [# Y+ d" \例二 (有卖)
) C2 l& T1 k7 t1 ?0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
4 C( ~! K/ G6 N 4 P W% f! ?: |& M. I' f8 V
现在我解释这些商品数值意义。' B8 E/ p7 |& y3 T
$ T& K# A% u3 b0 ^0 w8 u..0,... -1, .. 150, .. 500,.... 0, .. 1.3000005 s' }2 D6 a6 F0 X6 l" T% f
..1 ... 2 .. 3 .. 4 ... 5 .. 6
; F m! k& T1 x0 f# _6 E5 }+ } 6 f: z: T& U' I& B* w/ G
1) 通常都一样9 V& f' r* P- U6 Y s# Y
2) 通常都一样, p5 P6 l: p3 P5 J* p' E
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。0 A& }' K* x3 d5 k6 R5 n
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
j8 O/ i9 d! Y: h5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。7 W& x& |* _' S2 @7 z% S/ {3 f4 K R( M
6) 这个基地的 买/卖 价格百分比9 z0 c3 V- t) M6 q+ @* a
! u/ P9 p0 w5 _1 h2 Q) }% O& y
所以你只要按下面的格式即可更改该基地贩卖的物品:, E+ X, _5 H( a5 S" W: j1 L
$ T% U2 |9 n' B, b! @5 y0 b
BaseGood' f+ H& o9 m" U+ p# C3 ]' e1 X
base = (你想卖的基地名称)
l; b! g7 ]( z% ^* a% U; z9 qMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####, T7 s/ F4 }. E, G
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####3 h4 \# S% @, G! x! l& R
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) n4 F: g! t6 H3 q5 M5 m- V5 bMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |