原著KeeperCN 篇外引用作者VengXCNE+ ~: s, \9 O/ J' m5 y
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子. T1 n) I. @& p9 o3 Z. |
以下内容均来自www.goodbj.com
- b$ g1 K$ K# e2 y0 t1 N M目录:& b; W. h( ]# p
1-2L 战斗机装备解说* y" M N) K- v! B! b9 m2 t
3L 武器的修改
- P& s/ ]2 e% J- U! U4L 武器的贩卖设置
' ]% o& q+ O, z, E. c$ K" h) w5L-9L 建立一个新基地
% d6 @8 p6 N! Q: E1 }2 V. u$ @10L --11L 建立一个新派系7 A5 s/ D8 U! f: x7 ]9 B% E
12L 更改npc的护盾
! F: K" ]2 ]& C/ T( [, Z) X13L 派系友好度的变化修改办法
) N; S0 q: W9 D% o4 e14L 基地建立补充说明
$ Z: C% ]+ V+ l% x6 I" V( i15L 激活无法使用的跳跃洞
/ e4 x4 [' [! A5 u16L 战斗机座舱的修改
7 x0 f1 f8 m$ L- _; \9 V$ R0 ?& R17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
# U0 x- ?; x. t# G! ?18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程1 K2 g2 ~- m' v2 h/ |: Y) [
/ V" Y9 p( L6 q( {* Y i( O! ^装备
5 I" l1 ~8 A D' D3 w1 a$ ^4 a装备意义解说. }+ ^$ A# ]$ [" C
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5 u7 X D- [! H0 _% ?
推进器意义解说
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' X7 B# h* I4 V! ~/ _7 M9 t' H- b打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:& r' R3 O+ ^" F( |; T2 H" U. P& H0 T
2 h. r& P* ?8 O9 k; R8 xThruster
' ?8 E. O) v7 ynickname = ge_s_thruster_01 ; nickname,不是新增就别改变它7 o, ^: o7 j1 F; a6 Q( c; V, {0 q1 C
ids_name = 263737 ; 这个不多说
6 f! b: r0 C, O. H+ Xids_info = 264737 ; 这个不多说6 W) H1 |+ u) X* c- ~# o
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
6 k: c. J7 Z4 d2 H( K: n Kmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的- e- I/ |& C. V
HP_child = HpConnect ; 连接点
8 J4 _1 f9 E/ Nhit_pts = 1000 ; 可承受的打击力
! v: }# N) h b$ p( W, m% p& aexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
& A8 @2 d r* p" E: j# pdebris_type = debris_normal( G; V! |8 X) v* N0 \
parent_impulse = 20
! q3 S$ a/ ?' }" z& | z9 Nchild_impulse = 80
0 g+ q* b9 H! p x- D- yvolume = 0.000000 ; 占据多少货仓空间
" Z' Z# A/ w; B) [. Y& w9 ?mass = 10
2 ]& I" f8 ^ s. r" [2 |' Amax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。! \7 a; ^7 t: L+ d# G) |8 i
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹2 Q& }4 r5 h6 y: {, h; u
hp_particles = hpthrust ; 推进器的尾焰轨迹
$ M* p/ P# M7 W; X$ Jpower_usage = 165 ; 使用多少能量
, i( W T* f! S* X# U3 c; Qlootable = true ; 可被丢弃在太空+ q4 K, w0 P2 y" R- v( G" E
separation_explosion = sever_debris
/ t+ k, T, o$ z: n: i6 vLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。% N% U) ?! Z4 r" t4 x. v7 `& e2 p) I
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护盾意义解说6 k, M1 J P6 {" a" S' T# X7 }
7 \6 Y4 m! ~, D$ e1 ~9 ~8 ]ShieldGenerator
7 m8 T$ ]; B- S% ?9 o/ inickname = shield03_mark05_fr ; nickname,不是新增就别改变它
0 n6 w: t/ l: B% a5 w7 t. Bids_name = 263873 ; 这个不多说
- C5 R' I9 }- c6 |2 |8 Xids_info = 264873 ; 这个不多说6 q: x1 J2 y' S# @4 s
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型+ Q' j& [- S9 a: t9 K
material_library = equipment\models\li_equip.mat ; 护盾模型
$ a% H o+ H6 Q" SHP_child = HpConnect ; 连接点
& R! n' E, Z' D& V. A3 shit_pts = 1405 ; 可承受的打击力
3 F9 c- a1 |+ Q4 d8 Q7 q3 I. }explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
~& ^% | A4 @" Z. L# r% X! Qdebris_type = debris_normal# {- }" j- i: q' V
parent_impulse = 20
M, y; P. p+ p! ?child_impulse = 80
3 \: G% `% \7 W# x2 wvolume = 0.000000 ; 占据多少货仓空间. n8 x3 x+ b* o; o2 l4 m4 R
mass = 10
& B& g; r+ A; X* l- c9 xregeneration_rate = 44.900002 ; 护盾再生速度
1 u# c/ F9 ?" {' g8 Lmax_capacity = 2020 ; 护盾容量
( B4 w- u4 T3 t) Z1 Xtoughness = 20.200001# G' A$ Y# O% Y" M
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级7 w* A3 C/ G9 a
offline_rebuild_time = 12 ; 再度恢复联机时间6 w& y( {" w: L0 h* l) J
offline_threshold = 0.150000* |) h. P& C' o2 |
constant_power_draw = 0 ; 使用多少能量9 X8 F. s2 C' d2 w8 o% k* q, @
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
. `7 j2 B Y0 C) J& A! [shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子). w; m! _- u. k1 d
shield_collapse_sound = shield_offline ; 被击溃音效
" h$ B/ m. q8 p+ m! gshield_rebuilt_sound = shield_rebuilt ; 恢复音效2 A& F' g" F8 V+ h6 i
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
& m! i+ Q2 O8 `: C3 Yshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效 y/ }1 T6 D. ^
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
# z$ t9 o' A" l9 zseparation_explosion = sever_debris
3 w' n8 I7 z+ ?LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
* y3 d) v8 ^, C) Q- Plootable = true ; 可被丢弃在太空+ u8 c2 S* g. u% n+ `, J
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0 ]5 {& ]# G' Q1 @* Y/ ]& u+ A x% M如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
9 f, d2 v1 V9 j2 D5 m! X/ U+ EMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
, ^& L, z/ u; N* A3 O. GMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
8 l% X2 K* x. UMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
) ~# S) @5 s/ L+ m7 ]( R2 hMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
9 K' T. [5 n& `1 F0 pMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1% d: I8 f) P0 G+ b
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 10 t8 {$ w% b- p' l" Z7 }9 _( T0 x7 `
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
& c$ \3 _6 U7 U) U3 |3 VMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
1 G1 j) L2 O( e8 b! S/ BMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1- Q( w; e( i0 C! n/ w- T0 s/ s4 C2 A
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
# }% T! G" c0 M7 \2 k6 F* [MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1# g5 L0 V2 l- B1 V. j9 N) g
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 18 M, B) V* |% v( i3 u/ ^$ g
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
$ Q1 W- P$ Y: ]1 O0 `MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
+ s5 P ~( y' v' q- \' AMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1- ?9 `4 @) S& \8 t; r' t
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
6 z4 ]% @; C" j- J3 R8 @MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1/ Q/ q. c2 w4 @4 G: H( B' j1 K
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
; O7 A5 |' _% lMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 18 A5 `+ F U( i% r+ Q0 }9 Q! ~
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 18 h/ z9 L; d& f: H. H* Q
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
8 E* ^9 J, C' I9 M AMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1# Y/ u J3 ]; P+ B
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 12 u( r: G' n, U! z5 d7 Z% ?: K( J
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
) h% X' Y! `6 m/ t" nMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 11 H1 [/ W/ \* Q9 E% F
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
; N) b6 R+ {/ J+ M' R YMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
) d, w/ M7 e; M8 A9 t3 G* JMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
6 v: j3 |( H8 m5 h/ k% n9 b* R8 iMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
. i5 }1 L0 Q9 j2 x2 TMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
3 @: L+ Z7 u6 t5 y- A+ t; D$ YMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1' B1 E( a. E$ q% G6 {
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
) F8 t) K+ P5 i$ zMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
# [' ^5 C+ U: U& u/ EMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 18 o! n0 k6 W( B' b1 h: H
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1- Y0 [! G+ s. I( \" u
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
+ u W5 U1 X( L. p* Q% cMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1' P* H' M9 \& w+ h# C
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1) w/ Q- s4 w- c( h" z' `
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
- Q9 A! H: u7 M3 \4 MMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 12 g+ V' ?) K' M- X/ W
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 13 V6 X- s- A1 B0 M0 J
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1) f6 y* o6 d( U# M* W2 V
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
7 \7 H- X; v7 ~; G4 Z. Y& w, W! R2 Q& lMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
2 `5 J7 k% V3 T+ d9 v% qMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
! i& k5 x: d( h& H }6 DMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
* K( z7 M( A3 T7 iMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
6 T1 T& [: M- G6 P# H% kMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
. c' {9 B' L* |0 f" t' `; [9 R# gMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 10 C! ^) g( Q: X
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
4 M8 d$ A; d5 p6 O$ R9 TMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1" x5 u h4 V% D [4 k4 F" B
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
& ~( D4 V- F! c1 h! C; j ^; xMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
6 u& y9 p4 e9 ~MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1% d& L+ y6 B8 } R* c" a
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1 l$ H$ `) \8 j
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
4 n A6 q2 n. n) `! PMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1- N) ]& ^1 C0 Y& P6 G
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1; F1 E' W g o
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
& S/ T5 Q$ u/ _5 g3 P" i* bMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
; J0 o f/ N- D2 XMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
6 m: ]1 N, m! H, y- A; h% @MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
. W( p" N0 T6 x$ [9 L; {0 oMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 17 Q" }$ G3 z2 t \! e
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
~+ c$ `3 d: e0 P7 o: N' TMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
1 O, u9 Z/ j1 H' _, WMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1( @& g1 }4 A9 X" }6 \5 a
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
. y5 W0 l$ C6 W* QMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
2 l) x' N3 P: n: ?' i3 d) u/ sMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
# t; R1 ~1 c/ L4 JMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
8 w: o; E: r" bMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
* Z: d k# {1 O" NMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
: r: r' O) E/ E: \: s( xMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1& K. |; C- C; ?4 s( H
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
# {; V* \- D6 A! I* P7 h0 l6 eMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 11 A8 k3 [3 ]) x3 A
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1! `5 K# A9 g1 E3 \
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 10 V7 X# \) p( J+ M
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
* X$ O. L" \9 M( iMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
3 O6 P: M: t( |MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
( f9 i) I4 R C! X0 UMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
/ f" m5 \; V7 c, n3 G/ kMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1+ D$ y0 L5 x# T& i; {9 B, u% O, G
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
/ n9 G: \8 v8 e! C- ?MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 19 x& @; ?1 T4 I F
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1! w& ^4 w5 Y& V8 p- P v$ c
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
/ v$ S6 r }2 L9 Q6 j% RMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 17 | X; r) o) O. Q7 V& T
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
* J1 E5 z) p/ z7 ^8 BMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
: u3 S$ o2 ?" f- `8 f3 N& d, L; p2 RMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 v$ _( x" a+ M5 O
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1. ?* u6 U' _" y, @4 U6 ?
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
8 v# [ h, f9 q" ]MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。 H _) x: C X- X1 K: T- T/ L1 S
/ S& r" [- i5 Y3 N- ^( ?9 A1 a现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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3 o: g3 g" v5 i6 _看看下面的叙述:
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0 ^4 S) H3 }5 S* nGood8 D j7 w. v. T4 K" ] x
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
; p& }( x+ v/ i3 F5 f6 t( qequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
8 M: m; u. y+ s9 X V2 Z3 hcategory = equipment ; 所属类别7 @! C# K# d$ R: m E! K1 k# v
price = 500 ; 价格" {* _: j2 m8 |5 f: Y. m
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
( y3 O5 _4 Y% z8 b' Q+ g$ Ucombinable = false ; 不允许你买一个以上
7 D% `* h s! [* J0 Vids_name = 263737
$ S7 e/ B* z' A4 [ids_info = 264737 G6 b9 v8 }1 Y6 k6 C
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型$ q' ~& z# b( a. C; d
material_library = equipment\models\ku_equip.mat ; 推进器模型( O7 H( g+ ^! j# D& y( k$ t
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# P% U n: E# M: ?2 S# l, ^1 _护盾与它非常相像,所以你必须有这些基础知识。: G+ r" I! {$ o& q6 |
4 p" R; ~# \: ]- E. K$ j8 F要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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6 `+ L( y: A( j) K每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。% Z0 v% O( `$ V8 }2 u! w
: K7 @/ T! t+ ?5 \搜寻下面的叙述:" l9 |! L- e0 P" _
! [( G7 s" J. S: G
BaseGood* ~$ T q! E. K8 J2 R
base = Li01_02_base ; 这是 Pittsburg0 n# s* w0 A5 j) P2 D/ p7 m6 i- t/ n
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器; U. h' f- |8 H* W0 r5 ^' l6 b1 R; V
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1 x) j. R0 i- \* k+ v; [" `
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1% V" h/ j8 t: t: _" L- V. ?
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
8 }9 r# F: B! v8 A8 }MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
* J9 \. Z2 r% t' S1 y( P+ uMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
3 ^( z" T" y: C, |& vMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
2 \5 k8 O$ j: V, Y' @. HMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1! V7 y* I- L/ M& |# K# o+ k% H
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 A2 A! s. ?% z$ ]4 Z" V& B% H
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1' O/ B3 Y% @- j( X+ U/ O
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
7 J# J* _$ D9 i1 [8 M4 EMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
7 X5 G: Y/ j" f' IMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1* A7 V; ]8 e7 L! q) D3 o& l
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1 ~4 V' u% L) W( t* B; b& w
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
/ G: _7 ?% P% C& V* I: @MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 16 O! h( Q( l, e2 l! U
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
R' P1 k7 u) yMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
& A8 Y" V1 E9 u5 I' y: U! Q% zMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
0 d, W; L" I. N* N: k/ g k' w: GMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
$ p8 J( x5 q+ b; b4 [7 IMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 10 W0 M+ N6 Y% h1 a: F
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1! x' b; N! G( h2 j
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药' U$ ^5 s$ C6 ]# a- E
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药$ J* B% c# }9 J" V, b% z3 I
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药" \7 b" g0 Q( P: L
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
8 Q8 Z9 s) g1 d, ?% JMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷8 t3 s* y9 p. S& ^% {8 b, J7 o
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
( n) a& H; ]7 u" X D( |MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 18 a& S2 ]* y3 v* K
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
- g$ }. e8 D1 M5 E# @+ u% ^$ p) JMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 X) }6 J5 G! P7 a) b9 ~1 p) t! `0 c
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1* \0 W/ O, [( a7 P& U
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
# a, |# a3 S2 ?% z, {! fMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1- s6 b/ }( v i9 Y- Q) H
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 10 d" {3 b7 Q0 A! p+ C1 g. r. A$ T
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
# G0 Z, @& u H/ q, TMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1& H$ U3 Z; ^3 Z* G! W$ `
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
7 N: A0 N! f) NMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
T. ?- Q8 ^1 H2 v; _MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
% {9 T, ]# [9 yMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
5 Y3 K' G% `! ]( e1 g+ kMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药, ?. ^! v/ w6 A2 U
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药. } a" h( v) \1 N8 q0 ~( \
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
. d1 F+ g9 l) v; K* WMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
+ X+ ?' g2 D2 |, }. wMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 10 y8 q! w8 B0 Z: {
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 10 @, P5 p( r @
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
: f" v3 c! V _) A$ l7 g# E1 oMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1' F; s4 X5 @% O
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
, }, s, K7 M+ L# J3 G' Y9 T9 N( V
- {6 A) N- ~' J" Q( k我们解释一下每行参数意义。4 _6 U6 T$ l7 \! O, _. x* @# M
9 `. _7 }0 X! p; o0 j! B4 e
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
: }# k% ^+ }) l, g D+ d8 q ? ) L6 L* p# V) o- R
1. 第一个参数是表示可购买的玩家等级
" Z% S8 A3 _# C2. 第二个参数是表示所需的玩家名声
, O1 ^/ ~* @( @) K" p: n. D3 z. _3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)3 Q$ O7 T* {2 c+ ^7 S3 r5 Z
4. 第四个参数是表示一次可卖多少3 l* }9 N; b0 v- u. Z- N
5. 未知4 \* I7 H% d" q3 ?2 q4 P) ~
6. 把原设定价格乘以多少倍数: F* E: S' t5 h* J8 e
' D. X9 D+ g2 c
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。
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lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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***************************************************************************
8 d; {+ @$ T+ K) `' {3 f! ]" } / _7 J$ x4 |0 s0 i
商品部分解释& c8 M! y; p" ?+ t3 |3 e
( h3 V- ^3 S: O) v( ?# J
market_commodities.ini 档案里表示商品的有无贩卖。
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9 [1 P7 O3 F- h例一 (没有卖)* M" m7 d+ S y$ b4 c/ z+ ^+ H
0, -1, 0, 0, 1, 2.250000; F h4 e; c; Q8 y/ C
S: R2 b+ q5 J
例二 (有卖)% @* J3 a- O$ [3 f, t
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)' Z- I5 Z# I: B2 p. p3 [! v
* F0 u8 h: Y- G! y& r) e1 o现在我解释这些商品数值意义。
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5 `" y) S1 b& b$ A( j/ |..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
2 K9 h- v+ q3 z! {..1 ... 2 .. 3 .. 4 ... 5 .. 6% G: P3 {( I1 W4 v" K0 j, f) i, a' C
; j" P7 |0 {/ H# b
1) 通常都一样
, l; k- M5 e, h p& s, Y8 p2) 通常都一样. y3 P- o+ Z6 |" I; ^
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
6 E2 w' `/ q( s) b9 a: M4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。( E) h+ d) B: E0 p
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。% L8 p6 c5 O# ^% g
6) 这个基地的 买/卖 价格百分比
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* ?3 b9 {4 L# f所以你只要按下面的格式即可更改该基地贩卖的物品:2 u# I' e2 x/ t& V; [' |
/ H; ?$ K7 U1 |5 n% @BaseGood
! P% S- t8 u; V; \base = (你想卖的基地名称)
/ I, K2 T5 i) P G7 B6 uMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
3 ~2 {4 f$ }3 c9 MMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' d1 r& c3 A; Q
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: O' J8 u; c7 ^- v- A7 h
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |