原著KeeperCN 篇外引用作者VengXCNE
. f/ \3 Z9 J' k3 R3 b本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子" |; u9 m4 k4 d# v
以下内容均来自www.goodbj.com 0 S6 C* o0 N" X: c* R& b: p
目录:
: m. z, }- B. D4 [: L( z, D% i1-2L 战斗机装备解说
8 U5 [1 c& B1 X7 G/ a3 q3L 武器的修改( |( @7 m+ ~+ l* c# R! o" S
4L 武器的贩卖设置
0 ^2 ~& r0 B8 \$ O8 X5L-9L 建立一个新基地+ `2 m4 g0 z# T8 ~" y
10L --11L 建立一个新派系& P$ n* G- U4 N0 f0 A) L, ]
12L 更改npc的护盾
7 T& o; r) p) i! j6 a l13L 派系友好度的变化修改办法
# G3 U9 Y- a5 z14L 基地建立补充说明8 B4 y8 }8 s3 g1 K3 Y
15L 激活无法使用的跳跃洞
( ^+ g) `7 t+ @, _9 y16L 战斗机座舱的修改
, t& X( b+ X! S# d& ], Z6 S% c+ K0 e) I17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 9 `, y, T: C& W
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程+ Z7 D9 [9 m& f* B) t& c1 f( `$ W+ R; e
" e! f. S' R8 h装备 ; W1 o, r+ t6 ^; R% G% ?
装备意义解说
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3 `2 x2 z# _4 c推进器意义解说$ g4 Q, j5 R/ O# _/ u$ B0 F# e
2 X; T5 P9 O7 a ?打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
0 g/ d; S4 I1 Enickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
: o7 F8 C* S# @1 }6 yids_name = 263737 ; 这个不多说9 a% e* D$ F! ?; {$ y
ids_info = 264737 ; 这个不多说
/ n3 D' k, R6 d. UDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
4 ^7 P. _+ Y. y2 P$ mmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的9 d3 u4 x/ C& ]3 D4 a3 T
HP_child = HpConnect ; 连接点* E$ H2 E8 n3 N
hit_pts = 1000 ; 可承受的打击力6 l! S" x6 |$ n
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入/ n& l' V7 A" ], j6 N; y9 R
debris_type = debris_normal
* p4 N+ F* I8 S* f9 r* }: lparent_impulse = 20
7 n& @- N& Y& Wchild_impulse = 80
6 W- L- m9 r3 J& k1 fvolume = 0.000000 ; 占据多少货仓空间
" \- n9 p- x! v' S& ?- s: Cmass = 10
* d8 \; ?+ m9 `6 V- I' x! z+ @max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
1 F# p* f9 W+ S' M! fparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
' R" }) L7 s% V( thp_particles = hpthrust ; 推进器的尾焰轨迹2 K2 h. y0 v. g( q" l! x. u
power_usage = 165 ; 使用多少能量
0 Y8 b' F" e. v8 T6 @lootable = true ; 可被丢弃在太空* ~" k6 n/ Y' }# ]! f5 v$ R
separation_explosion = sever_debris/ a( [3 A. K7 v7 L! _- `9 k
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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ShieldGenerator2 o0 O2 m* ]5 a$ u5 _+ R& h
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
$ \* U* X$ c9 X3 L4 m9 n% k. Cids_name = 263873 ; 这个不多说
7 y# S% e" a; \* s, [" W2 i4 Mids_info = 264873 ; 这个不多说
8 h" k$ T; b9 l8 JDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型3 B0 I) f' w3 C& o0 L7 x9 S: i" N* X; x
material_library = equipment\models\li_equip.mat ; 护盾模型+ _: I, C+ G6 ^5 Y' l5 a$ h
HP_child = HpConnect ; 连接点
* c7 M! P' ?; B6 [8 R" ^7 Y% Ghit_pts = 1405 ; 可承受的打击力1 A, E8 J2 f6 Y* Y. `4 g
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入6 W; T0 C$ U# O* s* h1 o- H$ o) \
debris_type = debris_normal, _8 g1 B$ |* n/ O
parent_impulse = 20+ J/ B" m2 |2 `: v& @, a
child_impulse = 80 `& ^5 t6 [" m0 b) J) E
volume = 0.000000 ; 占据多少货仓空间' I- @' k) J/ R( |0 j
mass = 108 q; Y* l3 ~/ B7 e( {+ }
regeneration_rate = 44.900002 ; 护盾再生速度
) F) W5 b/ x8 Q+ |" kmax_capacity = 2020 ; 护盾容量 4 h/ B4 X7 Q# w/ V, p! I
toughness = 20.200001
" p3 w3 w5 m$ @hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级( b8 ~8 w( F( w: R2 r
offline_rebuild_time = 12 ; 再度恢复联机时间
0 {& E( R% z. c: M6 s4 Roffline_threshold = 0.150000, t# N3 W8 O' q) X" B9 J/ v
constant_power_draw = 0 ; 使用多少能量
, O* {4 i( g/ m- Frebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
" b/ h, k7 O! B1 @" d& R. `shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
+ o( \1 P, o! kshield_collapse_sound = shield_offline ; 被击溃音效
- V" k: t" W; F$ xshield_rebuilt_sound = shield_rebuilt ; 恢复音效. [( H( t5 T$ H8 h' Q
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效7 z% z, R& r- k. [/ |1 d) q; S& S
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
4 B. G% B# \* A8 `: M' hshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效5 x4 T/ e3 ~8 B" T; |
separation_explosion = sever_debris
# Q% ^1 \- H. i# N! a1 \/ z$ `, OLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。4 R) z. Y6 u2 u/ f6 c* N
lootable = true ; 可被丢弃在太空" M, \& N( a. k0 d- w
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。% [ H }1 C, H8 L" E3 d. m
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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( V& F4 E T% ^+ {1 m7 S. s) xMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 d4 P" m* w z7 v$ q4 s
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
8 k# ^% `& m# n1 JMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 14 h* _' L, J: Y/ k4 X" `
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1+ I9 T/ `, U7 J' l
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1$ }0 Q/ G7 a) W m* E
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1" i* o$ \+ v" d& v7 B q, M8 Z5 M
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1* i: \1 [. _: f( i. U
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
+ M {- ~8 ^! vMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
$ y$ N( F7 p* }9 ]2 t& V) @MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
% b& e" J& s( r/ zMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
% D9 Z/ p# j- oMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1- ]+ F/ T* }, J- F: E
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 14 u# `; z0 c* S
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1% J" U' }0 h" S7 s9 C
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
7 @! b6 j+ s7 m1 l5 u1 c0 y( N( f8 WMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
: [( @9 y: h( E. b! b: d5 U7 pMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
- Y0 ~1 m5 `4 _( X' h* ~MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1+ ]8 J& D+ q6 R8 E
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 11 h/ B% }3 d8 X3 h
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
% f5 o) Y3 u2 mMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
, P$ y% j1 U8 s) @MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
, A4 B' q x# ]: bMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
2 a- }0 _$ }# K$ k& K; xMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1. J; M: v% g Z* H! E# d, e+ m, z
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 15 m, P6 M. v$ s5 M; s6 T
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 14 G5 J0 q& ?# O: t$ f/ z6 B( t
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 18 U/ W9 R! F& O0 N& y0 _3 T' E5 H' l
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
! i' v# `% m- CMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 13 K0 u# O* \$ S, V' a9 b0 T
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
4 ^6 m! H/ H- T2 X8 x0 u0 FMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1% l0 R, p0 v1 |; u' m3 t
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
& M6 F& v# d" K' RMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
! T L/ l( i. LMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 15 T4 n$ R5 I4 L2 V2 {
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
% F6 N5 Y6 j0 }- s2 H9 H$ o5 hMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
! k- ]4 E& D# p1 \6 ~MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1; B" v E3 p5 P) X& u9 ^
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1$ \6 ~- \9 D3 \0 e& `
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
4 ?5 u- [- b6 PMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
0 ^- K3 m4 \$ _( B6 q0 \0 |: H" ^MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
1 P+ x, Q$ [! X: G9 ?8 v8 U8 gMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 17 o+ B. `/ h/ \ k) _7 u# Q
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1+ J E* l+ u+ J( L$ Y
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
/ F; a$ z& M+ `, D, e1 E! A5 sMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
" E9 _' _0 u# o$ S1 Q; `7 CMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 18 i& J$ @6 W5 ]6 ^0 @3 Q& M4 V e
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
0 \% d0 ]- e3 S! f8 n$ bMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1& j! N L& W9 a6 w
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1" B$ [8 M. N1 o/ H& f7 ^
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
7 \" h8 {; O' i% oMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
( }: J- _1 R z# ?7 S. KMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1/ r9 U- S# q6 d }$ \: E
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
! I! C6 }; W2 AMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 10 {% x' Q$ Z6 L0 O a8 B. x
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1. G# ]) a+ [, E) [- r. ^/ E
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1 i8 \7 Q5 A: O4 |1 H
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
4 f+ N1 u0 g0 ~" n. G3 o# QMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1" I. y) n' w8 n P- Z: @
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
7 E: }# u0 _% R3 gMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
7 d9 H- ^% e9 p6 mMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 16 J9 |; l+ A! h+ Y
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1- ^0 ?6 _: t4 r/ s
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1$ y/ F" t7 @. X( y- D4 S
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1! q1 c4 @; @; Z- }# [
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1' A3 E% W2 A7 j( }/ \( ^
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1 K$ L3 W5 I3 v6 r3 s! l6 o1 u* F
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
; g) P1 w8 h% }* vMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
7 x X$ N7 N _9 GMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
1 e! z( B6 P1 P3 D6 P) ]MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
, p3 _# c3 N: y4 NMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1+ t& e6 [9 g+ m( `$ R/ C! }
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
2 M( @ U" N6 S9 D& E) SMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
q D9 p% e+ ^MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 16 u! e- H6 T8 z5 f; j7 y
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1' }1 V% ~& d6 O8 G; S) f5 m
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
% l) Y* c0 w5 L5 S6 AMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1 j5 E* m0 h, ~0 m; o- l$ P
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
# G6 Q: n2 {2 P3 H5 |( _3 kMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1; g0 T( E' R5 e9 x5 h/ o% g
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1& ]" ]4 q& H7 H* U8 `
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
- X& d! J. e& @- n# n0 I$ [% T0 AMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
" C7 O$ p, V. ?8 F* HMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 18 p$ N5 J: o7 o
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
3 d1 I2 q. ?# \) {7 l' OMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 19 a" j: D. h. [9 H; b% R
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
* d! S' I) Z/ T( f$ nMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
! k) Z4 c" L, n! oMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
8 t8 o: y/ a6 s5 m) W/ CMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1% v! \" q" ?! A& I: D7 C6 a; O
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1* G+ F L$ @+ w' R2 E U
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 12 @; U) d! c4 c3 I
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
: M* G! v. L, k u; ^4 _0 W8 JMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
4 v3 U! O' W6 U, |: \MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。: r+ q2 D+ \. I- ~. m7 x4 M
, |8 l1 N4 _- c+ X; c9 O: ]现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。7 k" F4 \8 Y. ?4 x7 p) i
! M. ]8 J3 Q. E( }- P* F看看下面的叙述:- E7 K: u# `0 M' P* `' f8 G7 k
1 b7 J& O! y5 u9 B' ]! }Good
{1 O9 L* D! U. E2 y* ^) I9 g3 Ynickname = ge_s_thruster_01 ; nickname,不是新增就别改变它) A3 ?; \' _4 L- c: x7 {6 ^$ B/ H' |
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
( X! M! `0 i3 B6 ]category = equipment ; 所属类别: C3 t+ u% d# w. C6 H
price = 500 ; 价格
8 i$ S% L9 y( E8 @' Z4 m; iitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案& X5 E: @$ ~" n. A; M
combinable = false ; 不允许你买一个以上% B7 Z8 ]5 T4 g) F- ~$ M# a- C
ids_name = 2637373 I! y4 D, T" L2 y& g& w# d% p( J d a
ids_info = 2647375 Z `, O, G8 k0 l' b; I
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型2 j# E* x# r. N3 q
material_library = equipment\models\ku_equip.mat ; 推进器模型5 c6 ?$ N! A1 b; E6 G" ]9 _
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护盾与它非常相像,所以你必须有这些基础知识。
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/ H) E6 k/ t6 J2 R+ p要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:
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BaseGood: S" y/ l9 [& x" M
base = Li01_02_base ; 这是 Pittsburg
, `0 B9 ~7 R j/ Z, C& T+ JMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
' d! @& }$ f& I ^# U7 x0 j- t! ZMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
7 i' H; X' i: K5 y9 @; XMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 18 L2 M; U6 T: f w$ Z
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1' l) R1 F+ N. c' S# a
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)7 d; Y/ w" ?) W
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药+ |+ j1 y+ V$ F$ Z9 B
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
U0 A; U( g9 S$ A! V& y' o3 ?MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
5 w* P% S4 X9 M* ^: gMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
/ Y) h5 I$ I2 \* A" D3 KMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 13 r5 s; S# M, f0 `2 |( b F
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
, B/ i6 ?* S& ~) |4 Q1 x/ _MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
6 _8 b% p6 B# H3 {# c. WMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1( o3 r2 q# G* D2 m, J
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1# U; b$ t! s7 ~
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1 v2 }" e' r+ E5 P$ u6 M
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
: y* Q& F- ?8 qMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
% j7 g8 t0 g) o3 e0 }" T. wMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
, ]4 a7 z# e) K0 |( S* z, VMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
$ {1 `: X# L; T: rMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 17 z% p4 M0 p& k' b( @1 {
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1& S7 d; d4 R1 @' V; k
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
; Q/ P/ C m& @, `& f) y' rMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药 `) c: X$ n0 }
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药) X. ]7 h1 [7 F' g
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
1 T1 t! ^- Y2 M( f B8 y! P( FMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
' }6 U L$ _5 j$ q) R* ?MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
+ R8 C" [0 D+ uMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1/ c1 ?8 B3 y& j9 f' B
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
' D- M- D1 [, R$ M5 F1 HMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
# c7 o8 P+ [" J% X& K! vMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1$ t5 V4 O( L% D, `" e* A: y+ ]
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 Y" J& n+ W0 R3 W0 M
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1) I+ R8 @( o5 ]
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
, i) f9 G" L+ { eMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
. q6 z& h; N) y( E, aMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
2 u: v I8 ^9 f& X0 _6 U+ qMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
& d: I" W0 C5 O( cMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1* }, w# r! j9 C
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
% B: d( t& ^3 ?$ `( q( m9 A FMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
4 T) ]- F6 X0 R1 v3 eMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
. P+ _; H" u% W# FMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
5 _& _$ N6 }9 \MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
) {& C8 ~2 x) I; u' p0 B( yMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾" [" t+ Y; P& n. t% ^3 s
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
+ X4 T! B, d7 A# ?& zMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1# j6 q3 D1 Q7 r' P6 h* @
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
/ a, |0 D% ]- K+ B0 PMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
* V5 Z" N) s2 v# r: UMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
a# a0 K d! a+ `MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池! g+ Z7 L: D4 l" A
2 B2 A# d* }* X( s
我们解释一下每行参数意义。
! Q: I- f! W# M4 j2 R9 ] ; I* ^$ P A, |( t& t0 C
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
3 v) v4 |8 g7 m; G 7 K/ q$ K* B" W. \7 @' N$ J9 ~% ~
1. 第一个参数是表示可购买的玩家等级
# U8 t$ [# S3 p; }. N2 ^9 o2. 第二个参数是表示所需的玩家名声 O0 ?, w7 U ]: ?' L
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10): r4 G) m: X9 ^1 o
4. 第四个参数是表示一次可卖多少
9 ]5 u% I. d- y% R5. 未知
' |* x, V- q; ~ n, q& R6. 把原设定价格乘以多少倍数+ T* N, b: W( S3 k) S9 _% j" R
! Q! I, ~4 O! X, [" w- n4 T p
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。" h$ u' }$ b3 C# a t" X
% X6 i0 m2 ?& Y8 I: _; @
我再把相关知识解释一下:7 H1 B2 o# [; z7 a
: y, z! W: j/ L( `9 H物品的等级通常以 mark## 部分表示。5 E7 v! B( U7 }
, C/ ]$ D7 @5 U3 r' I% |lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
' L( N- c P- b$ k 0 ?$ \8 W) ]# u
***************************************************************************
0 U9 o' d+ t0 e. A9 ? 6 ?2 l7 ?" c3 r y7 P: z9 m3 X6 z
商品部分解释0 t! ^" N' e( G4 {3 ^
2 {" }" m7 o& h! @% T9 z jmarket_commodities.ini 档案里表示商品的有无贩卖。
7 @. j5 |3 A, g4 |/ T 8 x! ? s' f. ~2 y
例一 (没有卖)7 \# X0 U" h$ l M+ n+ \$ V( `
0, -1, 0, 0, 1, 2.250000
6 I5 h7 Y1 _5 T " ?6 P% w8 ]( \! p! M5 w, l: m
例二 (有卖) D; t) v: L4 `- `( U+ V- N
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
' ?' z' e$ u. t' ?0 e2 E
2 n) W. X5 f$ w* F7 ^" ]/ Y, S+ }现在我解释这些商品数值意义。' K. z: m" n* P7 v6 K6 M+ @
) n* p! t, n1 P..0,... -1, .. 150, .. 500,.... 0, .. 1.300000( b2 B1 M3 N! p; q! w. w
..1 ... 2 .. 3 .. 4 ... 5 .. 6$ f% C4 l/ @* A; u" _
. G$ q( w5 E0 k$ u
1) 通常都一样 Q5 Z1 j6 o I3 ?# a. f
2) 通常都一样$ s/ S. b- J' Q4 X& e8 z
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。" I/ H# x2 _% \) P% k3 X
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
- I$ F# n+ D6 H5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
3 X# F4 _" @/ L% T+ ~) v4 ]6) 这个基地的 买/卖 价格百分比7 {8 ^7 z- z R1 h6 r9 J
' n' r8 @* T7 X( I# e7 N- P% `; ^* U所以你只要按下面的格式即可更改该基地贩卖的物品:
O0 O7 q/ R, a/ [$ N& r / A9 T- @1 K: P! ~3 P8 i, b
BaseGood" T) p% g" S' E1 y, D) D. k
base = (你想卖的基地名称)+ }$ r6 b% |3 Q5 ~. r' w, D' |
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
7 l' p6 v9 B: M4 p" T" QMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
& I: @! ~1 {: M% E$ e; k) g+ `MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) x" O! C+ J% d4 R" SMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |