原著KeeperCN 篇外引用作者VengXCNE
. m' ~' f( ^+ I* E; U: ]( J本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
9 @( K5 e6 k& n3 B以下内容均来自www.goodbj.com % @$ |$ U' ^% r) u1 W( W' n
目录:
- u2 p& ] ^% Z9 F/ H, |1-2L 战斗机装备解说
- D8 T' E4 S2 Z! d2 j' ^3L 武器的修改5 l% i- W' W# h7 x- R
4L 武器的贩卖设置
% R7 S! ]3 K6 R5L-9L 建立一个新基地
9 p2 `: ?0 p6 N) n0 h5 v10L --11L 建立一个新派系- F. ]2 \. }- D3 P0 L* Y/ n
12L 更改npc的护盾! Y- u% j% ~: ?4 L+ f
13L 派系友好度的变化修改办法( A8 ?1 [- L% Z5 P7 r3 ~
14L 基地建立补充说明) l% ?/ R9 w/ Z! b$ Q
15L 激活无法使用的跳跃洞# Q0 v1 y7 S$ x2 `/ L: K8 `
16L 战斗机座舱的修改
" j1 h# }+ X) g, W17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 , J8 q3 s4 l$ n/ `2 u' P2 H
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
4 n' ~7 v: `6 Y( p9 m$ W! O& J& |装备意义解说
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! A2 s, |" }+ A2 E! o, l推进器意义解说
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1 R2 |( @/ ^; \7 Q% c打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:: A. U/ ?: y8 ^. F ]) e
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Thruster
4 X0 S3 b2 }3 A: X/ cnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它1 d% g5 w/ [. G' z6 M5 A" F
ids_name = 263737 ; 这个不多说
+ K1 z- G( Z- |! P; X; y0 aids_info = 264737 ; 这个不多说
6 Z8 ~( T( r7 F9 a9 g TDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
! f4 C; n" ?7 `' S2 B' t' t3 j/ Wmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的" |9 ^9 R! y) w6 {: D$ b# K5 i
HP_child = HpConnect ; 连接点9 x# ^$ D0 ^+ z6 r9 ]. A$ c: J& W% A
hit_pts = 1000 ; 可承受的打击力4 Q. B, \/ V8 F% W3 S& d
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
# I) W# ` G# M/ z4 @debris_type = debris_normal1 N9 I- u& P, v& Z- j
parent_impulse = 20
# O$ d$ y2 x9 t) N; M8 G' x0 O+ zchild_impulse = 80
2 W) |' Z& e4 N: U5 n5 Svolume = 0.000000 ; 占据多少货仓空间) ?4 l. l4 }0 b
mass = 10
$ h" G" {( \6 L* t. l, Wmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。* o: M( x- \/ D+ T* n" f
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
) P3 O. _" |: ]/ d1 \- S7 Xhp_particles = hpthrust ; 推进器的尾焰轨迹2 m2 P' L* \6 V9 Q9 b$ M
power_usage = 165 ; 使用多少能量5 c7 x( w5 H2 w( ?* r
lootable = true ; 可被丢弃在太空/ i" `/ k- P. p) Y9 w
separation_explosion = sever_debris
$ \( O4 _: }0 k8 r1 e$ BLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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4 A- b' n8 c( Z6 v: y; K w5 w, d" W: e3 c护盾意义解说2 A' A( e% K o% U2 P4 j
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ShieldGenerator
& F# R! I" T/ s$ `! m4 [6 T# M1 @nickname = shield03_mark05_fr ; nickname,不是新增就别改变它7 H* W. \; E, V9 D* m( Y
ids_name = 263873 ; 这个不多说
0 R, H! y8 t1 S" Y C+ H# Uids_info = 264873 ; 这个不多说' z- n& E8 V' g9 U( k6 u4 t
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型4 W- G! ~5 F( z2 J+ k2 `; }' ~0 z
material_library = equipment\models\li_equip.mat ; 护盾模型
6 X* G" u7 @0 u( c' WHP_child = HpConnect ; 连接点
2 z/ N S; U% q1 m' s. h% O0 Bhit_pts = 1405 ; 可承受的打击力2 k$ u" t0 x: `9 _
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入# x( k+ x0 S* \( O! C0 P; |5 |$ X
debris_type = debris_normal' `9 k J7 z/ E) y" M
parent_impulse = 20
* k! T7 o% r) kchild_impulse = 806 F2 s! a. i1 }8 a
volume = 0.000000 ; 占据多少货仓空间+ [# {( S! J/ L
mass = 10
* k3 y S0 x0 j4 Vregeneration_rate = 44.900002 ; 护盾再生速度
( ?& I6 q- G4 i) v8 F6 H3 I! ]max_capacity = 2020 ; 护盾容量
7 L9 u! C/ c/ F: o' n5 F# {toughness = 20.200001; {/ g6 c! n0 |9 K; `
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
9 N9 k% j7 U# f8 f+ Loffline_rebuild_time = 12 ; 再度恢复联机时间( Y$ ~. f* a9 i: t4 ]
offline_threshold = 0.1500007 R# f* j4 J8 X: l8 N- ^9 W1 Q
constant_power_draw = 0 ; 使用多少能量
- @9 `: _1 M" f& n: U% `/ H5 S7 brebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
( ` i3 b& i- ^* y' Lshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
9 F* F' {' W5 I. B" I1 Y. eshield_collapse_sound = shield_offline ; 被击溃音效& B' N! s v2 {' W* w" l! q
shield_rebuilt_sound = shield_rebuilt ; 恢复音效" v% T+ U( o2 s6 N8 e8 a8 d
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
4 g7 q& X% L" L% Z* h" Y8 M8 Y. lshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效# C- y5 D8 a! { O' f" E4 o
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效+ ~' O" h s d, N; e9 M
separation_explosion = sever_debris
. i7 D0 M9 S1 u0 p fLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。9 R! P+ F/ M3 V- C0 s2 F0 N7 z
lootable = true ; 可被丢弃在太空$ v1 _; f/ B3 Z. W4 x* \
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:/ z; X) j% ]1 N6 h3 A/ [
- c7 n; H# f8 R; bMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
0 @1 \* g5 |# o" D6 ZMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
% ]( L8 j: a9 T. z1 p6 j7 F, RMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 13 e! l6 X3 X% K {7 j }. f! V6 a# ~; p
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1& J& @4 ~ T! W; g" `: ^% H$ \
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
% q8 s6 P% N9 V1 }1 M# g, ]MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1! f# h+ Z- H1 }# M# s* t6 y4 s
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
' J0 K! [/ F! dMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 13 @- J3 S, Q* V% Y" j9 \
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
! S/ w- n! R H6 d$ Z) s' n! pMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1% j" [/ [& t+ ]& L! r) q$ f
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 a* t8 k% z/ n* ~
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1; U0 j8 I' _) z4 ~, c* p m
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
5 ^, d& r3 f% |! T1 a% hMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
! O8 A: }1 u* p" U# A1 BMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
& F% u* B! {* \8 |/ n( M/ ZMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1; I) g) ?) U) _, o [; G- l
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1 [$ T" [! b# Y9 X
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
4 f0 t1 D+ \7 s4 h; oMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
% U, V$ _5 D6 y% g8 U' ~. eMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 14 \% x8 L0 f% ~
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
1 x" t" \, S8 c' v q; @MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
& m0 G5 r" u ^" j# D) QMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1& D( a! \" W- g" e4 c& G
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
* J+ c8 S6 A8 Q! P1 j% \ \0 b, hMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 19 A/ c& P0 }+ i6 m
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
5 g# s# s- I8 F5 H$ QMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 11 y& Y5 E6 w) }# h, W- r
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
+ {7 j1 A' S: }+ sMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 13 o# J$ S8 a0 d: a8 S
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1$ k3 d; o6 }. w4 U* X2 x
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
% i+ b- O: M( r/ P9 f, zMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
2 ~# `* g% w) a6 WMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1& m9 U: @- R1 @ ~1 Z2 j9 w
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
7 M. z% N2 [6 w" E, @( K. ~MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1, w! y, y2 s) m$ ^/ g
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
$ n. `( l. X" o @4 hMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1# F4 l" s" J; y& f
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1( k& j( R7 E6 ]4 B7 E2 h9 V6 w
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 18 U4 y% J+ f& p
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 15 l' L2 ?8 Z. l
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
5 U7 L/ o# x8 m6 O9 ~) OMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
; C5 t' F% \( X0 @3 E+ C* y) s5 M4 BMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
7 H m* W, e! `5 y7 BMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 12 N; `; }$ p3 [ p5 Y
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
$ p( U0 F- b9 P+ r5 s$ _& SMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1# d; e# o: s6 I: H! C' o2 G2 l
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 19 ^8 e! b9 R5 _" t( h2 X5 H
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 11 E. O5 J5 H7 |( L5 c( v
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 11 h( b' n6 N* |" }1 U6 M6 L
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
, W- f5 |7 l" I/ c- K* F2 }MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
) K3 [. U4 @0 U$ C, O n3 R& sMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 15 v; k0 b( |# n( X' W$ j
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
/ n3 J8 d: l6 F. SMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1' R; R; H( G3 U5 L, x0 e4 t
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
8 v8 S+ Y7 X8 ?+ H& R& R+ i+ jMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1. N. g( v. \" |( S, }, I
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 12 H3 s9 _& T w3 B; R
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 16 _& D; V& H9 D2 _( A' L2 H
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1" p" ~) E3 e( J6 e7 I! U" F
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
6 f. o2 y! w/ v9 o& v8 e$ sMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1( `( m$ A e1 P: A
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
+ }# a4 Y# U5 ]$ T: q# ?! O- mMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1" G6 q! Q0 z2 v! Z6 F2 K% }
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
- M( v$ u. o! ?! u. c" h7 ]( v( hMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
- ~/ b7 e0 Q1 U# M# b& PMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1' ~5 D' J9 ~7 k$ \
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
( L; q2 D0 ?# a, M0 xMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 14 Y5 z3 o# J7 ]" l) B5 R6 I. p
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
# O9 A" N% I$ B6 m" D KMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1' ^3 b: N2 a6 v3 d- d( H
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 14 s- G' ?% ~! Y7 R9 ^9 p+ a
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
* F7 P4 _9 I6 i+ ]9 uMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
2 q' n( D$ p, T; L' i, ^# iMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1& H$ Y+ s' m9 K# d5 f& Z- d
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
+ I( a" r: P9 ?MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
; S0 c1 q3 V" L0 v& N7 DMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1/ R9 r& Y3 s* `+ ~
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
" v# K: B# W, ?. ?' a/ {' _/ g6 ~( X/ {MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
; T1 O3 I: o7 q" R; aMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1& I1 j6 G* N' k( x
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1& |/ r# u0 }; w8 J
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
' i) s9 A- T+ _# tMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 18 g' M* n/ ~- m- L e
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 10 k* d9 d: _* P8 B* K, _
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
% {2 h; N6 L+ A' g# f$ VMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 18 L' k+ v, q; ]0 V
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
6 {4 {; j Y8 j; q( t9 g# T8 O7 hMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
+ p# }- G- k: @+ M5 tMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
5 G4 ~# S; d( U" l# eMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
( s- q0 v( N# e0 }" FMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1% |7 q$ _( |' [) t6 e0 \
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1( s% `9 |- _2 P) {( a
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
% [, o9 i' _* {% O+ VMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 10 A4 L6 f* c2 I+ s4 f+ Q, X
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) N7 U# E2 S% f. X/ T1 p0 k现在我相信大家应该能够了解这些必备的知识了。# t( G( z1 T" j' [9 O' z/ T
1 t0 X, I2 Z; F现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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. X: S7 \5 j/ Y! o看看下面的叙述:
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2 z4 [& ]/ R5 q/ OGood
: R H# W' y% A* a6 v, gnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
6 m' O) [8 t6 h+ }+ x$ {# requipment = ge_s_thruster_01 ; equipment,不是新增就别改变它$ u- o( b" _, k9 ^& a2 ?8 l
category = equipment ; 所属类别
3 o/ s% m; j9 t2 m2 `. Q1 uprice = 500 ; 价格& R! c) m/ y. M! P7 ^
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案( z/ p! G; r; d/ L
combinable = false ; 不允许你买一个以上! H$ C) y1 V: E# k" o2 I
ids_name = 263737
- |/ N$ f) p$ s7 t0 j6 ^( Fids_info = 264737
, o# I7 t! F# l8 o9 Tshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
( Q, }) V( T1 Gmaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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" G+ @0 n) k7 F护盾与它非常相像,所以你必须有这些基础知识。
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) _ j4 ] c1 k要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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W% K" W9 X/ s! t8 y+ m/ l) s每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。+ t# w0 Q9 u H5 x8 A
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搜寻下面的叙述:
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3 N% T4 j" N- f/ a* L1 S" SBaseGood
1 M( i% v7 ?2 A* Gbase = Li01_02_base ; 这是 Pittsburg8 B2 o8 N! a# a8 c8 H
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
1 a7 b: h0 r; O8 u- ?MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
, z; ]4 Q& k* s2 ^MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
! w8 b5 }0 t+ g, Q; k8 h; [MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
6 n3 t; q) _5 E/ F* \7 O X9 ^: cMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)7 @ f. o+ L7 [: z% R5 O
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
1 G, v0 t( F6 e. Y0 pMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1' }+ x1 `' p5 v: E8 E
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
( O% Y0 z5 {$ {; B8 z0 zMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1: M2 y9 s: O, o4 O& U( f+ S
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1. F B9 B7 Q! V3 @" v9 I* }6 A& Z
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 19 W0 m7 h5 S5 _' m
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 18 ?5 S8 P* k. c; P' L a ]
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
9 L! B9 ?; [- @* I3 [! F( |1 c R, FMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1. @9 ?4 q [* r% b! m9 l8 o
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
q1 V0 U& j$ @* R. h9 QMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
1 j5 z: f' d/ x6 r! H% W6 _MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
; K* G0 ^% g: d& UMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 10 h+ H7 Q' o+ i
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1" p- y( T. B( d8 o, B- N
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
' z' j" g0 }1 ]. ~% d3 L" R8 TMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 14 |. H4 ^- `- u/ S6 S( d- l8 l
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1# i, e7 N& \9 \4 n- O' J9 w
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药7 [& I7 s: h9 J) `/ z
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
7 [- b, X) Y# ^( [, zMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
; v4 b7 C' ]! _MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
# _6 i0 X. B7 BMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷/ o- W7 U0 |1 P. Z* ?
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
8 m9 n; h! a$ S8 G, f0 eMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 n$ L5 ?1 N' ], a" I% i, d7 t
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
5 G& g* T, y9 HMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 15 Y3 T% [) H3 `3 l* N
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
+ U( I4 w; y% k0 \/ O% iMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 d& ]: x; B6 e9 f& F+ I, J
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
7 \0 H2 T, P; }' P4 pMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 13 }) ~/ L3 Y" A
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1- t3 H2 O4 ?. ?- z& p* c$ ?# |* ^
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 10 c0 b/ H: Q3 r! o* K ]8 w% Z3 H
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1* A/ _3 h3 \6 x
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
1 J# B$ D }" @5 GMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
2 M5 f+ g: j; e1 @8 R( jMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药. R$ h8 C% T2 p9 y
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药. e) L' |# \6 J: V9 {2 w/ a+ a
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药) v1 Z# i6 {* U
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾' y$ v+ a# \% g& L! k
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1# I, I' S( X* R4 B, M
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
; k, x1 ]# i9 |$ Q/ ~3 J0 PMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
! f, s# n5 x1 `( N$ XMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
0 t- ]+ S' O' ]6 g4 p, N; rMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 18 ]6 R% ?! T; U, [* C; L l
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池, J2 g; ~1 r' A
) n; v4 j0 c d4 t V3 ]我们解释一下每行参数意义。5 Z6 m# C$ C5 Z6 Z
- b: _9 {) \! J7 MMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 3 O0 K' L2 ?: j2 M* R
+ |( T6 i0 k5 r+ m$ ^* e
1. 第一个参数是表示可购买的玩家等级2 v5 J7 e& _+ @
2. 第二个参数是表示所需的玩家名声
' S6 i1 u4 m' }! R, X3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
5 O5 `4 O$ P% q8 s# D: u2 z# r4 I4. 第四个参数是表示一次可卖多少
8 ]* V( ?& m# Q6 B+ L d5. 未知7 y0 v: y( n# I% ?. ?2 k4 _$ h
6. 把原设定价格乘以多少倍数# S! y" A( `* i6 b8 ^( T
6 _' G r5 W8 ?; r
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
1 b# O' d: Y/ u2 a $ r+ ?4 P/ ]3 D
我再把相关知识解释一下:
+ L J4 a" g: X4 l0 @ ! ?4 R1 z8 Y2 z, h5 l( o" a8 W
物品的等级通常以 mark## 部分表示。
* \( _: c: o7 K+ j1 [( o
5 k4 z8 F) Z/ V* [' Mlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
2 D) _9 B$ e: Q, X' ^1 r * t+ X0 l; D n4 {& C7 T- R# f
*************************************************************************** c- {3 a0 D. m$ U
2 k0 P4 c# ~; u- M* S% B商品部分解释
2 n; Y. r: R7 C4 N6 c
5 _* ~# C& }+ ~& l; v1 b, k. J" zmarket_commodities.ini 档案里表示商品的有无贩卖。! D1 I3 Z; k4 G! T, ^! m
. ^0 n& [" X7 X; Q0 r例一 (没有卖)& P i7 M) ~5 H; x1 L5 K1 Q
0, -1, 0, 0, 1, 2.250000
: f3 b1 V; e2 D 1 e) S2 j7 B5 U! M( s' U) N" k
例二 (有卖)
2 _7 W$ ]5 p' @+ X8 @0 s0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)5 }; _5 q) n/ W% O* Q( ~; G' M6 r( U9 `! D
: L# e5 f; A7 D9 Q: t
现在我解释这些商品数值意义。
! S% _! s) _0 @- }
; Y" u0 o$ L7 k..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
% p- J; N& J1 `8 J; ~) s) e( X..1 ... 2 .. 3 .. 4 ... 5 .. 6
$ b, ]' J% c% \ b
- d0 @7 M/ p7 i1) 通常都一样
3 J& `# L( L, r( d8 f* n2) 通常都一样
2 [, T+ O; d# q: L3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。" w# B# @' W3 a
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。* v( R1 U7 W; T! u3 T
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。4 a+ \/ a8 j. l3 y- _$ Z
6) 这个基地的 买/卖 价格百分比
' [7 U# Z% H D+ M ( z7 x5 h: B3 o
所以你只要按下面的格式即可更改该基地贩卖的物品:! @0 P! @8 _* E% {9 T" Z( \
8 R& r5 o0 Z; m9 b" A1 d6 o% L5 P: i3 RBaseGood" Q% i5 r5 X5 ?& |8 A) c8 X9 j
base = (你想卖的基地名称)
! }( Y6 k4 j1 V4 z! G, dMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####4 w; [* K2 \5 S
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####5 |* Y" T1 |; d3 g: ?
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####$ A9 {- [8 e7 J) w) Y* U4 w3 n
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |